Elite Dangerous | Trailblazers Update 2 - Wednesday March 19

Should go live after the Thursday morning server tick.

Sadly not my experience, but that's the fun of a live beta, and it surely could have been worse.

Mine came right a little longer than two ticks after completion, possibly prompted by a name change. I didn't notice exaclty when because I was busy hauling for the next thing.
 
Sadly not my experience, but that's the fun of a live beta, and it surely could have been worse.

Mine came right a little longer than two ticks after completion, possibly prompted by a name change. I didn't notice exaclty when because I was busy hauling for the next thing.
I have one that should have gone live the first tick after launch, Coriolis, that still doen't have shipyards or outfitting.

Built another Coriolis on the Alt account, grabbed the system an hour before the hold went live, that went live the next tick with no issues 🤷‍♂️

It is what it is.

I've no doubt FDev will get it sorted. In the meantime I'm soloing an Orbis and generally loving the new features.
 
I have one that should have gone live the first tick after launch, Coriolis, that still doen't have shipyards or outfitting.

Built another Coriolis on the Alt account, grabbed the system an hour before the hold went live, that went live the next tick with no issues 🤷‍♂️

It is what it is.

I've no doubt FDev will get it sorted. In the meantime I'm soloing an Orbis and generally loving the new features.

As someone currently soloing an asteroid base, my hat's off to you. Do you have a carrier?
 
I did start my own daisy chain of new colonized systems, just before the colonization break. I did 3 of them.
The last 2 systems still don't have a colonization contact, not even now. And it's been many ticks since then.
 
As someone currently soloing an asteroid base, my hat's off to you. Do you have a carrier?
Yeah, and a spreadsheet 🤣 not sure it'd be possible without, the carrier, especially as the colonisation ship is over 300,000 ls from the primery. Fill the carrier, top up the Type 9 for that extra 784 ton then jump back to the colony, unload, rinse and repeat.

Finding it a chill loop. irl job can be quite stressful so doing chill in-game is what I need.

Started the Orbis on Friday evening and currently a tad over 25%

It'll get some extra attention at weekends so should be complete before the 4 week dealine. 🤞
 
Worse thing is when your primary star-port (the colonization ship) is orbiting a gas giant. And you have to keep jumping your Fleet Carrier, because, somehow, it always ends up on the wrong side of the gas giant.
 
Yeah, and a spreadsheet 🤣 not sure it'd be possible without, the carrier, especially as the colonisation ship is over 300,000 ls from the primery. Fill the carrier, top up the Type 9 for that extra 784 ton then jump back to the colony, unload, rinse and repeat.

Finding it a chill loop. irl job can be quite stressful so doing chill in-game is what I need.

Started the Orbis on Friday evening and currently a tad over 25%

It'll get some extra attention at weekends so should be complete before the 4 week dealine. 🤞

Sadly I have a paltry 250 hours on my Live CMDR. Colonisation was enough to tempt me over from Legacy PS5. The recent exploration and hauling CGs were enough to bootstrap me into a Python, then an Anaconda. I swallowed my pride and sprung for a T9 after finishing my first outpost. And that's what I've been doing for 200 of those 250 hours. Good luck with the Orbis.
 
From the little details we have guessed so far, a system with many big, land-able planets, is by far the best choice. I can't really figure out if ELWs matter whatsoever.
Scan a system, and see how many ground settlements you can build. The more, the merrier. Each settlement should increase you population, and you can create quite a diverse economy.

Say you invest in industrial settlements and hubs on a certain planet, then if you build a large station in orbit, that station should adopt the planet's economy. That's how you end up with and industrial Coriolis, for example.
Repeat and rinse for different planets, different economies. Also a larger population should increase the amount of commodities produced. At least, in theory.
 
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Hi, sleepy brothers, which systems are better to colonize? with many planets or with many terrestrial spaces?
with many of both of them?

