Elite Dangerous | System Colonisation Beta Details & Feedback

personally i would not even contemplate colonisation without access to a fleet carrier unless you have a good supply of stuff a single jump away. I see colonisation as fairly advanced game stuff, FD have been doing everything they can to throw credits at us with gold rushes and immensely profitable CGs (I got over a billion credits for 1 CG before xmas and that was ignoring profits made doing the CG).

if you are solo you really need a FC for this... and tbh its good because for me it justified me getting one.
I can understand the perspective but a FC should not be a requirement to own a system.

I'm all for the work and honestly don't care that I needed to do close to 200 round trips to build the first required station to get the system claim. All I wanted was the ability to buy 1 extension.

I shouldn't have to sit here justifying how I as a casual player wants to play the game when it hurts NO ONE with an extension. I'm not saying you are doing that at all but clearly from a few people that replied to me it seems others are just too scared of casual players and demand they play the same way they do.
 
The store is offering a T9 pre-build, with engineered FSD, power plant, thrusters, and shields. Awfully tempting.
It and the AspX are better-outfitted prebuilds than they have offered in the past, but it still won't compete with a fully-engineered T9, let alone a decked-out Cutter. I have good cargo ships. It's lack of clear direction that is making colonization demoralizing, not an inability to move freight. I would happily work construction-hauling into a leg of a trade loop and tackle this task piecemeal, and after enduring the primary station grind, building out the various outposts and installations was actually fun. It's been a long time since I've had any reason to hunt down some muon imagers. But the more we learn about colonization, the less certain I am that I'm not wasting my time developing this colony any further. Because the information available to me when I began the enterprise was vague, incomplete, and potentially misleading. There doesn't seem much point continuing until there is some clarification. I wouldn't advise an unestablished player to spend actual money on a T9 to engage into grind-centric gameplay with no better guidance than trial and error.
 
On another note guys, while claiming, I was not able to select a T1 as the first installation. The choices were always T2 or T3 space ports. Did you experience something similiar?
By the way, both of my systems have asteroid belts.
- "Dear commander, you can of course claim a system; the usual fee is 25M. But, there is a small problem. We want you to build a Tier 2 port minimum. Our governor would like to have a bigger place than a measly outpost, so he can park his big luxurious ship."
 
Can you post your T9 build? There's something wrong because my T8 can haul 350 tons (it's possible to do 400) and my T9 can move 700 tons at a time - and it has an SLF as well.
I can't engineer.... I just filled out the cargo areas to max. I appreciate trying to help but at this point I'm so far in losing a few round trips isn't worth it. Thank you though.
 
I can't engineer.... I just filled out the cargo areas to max. I appreciate trying to help but at this point I'm so far in losing a few round trips isn't worth it. Thank you though.
You can purchase additional cargo bays for some of your empty optional slots. The station where you are picking up your supplies might have them.
 
I can't engineer.... I just filled out the cargo areas to max. I appreciate trying to help but at this point I'm so far in losing a few round trips isn't worth it. Thank you though.
It's not about engineering. I assume you have class 8 Shields when class 5 bi- weaves will do.
I do 744 in mine but that's because I have a 5D shield, 4G guardian FSD boost and a 1e? Super cruise assist module.
 
I can't engineer.... I just filled out the cargo areas to max. I appreciate trying to help but at this point I'm so far in losing a few round trips isn't worth it. Thank you though.

I hope you find a way forward.

The pre-built T9 @Ralph Vargr mentioned is a good option though. It's better than the T9 I built though it will cost you ARX.

There's probably also a megaship in your vicinity. It has everything. Tell me your system and I'll figure out which is the closest. It may make a huge difference
 
It's not about engineering. I assume you have class 8 Shields when class 5 bi- weaves will do.
I do 744 in mine but that's because I have a 5D shield, 4G guardian FSD boost and a 1e? Super cruise assist module.
I fly my T9 barebones - no shields and with Grade 3 Heavy Duty Std Hull. A Thrusters Dirty 4
Until now NO Pirate could get to me :) only that stupid light-panels at construction-site proved stronger then my Hull - fortunatly after unloading
 
I can't engineer.... I just filled out the cargo areas to max. I appreciate trying to help but at this point I'm so far in losing a few round trips isn't worth it. Thank you though.
There is no engineering that increases cargo space. If you put a cargo rack in every optional module slot of the Type-9, you'll get 790 tons of cargo space.

My guess of what's happening: Either you aren't actually using the Type-9 (are you sure you are not using the Type-8?), or you are not buying the maximum-sized cargo racks for each module slot. This is why we need to see your build.
 
@Xaldafax , which one?

T8

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T9

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Is it just me, or do the amounts of commodities required for construction keep changing?
I made a spreadsheet, load the exact amount based on that and when I drop it off, I'm short 5 of this, 2 of that, 4 of those... or I have leftovers.
I have to create my "shopping" list by docking at the Colonisation ship or construction site, because the commodity quantities shown there are different from those shown in the System Architect view when you select the installation you want to build (at least in my case).
What is even more confusing is that the numbers can be slightly different each time you build the same installation. As an example, I am building an industrial outpost as my primary starport. I checked the numbers for the first two I built (in other systems), and they are slightly different. The current one needs over 100 more CMM Composites than the last one for instance.
 
I have to create my "shopping" list by docking at the Colonisation ship or construction site, because the commodity quantities shown there are different from those shown in the System Architect view when you select the installation you want to build (at least in my case).
What is even more confusing is that the numbers can be slightly different each time you build the same installation. As an example, I am building an industrial outpost as my primary starport. I checked the numbers for the first two I built (in other systems), and they are slightly different. The current one needs over 100 more CMM Composites than the last one for instance.
you don´t have to dock at the CS, just click the construction site in Sysmap and the Architect button in the upper right panel - you get the actual requirement list there as well..... so you can do that from your Mat-souce position without flying to the ship first
 
I feel that there should be a system to lock down landing pads for the colony ship because there are times I don't want someone to finish it for me. Also the brewer screen has made it so I have lost a system I really wanted.
 
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