Price fleet carriers

There have been some ‘goldmines’ over the years and many commanders used them to get rich enough.
I am told some missions can be stacked to get credits fast.
Exobiology will pay very well with the First Discovery bonus.
And CGs can pay extremely well.

I had just under 4 billion when there was a CG buying Tritium which more than doubled my credit balance leaving just enough for a lean FC.

OP keep in mind the 5,000,000,000 figure is for the hull only modules to make it more useful are extra, it isn’t as bad as buying a ship where you need 3-5 times the hull price but you should be aiming for more than the hull cost.
 
It's roughly 1.7 billion for all of the additional services to be installed. Excluding module & ship stocks.
So yes 7 billion would get you a fully kitted out carrier with essentially all the services you'd need.
And of course you can suspend the services individually to lower your weekly costs.
I've always advocated for a smaller carrier designed for smaller groups or soloists.
The current iteration (drake class) was designed for squadron use.
 
I bought my Fleet Carrier at the end of November 2020, so around five and a half months after they were released. At the time of release, I had about half the credits needed. I made the money for the carrier mainly by core mining, but that was at a time where you still could get a million or so per unit of Void Opals and Low Temp Diamonds, and before the bulk sales tax. You can still make decent money mining though, if you're lucky and play your cards right you can still get 800k+ for a unit of Monazite; it's still time consuming though - takes me about an hour to 80 minutes docking to docking to mine and sell the 112 units my mining ship holds. Larger amounts don't really make sense because of the bulk sales tax.

During the war there was a time where you could make the money for a carrier in one or two evenings hunting Orthruses in a group at the spire sites (my personal best was just shy 3 billion in one night), but that's over, sadly. Generally, AX still makes you a boatload of money, but probably not as much anymore as during the war. I made the bulk of my 26 billion credits during the Thargoid war.

My guess would be the fastest and most efficient way today would be doing exobiology, but you need to get out a bit to do it to the full potential - with the first discovery bonus, a single Stratum Tectonicas will earn you 100 million.

All in all, while the big rushes are over currently, there are still decent money makers out there that are actually fun, depending on what activities you enjoy the most.
 
I got my first carrier after the Colonia Bridge CG at discount about 2 years aftter they launched. Mostly paid for from trading Cryolite and Pyrophyllite.
Credits are a lot easier to make these days, but don't feel rushed, that will kill the game in short order.
Exobio can deliver billions amzingly quickly but I'd I wouldn't rush to make credits irrelevant to your game, it will cause you to loose something that's difficult to recapture.
 
How do you all do it?

Honestly, with a gold-rush.

When I was aiming for my FC I was "just playing the game" and managed to amass about Cr500m in a year (while buying/outfitting new ships at the same time).
Then there was a series of CGs to build stations on the way to Colonia and the commodities required were just crazy-valuable.
I spent 4 weeks hauling 500-odd ton loads of gold for the CGs and managed to get into the top 10 of each CG and, at the same time, reached Trade Elite x8 rank.
By the end of the 4th week I had something like Cr18bn.

These days, I think the closest equivalent might be exobiology.
There are guides on the youtubez that suggest it's possible to earn billions by scanning plants in far away star systems.
Haven't actually tried it yet but it's on my to-do list.
 
I like mining missions with my wing...
1746723270822.png


PS: Those tasty missions are no longer present at Hellboy Terminal, but there's other's in the system.
 
Last edited:
I rotated between transportation missions/trade, exploration, and mining to keep my sanity. I don't know for how long. It seemed like months, and hundreds of hours. It was probably weeks and dozens, respectively. I have never found a way to average more than about 100M credits per hour (trade/transportation), so that's a minimum of 50 hours of grinding for the initial purchase, plus more for services, (and then going straight back to grinding to make sure you can pay for the first weeks' maintenance, the rebuy cost on your ship, and tritium). The only comparable grindwall is building a tier 2 or 3 starport solo (only that doesn't offer any alternative activities to break the tedium).
 