Surface slots are important for Industrial capacity - mining, refining argiculture, population
Space slots for Markets and supportive features like satellites, Comms- & Security-Installations, Hospital, Bar, Space-Farms etc.
You want to achive a good balance of all of those
 
better a system with 60 planets with many 2 planet slots OR 23 planets with two 7 planet slots ?
the latter - as they combine to a regional market if you put an Outpost/Coriolis/Orbis/Ocellus in an Orbit around the Mother-Planet
Ökonomiemodell.png


edit: that has as consequence: if you want to place some Tier1/2 Ports to increase System population, don´t do it on the moon you want to support the market in Orbit of the Mother-Planet as they generate a Micro-Market which sells all the stuff from Installations on the same body, thus substracting them from the Regional Market!
Place them on some Ice-Moons which are less usefull for Industrial/Mining OPs (IMHO) - in above example that would be B 6 a, b and B 7 a ....
 
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the latter - as they combine to a regional market if you put an Outpost/Coriolis/Orbis/Ocellus in an Orbit around the Mother-Planet
View attachment 422152

edit: that has as consequnce: if you want to place some Tier1/2 Ports to increase System population, don´t do it on the moon you want to support the market in Orbit of the Mother-Planet as they generate a Micro-Market which sells all the stuff from Installations on the same body, thus substracting them from the Regional Market!
Place them on some Ice-Moons which are less usefull for Industrial/Mining OPs (IMHO) - in above example that would be B 6 a, b and B 7 a ....
So I have a planet that's not a moon but has 6 slots on it. I didn't know how the economy was gonna work when I started. I'm solo building it so orbitals with large pads seem out of the question. Would I get the same benefit from building a planetary outpost and then dotting the planet with the other hubs or settlements? I need the large landing pad
 
So I have a planet that's not a moon but has 6 slots on it. I didn't know how the economy was gonna work when I started. I'm solo building it so orbitals with large pads seem out of the question. Would I get the same benefit from building a planetary outpost and then dotting the planet with the other hubs or settlements? I need the large landing pad
most likely - thats current working theory.
Don´t forget, we are still in Beta and still have to figure out a lot of things.....
 
.... I'm solo building it so orbitals with large pads seem out of the question......
why that ? A Coriolis needs ~ 53Kto of Mats, so roughly 3 times that of an Outpost.
After the primary Port for all other constructions there is no time-limit.
So if you (like me) did build that Outpost-Starter in a Day, a Coriolis will take you 3 days....

edit: a Tier 1 planetary Port (with medium Pads) also requires ~ 37 Kto of Mats - so the Coriolis is definetly the better choice - if You don´t want to haul 215 Kto for a T3 planetary Port
 
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why that ? A Coriolis needs ~ 53Kto of Mats, so roughly 3 times that of an Outpost.
After the primary Port for all other constructions there is no time-limit.
So if you (like me) did build that Outpost-Starter in a Day, a Coriolis will take you 3 days....
I'm gonna work up to it eventually. Was hoping I could figure out a way to build a station that sells a lot of the commodities first if that's possible to save a little time on it. I'm 100ly from the new trailblazer ships and 3 jumps from a Refinery surface port so it's 15ish minutes a run right now. I think about building the orbital and then think I could go door dash and make real money in less time
 
I'm gonna work up to it eventually. Was hoping I could figure out a way to build a station that sells a lot of the commodities first if that's possible to save a little time on it. I'm 100ly from the new trailblazer ships and 3 jumps from a Refinery surface port so it's 15ish minutes a run right now. I think about building the orbital and then think I could go door dash and make real money in less time
nope, doens´t work that way - you first have to establish/build the supplying Infrastructure (Surf.Installations) to get that regional market supplied. If you build the Coriolis first, it most likely will sell Hydrogen-Fuel and Biowaste only (in the beginning)
 
nope, doens´t work that way - you first have to establish/build the supplying Infrastructure (Surf.Installations) to get that regional market supplied. If you build the Coriolis first, it most likely will sell Hydrogen-Fuel and Biowaste only (in the beginning)
That's why I was curious with my first question. I'm finishing up a surface outpost on the major planet that started it before I had any idea of how economy works. My hope is that the surface outpost would work like a coriolis but just on surface planet and the five other settlements and hubs would supply it
 
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