Elite Dangerous | System Colonisation Claims Unpaused

i've waited for hours in the station for this to unpause, had to sleep. Now I woke up to find the system i want claimed
Thanks for amazing unpausing fdev
 
My fringe colonies had their colonization contacts removed. Probably the Fdevs thought that we are not part of the bubble. They have no idea what they are doing, the place is in shambles...
 
They have no idea what they are doing, the place is in shambles...
I wouldn't jump to this conclusion so soon. It could also be part of the strategy. Imagine the following cunning plan: server-load management by player frustration. Crazy? Now, hear me out: what if you simply frustrate just enough players - so they quit playing for some time - to ease the load on the servers to make the game playable for others again? Since they still love the game, they will gradually come back anyway, but give time to keep the system stable. It is kind of a "flatten the curve" approach, and as it seems, it will work out just as well this time, too.
 
Other than credits and faction rep, I don't think you get anything. Not even Trader rank from profits. :,)
Selling to a construction ship does grant trader rank... just not much because trader rank is based on how many credits you get when you sell something, and the goods needed for stations are all cheap. However, after grinding 4 stations personally and helping several squadmates, I've advanced my trader rank from just past elite 1 to 3/4 the way to elite 2.
 
I think it will be great to have the option to sell/buy systems for architectors (for credits). I see huge amount of systems with only one starting port, where architectors don't hurry to build other assets. And I don't think this result is good for the universe)
 
Would be great if they removed this hot garbage update and its multitude of issues from the live servers and gave us our game back.

F colonization! If they want it they can put in on a different server and test and fix it on that server.

Who's bright idea was it to install a broken buggy update such as this and implement it onto a working live server. What a bunch of dumba$$e$...
 
I wouldn't jump to this conclusion so soon. It could also be part of the strategy. Imagine the following cunning plan: server-load management by player frustration. Crazy? Now, hear me out: what if you simply frustrate just enough players - so they quit playing for some time - to ease the load on the servers to make the game playable for others again? Since they still love the game, they will gradually come back anyway, but give time to keep the system stable. It is kind of a "flatten the curve" approach, and as it seems, it will work out just as well this time, too.

You know, I can never tell if this level of mental gymnastics is meant to be a joke to lighten up the mood or if it's completely serious
 
I wouldn't jump to this conclusion so soon. It could also be part of the strategy. Imagine the following cunning plan: server-load management by player frustration. Crazy? Now, hear me out: what if you simply frustrate just enough players - so they quit playing for some time - to ease the load on the servers to make the game playable for others again? Since they still love the game, they will gradually come back anyway, but give time to keep the system stable. It is kind of a "flatten the curve" approach, and as it seems, it will work out just as well this time, too.
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In the decades that followed, the Consortium's expansion continued unopposed, the fear of extreme retaliation keeping rival ciminal organisations in line.
 
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Indeed, potential competitors quickly realised it was smarter to side with the Coalition than against it, which allowed the organisation to assimilate dozens of smaller criminal enterprises.
 
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The constant mauve adders are making the game utterly unplayable. It took me three tries to just buy commodities as I was being kicked out filling the sliders. I'm now on my fourth attempt to take off without being errored and reset back to where I started.
 
i finally found a colonisation contact that isnt disabled, but she won't let me claim a system, just keeps giving that red box "system claim unsuccessful". so whatever FDEV did, it doesn't seem to have fixed anything
 
To be fair, I was thinking the same thing as they were last night. I asked myself, "If I were a game dev team with too many players online, how could I get the player count down to a stable amount without a proper queue?"

I don't think they're doing what was suggested by the other poster, but... I mean, ya never really know. It wouldn't be a terrible idea, from a truly practical standpoint. Much cheaper than upgrading an old server system.

(Kinda Malthusian in a way, though!)

I'm just curious why there's a "without a proper queue" comment added in. I figure a queue system is far more reasonable than purposefully bricking your game so that noone can play in the hopes that enough players get frustrated enough that they take a break that could become permanent.

It's just so out there as an idea I insist it's hard to tell if it's meant to be a purposefully ridiculous joke or not
 
i finally found a colonisation contact that isnt disabled, but she won't let me claim a system, just keeps giving that red box "system claim unsuccessful". so whatever FDEV did, it doesn't seem to have fixed anything
I posted the same issue hours ago and still cannot claim.
 
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