Ok this is seriously cruel.

I think I logged on to open may 3 or 4 times in my entire game play since 2014.

Each time was an accident. I quickly came out and went into group/solo.

As others have stated, if you're going full combat, you can match other combatants (at high levels). If you're exploring or hauling or basically not combat, 90% of the time the combatants are going to be tanked and hulled in their favour.
 
It's a shame they never implemented a PvE mode.

For the lucky amongst us this was, in the early days, Mobius group. Had a lot of players and was awesome turning up to Shinrarta and seeing 20+ CMDRs - and everyone let everyone else be. Polite messages about how your day was was the worst that it got...

Ah, the good ol' days :D
 
You do not have to deliver the commodities all in one go. I would suggest a more agile ship for risky deliveries

And the red/blue bars only change in your favor if you are on the escape vector WHILE the enemy is NOT aligned with your ship
 
avoiding most of the mechanics in the game...
PvP isnt a mechanic of the game, solo and PG are there for a reason as is Block.
And we're off, luckily due to Hilbert's Paradox there are still plenty of rooms.

rMdHhRF.png


O7
 
It's a shame they never implemented a PvE mode.

For the lucky amongst us this was, in the early days, Mobius group. Had a lot of players and was awesome turning up to Shinrarta and seeing 20+ CMDRs - and everyone let everyone else be. Polite messages about how your day was was the worst that it got...

Ah, the good ol' days :D
I had been a member of Mobius since it's inception, but the Mobius PvE private group I was in has recently disbanded. Times change, and so do our PGs.

o7 Commanders
 
Anyways…Calming down now. Just angers me to go through the horrible day long Qwent unlock and almost at the finish line and then I get popped just so a more experienced player who probably doesn’t even need the modular terminals can shoot a fish in a barrel.
you can give them partial mission items and then go back for more. There are several engineers who require more resources than you can collect. That angers me, as its a design decision by FDev. eg. unocking Broo requires 50 Fujin tea. A commodity that only spawns in blocks of 23, and will not spawn more (as I understand) until the cargo is sold. I'm only surprised FDev didn't spawn them in blocks of 24.99 just to say "f*** you player, 3 trips of busywork is gameplay".

Just wait until you have to unlock Tiana - requires Squire rank with the Empire, it'll make ranking up Sirius corp look like a training mission. The grind is what FDev considers good.
 
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I had been a member of Mobius since it's inception, but the Mobius PvE private group I was in has recently disbanded. Times change, and so do our PGs.

o7 Commanders
You had me worried for a minute there, I migrated from that group back when they discovered the size limitation that affected admin of the group back in 2017.
 
Everything else in the game can experienced by just opening a random file on your desktop
Point... click... repeat...

Different folks, different strokes.

@Dubz if you want to know the what, where, why & hows of surviving player interactions...

start here:
[REDACTED - does not comply with Forum Rules]
- from the legendary Rinzler o7o7o7 (NSFW)

If you want/need further assistance, find someone posting in the PvP forum (or me) as this General forum is curated by & for the types of player who's advice for dealing with random player interactions boils down to not having any.

While you might decide that's how you want to play, as a first port of call it means missing out on understanding how the game actually works.

Good information, bad attitude.

And as an aside, what is it with PvP fans and excessive swearing? I love a good swear word, but it’s like I’m listening to a 13 year old trying to shock his parents.
 
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If you want/need further assistance, find someone posting in the PvP forum (or me) as this General forum is curated by & for the types of player who's advice for dealing with random player interactions boils down to not having any.
There is no "PvP forum" here. It is called "Playstyles" for a reason, and funnily enough, the participants of this discussions are also allowed over there (and do participate there too). And please stop disparaging those who choose not to participate in PvP (which, according to Frontier, are the majority of the players) with your (not so) subtle jabs.
 
lmao... yeet the most infomrative advice available for the topic being discussed... well played.

anyway

@Dubz
Aside from the Legendary Rinzler o7o7o7's 'Git Gud Guide to Trading in Open' (available on youtube, which shows how to build and fly an unengineered ship to escape a fully engineered gank)... this is another half decent video from notable 'PvE in Open' CMDR, Exigeous.
Source: https://youtu.be/cEXUUUoBKQc?si=X1Vh91HMDL7RpLMK


As an footnote to both these videos: you can fight the interdiction and still get the short cooldown period, provided you submit before losing.

Also, as in 'normal space' flight your ship has more manouverability in SC when you've got the throttle 'in the blue', making the interdiction mini-game easier to complete relative to maximum or minimum throttle [unconfirmed].
 
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They have to look over their shoulder for the rest of their in-game existence, wondering when your CMDR will take revenge!



Game balance is slanted heavily in favor of defense and evasion. Peer-level pilots, even in vastly inferior vessels, are going to escape the overwhelming majority of the time.

It's complete novices that have no experience with hostile CMDRs that are at risk of ship loss in these scenarios, and almost no one else.
Well, again, and I think the bulk of my frustration, is that the scenario played out exactly like an NPC interdiction but had radically different end results. I was actually quite easily able to stay on top of the escape vector and yet I wasn't credited for such at all. It appears to me now that you need a much more agile ship (so the fact my Type-6 had previously escaped interdictions doesn't count for anything in a PVP scenario) and a number of other unique factors are at play in order to have any success at all against a player interdiction. Unfortunately these are the things the game doesn't teach you but you have to find out the hard way. But in the end I shouldn't have been so eager to finish the Qwent unlock and go into system in Open.
 
Well, again, and I think the bulk of my frustration, is that the scenario played out exactly like an NPC interdiction but had radically different end results. I was actually quite easily able to stay on top of the escape vector and yet I wasn't credited for such at all. It appears to me now that you need a much more agile ship (so the fact my Type-6 had previously escaped interdictions doesn't count for anything in a PVP scenario) and a number of other unique factors are at play in order to have any success at all against a player interdiction. Unfortunately these are the things the game doesn't teach you but you have to find out the hard way. But in the end I shouldn't have been so eager to finish the Qwent unlock and go into system in Open.
Bare in mind that in Open the outcome is heavily weighted in favour of the ganker, you have to build a trading ship right to survive which makes it inefficient, Solo or PG is the way unless you want that type of interaction.
Remember the ganker loses nowt, you can lose everything.

O7
 
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OK straight off the top; Use PG/Solo when visiting engineers.
Later you might pick up experience to have a feel for where and when is safer for Open.
2nd, even if you'd had a combat ship you're unengineered, you can bet anything you like your opponent wasn't.
Best you can do is treat it as learning experience, as stated earlier you don't have to deliver in one fell swoop, lower the risks even if it adds a bit of time, there isn't a hurry.
o7 and good luck Cmdr
Thanks. I was so so eager to finally finish the engineer unlock that it didn't even occur to me to switch to Solo play. Which I had actually done previously for the beginner engineers like Felicity.
 
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