You certainly have easy math to ruin a company hereThis is ridiculous. If I sell 5 mio copies of a game I need capacity for 5 mio players. simultaneously. Easy math
What did you expect when even the official communication event is abbreviated FU?i've waited for hours in the station for this to unpause, had to sleep. Now I woke up to find the system i want claimed
Thanks for amazing unpausing fdev
I wouldn't jump to this conclusion so soon. It could also be part of the strategy. Imagine the following cunning plan: server-load management by player frustration. Crazy? Now, hear me out: what if you simply frustrate just enough players - so they quit playing for some time - to ease the load on the servers to make the game playable for others again? Since they still love the game, they will gradually come back anyway, but give time to keep the system stable. It is kind of a "flatten the curve" approach, and as it seems, it will work out just as well this time, too.They have no idea what they are doing, the place is in shambles...
Selling to a construction ship does grant trader rank... just not much because trader rank is based on how many credits you get when you sell something, and the goods needed for stations are all cheap. However, after grinding 4 stations personally and helping several squadmates, I've advanced my trader rank from just past elite 1 to 3/4 the way to elite 2.Other than credits and faction rep, I don't think you get anything. Not even Trader rank from profits. :,)
This is a known bug. Please upvote it and add your details to the issue tracker here: https://issues.frontierstore.net/issue-detail/73282There's still an issue where you place an space installation only for it to be placed somewhere else in the system instead the spot you chose. The worst part is you're unable to undo the placement.
I wouldn't jump to this conclusion so soon. It could also be part of the strategy. Imagine the following cunning plan: server-load management by player frustration. Crazy? Now, hear me out: what if you simply frustrate just enough players - so they quit playing for some time - to ease the load on the servers to make the game playable for others again? Since they still love the game, they will gradually come back anyway, but give time to keep the system stable. It is kind of a "flatten the curve" approach, and as it seems, it will work out just as well this time, too.
I wouldn't jump to this conclusion so soon. It could also be part of the strategy. Imagine the following cunning plan: server-load management by player frustration. Crazy? Now, hear me out: what if you simply frustrate just enough players - so they quit playing for some time - to ease the load on the servers to make the game playable for others again? Since they still love the game, they will gradually come back anyway, but give time to keep the system stable. It is kind of a "flatten the curve" approach, and as it seems, it will work out just as well this time, too.
To be fair, I was thinking the same thing as they were last night. I asked myself, "If I were a game dev team with too many players online, how could I get the player count down to a stable amount without a proper queue?"
I don't think they're doing what was suggested by the other poster, but... I mean, ya never really know. It wouldn't be a terrible idea, from a truly practical standpoint. Much cheaper than upgrading an old server system.
(Kinda Malthusian in a way, though!)
I posted the same issue hours ago and still cannot claim.i finally found a colonisation contact that isnt disabled, but she won't let me claim a system, just keeps giving that red box "system claim unsuccessful". so whatever FDEV did, it doesn't seem to have fixed anything