Greetings Commanders,
Supplies of Insulating Membranes have been significantly increased across the galaxy, and significantly so within the Trailblazer supply megaships.
Hey Paul,
If this is going to be the response at the slightest sign of any market demand, why bother with the diverse shopping list if the availability of all the different types of cargo is so homogenous that it makes no difference what the goods are? Steel, Titanium, Aluminium, CMMs, Insulating Membrane... it doesn't matter what they are now. They're now just widgets available in supply levels that make any further distinction irrelevant.
The real issue here is the substandard in-game tools for finding commodities in-game. There is market strain for sure, but there is very far from a shortage at the levels requiring this sort of intervention. There's currently over 7,000 stations which supply Insulating Membranes... but people rely on tools like Inara, which surface only a subset of market data for players to find, and players have similar patterns of play which means instead of being spread over those 7000 stations they're, as a general rule, just concentrating on a small handful of stations and ignoring:
- Smaller than L-size ports; or
- Anything that isn't the closest station; and
- Seeking out better sources, instead choosing to camp a slow market resupply
The Trailblazer Megaships were a great example of that, because it essentially centered the entire player-base doing Colonisation (the only feature to put real demand on a variety of market goods) onto eight locations. In a world where there's over 7,000. Of course supply was going to tank at those locations.
These are all symptomatic of the poor in-game tools. I've certainly worked out how to use them over the years, but they're just
not good, and result in these behaviours that create "false issues" with the market; issues that are very much a real, experienced aspect of play, but are not representative of reality due to the lack of good UX for the market interfaces. Simple fact remains even with Inara,
there is still sufficient supply for hundreds to thousands of concurrent Orbis-size constructions right now, players just lack the tools to exploit them.
I've also got broader concern with this response in general to any market demand. What's the end-goal here? How can players create attractive "mini hubs" like what was suggested in the FU streams, when demand for goods can't be left to grow? Player markets require player demand. If FD intervenes each time there's player demand for goods, this will never happen. If the goal isn't mini-hubs and player-driven market supply and demand... then what is it?
At this point, given the the above:
- If sourcing goods is meant to be challenging, undo the CMM/Insulating Membrane supply changes and improve UX for the market interfaces; or
- If sourcing goods is not meant to be challenging, Introduce a new commodity; "Colonisation Supplies", and make them available in almost infinite amounts at Refinery economies, since the overwhelming demand for any colonisation goods comes from these economy types.... and make this the only commodity that new structures require.
The only reason a diverse shopping list makes sense is if the sourcing of those different goods presents different challenges... and that won't work if market demand is just magically tweaked each time demand occurs.
(As a tangent, changes like this also remove collaborative play options; since sourcing Insulating Membranes was seen as difficult, I was going to start a program of offering Insulating Membranes at-cost to development areas, in volumes commensurate with assistance to my own build projects e.g for for every 1000t delivered to a project, I'll add 100t to the FC which I'll jump into a convenient location for the contributors when full... exchanging time spent supplying a construction site with a perceived "time spent" getting insulating membranes. There's no differential there anymore, and therefore no incentive)
EDIT: Also, if this really is "the way" and FD aren't going to change course here... piece of advice, take a look at Emergency Power Cells now, before players start similar complaints there.