Seriously, Frontier?
This is the second time now.
Our squadron has been pushing out over 400 light years from the bubble, building stations, expanding colonization chains, working together every single day—the way Trailblazer content was meant to be experienced.
And yet again, after all that effort, after constructing two installations, coordinating logistics, and investing real time and passion into expanding into a specific system…
We were sniped.
By another invisible rat hiding in Solo Mode.
No interaction. No warning. No fight.
Just some ghost player exploiting your broken shared-mode mechanics and undermining the entire point of building and colonizing systems together.
You’re pushing colonization like it’s a new frontier for player-driven storytelling, and we believed in it. We made plans. We brought friends. We built infrastructure in deep space.
But your refusal to restrict Solo Mode’s influence on the BGS and colonization has made all of that completely meaningless.
At this point, this isn’t “inclusive gameplay design”—this is pure, unchecked griefing through exploits.
You have handed tools to exploiters and left squadrons like ours to suffer the consequences. What kind of “multiplayer experience” is this?
Fix this.
Before you lose even more of your community.
We are not going to build another 400 LY route just so another Solo Mode ghost can swoop in and undo it all.
– A betrayed commander, twice burned, representing dozens of disillusioned players.
This is the second time now.
Our squadron has been pushing out over 400 light years from the bubble, building stations, expanding colonization chains, working together every single day—the way Trailblazer content was meant to be experienced.
And yet again, after all that effort, after constructing two installations, coordinating logistics, and investing real time and passion into expanding into a specific system…
We were sniped.
By another invisible rat hiding in Solo Mode.
No interaction. No warning. No fight.
Just some ghost player exploiting your broken shared-mode mechanics and undermining the entire point of building and colonizing systems together.
You’re pushing colonization like it’s a new frontier for player-driven storytelling, and we believed in it. We made plans. We brought friends. We built infrastructure in deep space.
But your refusal to restrict Solo Mode’s influence on the BGS and colonization has made all of that completely meaningless.
At this point, this isn’t “inclusive gameplay design”—this is pure, unchecked griefing through exploits.
You have handed tools to exploiters and left squadrons like ours to suffer the consequences. What kind of “multiplayer experience” is this?
Fix this.
Before you lose even more of your community.
We are not going to build another 400 LY route just so another Solo Mode ghost can swoop in and undo it all.
– A betrayed commander, twice burned, representing dozens of disillusioned players.