There should be a way to solve errors, bugs, issues so on.
1) Construction abort button.
2) Possibility at least to move orbital structures, it can be some carrirer service, and long time process.
3) Possibility to disassembly all constructions. At least without resource return, or certain return, some crate where player can take goods. Also, to avoid disassembly construction points abuse let them go to negative value, so if it is negative several ports stop functionality, like that state of targhoid invesion, until other structures are rebuild to compensate that negative value.
1) Construction abort button.
2) Possibility at least to move orbital structures, it can be some carrirer service, and long time process.
3) Possibility to disassembly all constructions. At least without resource return, or certain return, some crate where player can take goods. Also, to avoid disassembly construction points abuse let them go to negative value, so if it is negative several ports stop functionality, like that state of targhoid invesion, until other structures are rebuild to compensate that negative value.
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