Why should I be punished with wasted time because the developers can't be bothered to tell anyone the bare minimum of how things work? What lesson could possibly apply here that isn't just handwaving away garbage development and community engagement practices? This system as designed blatantly does not work because the player has no control or information with which to make better choices. This isn't even letting players figure stuff out like with Thargoids and Guardian puzzles, this is straight up hostile game design and goes against numerous best practices. Players have no information, no agency over where the primary port is placed, and a non-intuitive and illogical system that punishes the player for the decisions made by the design team and it's just, okay I guess? Because it's being called a public beta? Like can you understand how insulting it is to spend 2-3 real life weeks building a station that will only ever sell literal feces?
Ok... there's a lot to unpack here.
First and foremost. I agree, the documentation is lacking. No argument there.
Nonetheless, useful information is presented. Did your not read it? If not, that's on you.
I knew nothing more than the next person going into this, but i knew enough to look at the coriolis/ orbis descriptors and go "hmmm.. that sense like a lot of effort for a solo player, just for a colony economy (which just produces biowaste). I guess these need more facilities to produce a different economy. Outposts look like less effort (as it is, just two nights), and offer more diverse economy options... I'll start there.
I mean, did you not know what a Colony economy is? They've been in the game since horizons? I know they're not the focus of any "get rich quick" guide or streamer expose, but they exist. But anyway.
So while i built my first outpost, i checked the Codex pilot handbook.... because just getting to claiming a system had multiple tutorials shoved in my face so i presumed something was there.
Lo and behold, it explained how it works, that facilities could have their economy influenced by nearby facilities around the local body. So, i took that as "until i know what that means, I'm going to hold off on a bigger facility, because they're a lot of effort".
Most of the complaints i see are coming from people not having a good understanding of the mechanics (which i understand, the doco isn't good)... but instead of going forward with caution as a result (and noting this is beta), just going YOLO BUILD THE BIGGEST MOST TIME CONSUMING THING and seemingly missing the very obvious information shown presented that this results in a colony economy only.
Like, yeah... it would be frustrating to do that, but equally, my decision making had me look at that info and go "Gee, building a coriolis straight off the bat, as a solo player, seems like a terrible freaking idea, I'll start smaller scale".
So yeah... the doco is bad, but a little bit of caution for a new feature goes a long way... i get that's frustrating, but if this game has taught me anything, is that sometimes people want to uppercut themselves and blame the game for it.
So... yes, you can take this as lesson learned because for whatever reason, you didn't know what you were doing and unsurprisingly didn't get to where you wanted.l, and now know for future... or you can bin the game.
Back when credits meant something... i slammed my first clipper into a station wall without rebuy, and it took me a month to earn that. I didn't think the game needed to change because of that.
tl;dr sure, putting effort in for no/poor return with lack of good docco would be frustrating... but I just don't get why someone wouldn't go "that sounds pretty risky, maybe I'll find more out before putting all that effort in"
Edit: And to reinforce, I posted this a week or so ago:
I agree its not a good idea. I think instead it would be better to allow a discount on the next system you claim if you help someone else build their stations. This could be a reduction in claim fee and resources needed to build the claim station and indeed all stations in that system. That way...
forums.frontier.co.uk
One of the first obvious things to me was that experimenting (given the lack of documentation) was expensive... so that made me very cautious about how I put any effort in.