Elite Dangerous | System Colonisation Beta Details & Feedback

There should be a way to solve errors, bugs, issues so on.
1) Construction abort button.
2) Possibility at least to move orbital structures, it can be some carrirer service, and long time process.
3) Possibility to disassembly all constructions. At least without resource return, or certain return, some crate where player can take goods. Also, to avoid disassembly construction points abuse let them go to negative value, so if it is negative several ports stop functionality, like that state of targhoid invesion, until other structures are rebuild to compensate that negative value.
 
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Well this is nuts. I worked hard to get to where I had the points to build a large station. Finally got there and requested one at the white spot at the ringed planet. Crashed with a black adder.
Came back and the game decided I really wanted it at the fourth moon of the next planet.

And I can't cancel it to try to put it where it belongs.

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There sgould be a way to solve errors, bugs, issues so on.
1) Construction abort button.
2) Possibility at least to move orbital structures, it can be some carrirer service, and long time process.
3) Possibility to disassembly all constructions. At least without resource return, or certain return, some crate where player can take goods. Also, to avoid disassembly construction points abuse let them go to negative value, so if it is negative several ports stop functionality, like that state of targhoid invesion, until other structures are rebuild to compensate that negative value.
re: 2) it would be cool to watch a couple thousand tugs haul an Orbis halfway across your system
 
I'm having a weird bug at the moment (not sure if this is more widespread) which involves getting kicked out of the game when you land at your newly completed planet side construction site. I was previously able to land and drop off goods but ever since I dropped the final tonne and flew away to come back, it crashes every time I dock. Interestingly enough, it doesn't crash when I land outside the base and drive there in SRV so must be a refresh issue? - has anyone else experienced that in general or more so today following the patch?
 
The game broke, completed stations are not appearing, go to issue tracker and write tickets to push it up,so they fix it tomorrow during maintaince.
Nice bugfix patch
 
The game broke, completed stations are not appearing, go to issue tracker and write tickets to push it up,so they fix it tomorrow during maintaince.
Nice bugfix patch
Keep getting this on the site when trying to open a ticket "Unfortunately you are not able to submit an issue at this time. You can still browse existing issues or, alternatively, try again at a later date."
 
You know I know its a game... But I spent 5 hours hauling to finish it before thursday to activate it.
How would you feel if you worked on something for 5 hours and I just come and delete it all.
 
I've built three things today, and 20 total with no problem at all. What did you do after completing it? Leave the area? I typically go and dock at my FC or a station in the system after completing a build while I plan out where to build next. After a while the completed installation appears in the system map and navigation list. I don't ever try to go back to the construction site. Those seem to hang around for 24 hours or so and then disappear but there's no reason to return to them if the build was completed and you got the Brewer screen and confirmation (and told to leave the area).
 
as I mentioned in another thread before - such "gameplay" would be have to be calibrated to the highest hourly income possible, TMK that would be ExoBio with around 120 MioCr per hour.
Try 500m/h massacre stacking.

But this will forever be the problem with the economy being crazy unbalanced.
 
I'm having a weird bug at the moment (not sure if this is more widespread) which involves getting kicked out of the game when you land at your newly completed planet side construction site. I was previously able to land and drop off goods but ever since I dropped the final tonne and flew away to come back, it crashes every time I dock. Interestingly enough, it doesn't crash when I land outside the base and drive there in SRV so must be a refresh issue? - has anyone else experienced that in general or more so today following the patch?
Same, i have been getting the same bug since last night. i am 100% complete my outpost isn't showing and every time I am trying to land at the orbital construction site I am getting kicked out with a SCARLET KRAIT error code. Ticket submitted. Basically putting a stop on building anything at the minute it is way too unstable.
 

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Well this is nuts. I worked hard to get to where I had the points to build a large station. Finally got there and requested one at the white spot at the ringed planet. Crashed with a black adder.
Came back and the game decided I really wanted it at the fourth moon of the next planet.

And I can't cancel it to try to put it where it belongs.

View attachment 422142
This is why any further construction is on hold here, well that and a load of other issues.
 
I have to create my "shopping" list by docking at the Colonisation ship or construction site, because the commodity quantities shown there are different from those shown in the System Architect view when you select the installation you want to build (at least in my case).
What is even more confusing is that the numbers can be slightly different each time you build the same installation. As an example, I am building an industrial outpost as my primary starport. I checked the numbers for the first two I built (in other systems), and they are slightly different. The current one needs over 100 more CMM Composites than the last one for instance.
Yeah I don't know why they add a RNG to each commodity. When first building a new plant I wrote down the shopping list from the architect tab when building it, only to find that after a round trip of 10 jumps to nearest agriculture source I was short of 1 water /o\
 
you don´t have to dock at the CS, just click the construction site in Sysmap and the Architect button in the upper right panel - you get the actual requirement list there as well..... so you can do that from your Mat-souce position without flying to the ship first
Is there a similar way to get a shopping list for in-construction ground stations?
 
My T9 hauls 384 cargo with no shield. I have no idea how to make it carry more at this point based on what I can and cannot do in the game. I am building the required stations it gave me to claim the first system. It required over 175 runs (something like that) when I stared. I am still needing 31 round trips and I played for many hours more than I ever would each day.

I'll make the month just barely and it is ridiculous that I am not allowed 1 extension. Just ridiculous they expect to lock parts of the game away from people that play casually. Just push more and more people away...
don't take this the wrong way but you need to learn the game more. this is the other shoe falling with FD making credits so easy that players are getting late game ships without knowing the fundamentals

a T9 WITH class 5 shield (trust me a shield is needed or you will lose a ship and cargo eventually) should be hauling over 750 tons if specced correctly .
I am all for casual players playing elite, I am a casual player now that I have a family..

but there is a lot to learn in elite and you need to do that legwork before expecting the game to be balanced around you imo (again please don't think I am having a dig). but you can easily double your trucking ability.
 
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