That's "participating in the economy", not distorting it.The only FC I've seen selling goods was insulating membrane for 1 million a ton.
When players are distorting the economy like this, there has to be a safety valve of some kind.
There's three possibilities for a carrier like that:
- the NPC markets are still pretty full and it's not actually going to sell anything, so no market effect at all
- the NPC markets are pretty full but a long way away, so someone with billions of spare credits pays up to avoid spending ten minutes on a longer round trip. Someone has met a need for an acceptable price
- the NPC markets are empty, Insulating Membrane is worth whatever maximised price someone will pay for it because if they don't someone else will
(We're still in situations 1 or 2 at the moment, and if the initial colonisation rush didn't tip us into situation 3 it's almost certainly not going to happen later either)
Yes, and I think it's possible to get a lot higher than that with Industrial source cargo missions - some of those are 50 million a time for a single A-B trip, and you can build the infrastructure needed to generate them as part of your colonisation strategy (because the expensive ones take gold and silver, which you're going to be getting anyway - but not needing for construction - from the local extraction or refinery stations you're setting up)TMK that would be ExoBio with around 120 MioCr per hour.