April 2025. No financials for frikking 2023.
shrach said:It appears the pledge counter has reached the $800m milestone. It should only be $798m because of the missing the $2m but we won't worry about that, no one else does.
Here's the rest of the story though. I've used end of March 2025. Technically you could say they have raised over $1b but since they returned $4.8m to investors by way of dividend and I've deducted that from the capital raise, so the receipts side of the business is only actually $995m.
Total expenditure so far is around $924m.
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Shrach on the 800m milestone:
Mission Tech 3 is almost in the concept phase.For the Mission System, the devs continued to explore ways to build a system that will be more efficient and simpler for the game designers to use.
Is that 4 new "unannounced" ships or two "old" vehicles and two new?An unannounced vehicle successfully passed greybox review and moved into the LOD0 phase, two other vehicles received a bug-fixing pass and final-content work ahead of their release, and another new ship is currently being prepared for its greybox gate review.
Plus two more variants and another new thing.Work continued on three unannounced vehicles too: a variant of a popular ship passed greybox review, another variant is approaching greybox review, while an all-new model entered production in preparation for its whitebox review in early April.
It's like powerplay 2 forThe team spent time with our developer in MTL to help detail out the upcoming Referral Revamp, which aims to include better rewards, more frequently.
"mostly positive"The team maintained their commitment to capturing player feedback, directly channeling community insights to development teams.
I don't even know what this means. More Iron Man UI?They also began implementing 3D Building Blocks to display more interesting scenes as the previous method was no longer supported by Server Meshing.
Sounds good.Planet Tech v5 continued to make good progress, The virtual terrain system is also closer to completion
This is the best experience we can get - until Mission Tech 3.“Alpha 4.1 was unveiled to the community on the PTU, introducing a new sandbox activity that players can engage in for unique items. There is a big push for increased production value on missions with a lot of departments helping out to ensure the experience is the best we can get.” Mission Design Team
I thought Missions 2.0 is the current one, with Star Script Views and Subsumption Master Graphs?Every other team is working on 'Mission System 2.0'.
I thought Missions 2.0 is the current one, with Star Script Views and Subsumption Master Graphs?
It's reworks all the way down.
Looks like a "mission" glitching through?
Looks like a "mission" glitching through?
https://starcitizen.tools/Remy_Kettle
Remy "Phoenix" Kettle was the Nine Tails lieutenant in charge of securing the Solanki Platform during the Siege of Orison. Little is known about Remy's history other than that they only recently joined Nine Tails.
Yeah, this would significantly contradict CIG statement in the 2022 UK filings about not being able to compensate investors. If real, a big chunk of those 70 mill could very well be used to at least partially pay off “some” of the put option liability.That implies CIG have around 70 million in the bank, although they still owe the Calders a ton of money.
I don't buy it. The flight model doesn't "create bullies". It's a typical MMO crowd since Ultima.Interesting thread. Don't know how true it all is, but a compelling breakdown.
I don't buy it. The flight model doesn't "create bullies". It's a typical MMO crowd since Ultima.
There is anecdotal evidence in the form that fast iCouriers don't seem to get interdicted in Open's busy spots as often as slower freighters but that doesn't change the people.