Do the Megaships have "everything" required for the different builds? It's a fair trip for me to make of they haven't.
I may even buy an FC if they do.
Yes, it's all there

Do the Megaships have "everything" required for the different builds? It's a fair trip for me to make of they haven't.
I may even buy an FC if they do.
No, it was the colony ship of another faction (14 I Orionis Indie Union) and according to what I have read (and hopefully understood correctly and have seen elsewhere) 14 I Orionis Indie Union + some other factions would be settled to the new system, amongst which my faction should have been one. Which it wasn't.Ok so it was your colony ship and you expanded from another faction?
O7
nope - the "illegal" Stuff like Battle Weopons, Combat Stabilizers are not availableDo the Megaships have "everything" required for the different builds? It's a fair trip for me to make of they haven't.
I may even buy an FC if they do.
No its not all there. E.g. Combat Stabilisers.Yes, it's all there![]()
We need an in-game stock market...Looks like the Insulating Membrane drought is over. Stock levels are rising not only in the Trailblazer Dream in HIP 90578 but in several orbital stations as well.
View attachment 422514
There are still 176 FCs in the system but the supply is still steadily increasing.
The installations are not useless, think of them as blocks of code that make the system do certain things.why would you even need a satellite as a requirement for a tourist settlement? A lot of these hard requirements for structures don't make any sense, you can build a normal ground base no problem without needing anything. So why? I think that any of these requirements that are not logically required should be removed, which seems like most of them to be honest. And this construction point system is a bit rubbish too. As it stands if you want a mining settlement on a planet you need to build one other planet outpost/space outpost for every one, and thats just for a basic one. So how about removing that too and just letting players build whatever they want instead of being forced to build a bunch of useless stuff they dont want/need? Or at least let players skip around it using a one off fee or something.
I think, a better solution whould be upgradable stations. I.e. for 50% you get a barebone station, and you can add more system points (security, population, productivity, tech level, etc) and station services (invite technobrokers, increase max storage for produced goods, etc) with upgrades. In this way players will prefer to upgrade 1-2 stations to max level, instead of placing dosens of Tier 1/2 facilities to get Tier points needed to build yet another Ocelus.
- I think the Tier 3 hauling need should be lowered to 50% or less without any huge impact on gameplay. Assuming you can make it work technically with a higher percentage of Tier 3 ports.
Righto, why would your faction be one of them? Is it close by?No, it was the colony ship of another faction (14 I Orionis Indie Union) and according to what I have read (and hopefully understood correctly and have seen elsewhere) 14 I Orionis Indie Union + some other factions would be settled to the new system, amongst which my faction should have been one. Which it wasn't.
Guess I'm calling my first Industrial "The Manufacture Of Pins"Everything is widgets :/
Most recently, no.Righto, why would your faction be one of them? Is it close by?
From what i gather:
Faction 1 = Controlling faction in the system the architect placed the claim
Faction 2 = 2nd place faction from that system
Faction 3 = The faction (if any) the architect/squadron is aligned with (in my case Guardians Of Harmony)
Faction 4 = Random Anarchy from the system 1 and 2 are from
This so far has been the case in six systems i have claimed.
Does your faction fit into this?
O7
That's interesting, not had that happenMost recently, no.
My last system to complete I started from Dukes of Mikunn, and Faction #3 was Mercs of Mikunn, which is not my aligned faction.
Good point, I suppose I could use the market facility instead, but I had some glitchy moments with it in the recent past. Perhaps those glitches have been addressedwhy are you doing that this way? Filling my FC I sewt the buy orders in market, emptying it I change that to sell (Freins & squad only) this way you also easily can keep track of how much and what you still need. and setting up the market takes way less time as your triggering with the arrows. in market you use mouse on incremental
button
I just tried using the market commodity on my FC again, and those glitchy moments I recalled resurfaced. The issue I have is I buy the stuff (from my FC), and then it takes a few moments for it to appear in my cargo hold. I think it's probably quicker (and definitely less confusing) for me to simply transfer the cargo using the inventory [4] panel.with my 3 FC it works just fine all the time (since TB started). Important as with two of them I support other Cdr which don´t have one
Is that always the case, or if you had a (historic Bubble) system with say two Coriolis owned by different factions, could you determine the faction of the Colonized system by using the appropriate Contact?Righto, why would your faction be one of them? Is it close by?
From what i gather:
Faction 1 = Controlling faction in the system the architect placed the claim
This is still a Beta, i wouldn't get over excited until its all figured out, all we can keep doing is sharing information.Is that always the case, or if you had a (historic Bubble) system with say two Coriolis owned by different factions, could you determine the faction of the Colonized system by using the appropriate Contact?
God help me I'm going to sift this thread and get some stuff into the Wiki ... the Faction section was pretty skinny half an hour ago, I have just embiggened it:
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System Colonisation
System Colonisation lets you claim star systems with player-led, free-form expansion in the galaxy.[1] The Bubble is no longer static.[1] The System Architect manages colonial development. Colonization can be done by a solo commander, group or faction.[2] The beta version is currently playable...elite-dangerous.fandom.com
I wholeheartedly agree which is why my previous comment was 1/ a fact-finding question and 2/ collating information in a Wiki ...This is still a Beta, i wouldn't get over excited until its all figured out, all we can keep doing is sharing information.
I fully support this proposalThe colonization feature turned out to be quite exciting, but there is one thing that breaks a person's ability to build his own "colonia bridge", as was said on one of Frontier Unlocked streams - the lack of a temporary exclusive right for the system architect to apply claim for the next system, which leads to its loss for the architect. During the time when player cannot play the game due to certain reasons (work, sleep, cleaning, etc.), another player can complete architects station and apply for the system that the architect was aiming for, not only with the purpose of taking it for themself, but also with the purpose of blackmail, which has already happened in the game several times. It would be quite nice for the architect to have an exclusive right to apply for the next system for a certain, insignificant period of time after the initial station is built (approximately 24 hours from the moment the station is completed).