Chieftain and stacked kill pirate missions. Non wing type I get 40 mil per faction for killing 30 pirates in a hazres. If I'm lucky i can get 4 stacked missions, so 160 million in an hour or less, plus normal bounties with 140% bonus from ALD, = about 250 Million for thirty minutes pew pew. A billion per day is possible. You do need goog rep with the major factions giving the missions, and Austa Rats hate me. 🤣
 
Chieftain and stacked kill pirate missions. Non wing type I get 40 mil per faction for killing 30 pirates in a hazres. If I'm lucky i can get 4 stacked missions, so 160 million in an hour or less, plus normal bounties with 140% bonus from ALD, = about 250 Million for thirty minutes pew pew. A billion per day is possible. You do need goog rep with the major factions giving the missions, and Austa Rats hate me. 🤣
I'll believe you stack your missions, fly to the target system, kill 30 pirates, return, and collect your bounties and mission rewards, all within 30 minutes, when you post a video. I'll also like your video, subscribe to your channel, and post links to it in at least half a dozen social media outlets. In fact, just 30 pirates in 30 minutes without all the rest will suffice.
 
Exobiology.
Build a long-range ship, like a Mandalay or DBX, with a shield.
Learn how to find undiscovered systems with multiple bodies candidate for Stratum Tectonitas.
Go there and scan the blobs @ 100 million credits per body.
Fight the boredom by adding other high-value bios to your list.
Fight even more boredom by adding super high-value bodies to your list.
Like me, you should get 1 billion per day.
After you get your FC, transfer all the credits you earned to the FC as a Savings account, so that the money you earn from now does not feel meaningless...

DM me if you need exact pointers and follow the plan.
 
Last edited:
Well OP you already have a Cutter, so it's basically a free credit printing machine.

*Mine Platinum
*Use Inara to do A>B>A trade runs
Example:
View attachment 429002
Note that the low silver supply at the second site means this particular loop has an actual yield of 441,876 and doesn't fill the cargo hold. Most of the highest profit loops turn out that way. 100M per hour, give or take, is consistently doable just about anywhere, though, when combined with "mining" missions, after rep is up with several factions offering transportation missions in the loop.
 
A few weeks ago, when the Cobra Mk 5 became available for in-game credits, I figured I would put it through its paces with a short exploration/exobiology trip. Spent about a week round-trip, getting around 4.5k Ly from the bubble, scanning everything I jumped into, and landing at about a third of the planets I found with biological signals to scan them. The system scans earned about 200M credits. The exobio data netted me 2.1B credits from all the first footfall bonus rewards.

So go do that. You can have your carrier in a couple weeks.
 
In two days this week I made another billion with the current CG. (Casual playing, too, not round the clock or anything)

Platinum is being bought at 440,000 a ton. I did around 750 mil worth and that qualified me for the quarter or so bil reward.

Mining doesnt pay like it used to in the Boran days, sadly, but during CGs it sure can!
 
I made my first billion just after the T8 came out (edit... for credits).

Within a couple of weeks of Exploring/Bio hunting I had enough to get a FC and outfit it.

Then used it to do some more Exploring/Bio hunting.

Whilst I haven't played much the last couple of weeks, I am back to a billion credits.

I didn't find it grindy, because 1 I like exploring 2 bio plays so well that I didn't even do that much to earn it.
 
Last edited:
I suppose a good bounty hunting tip would be, get your rep up to allied with all of the factions at the station, take the 30 kill missions, one from each faction if they are offered, use a kill warrant scanner for all bounties. You'll get an average of 50% more credits than the local bounty alone. So if you had for example 3 of the kill 30 missions then every pirate you kill counts as 3 for those bulk missions. 1 for each faction mission provider. If you took two kill 30 missions from the same faction than you have to fill the first 30 kills before the next 30 kill mission starts counting the kills. That's worded weird, I hope the meaning is understood.

If you take single bounties from the same system with this approach you also get the 2-4million bounty contract per pirate. It's like tripling down on the bounty kills. Low, med, and high combat zone sites is probably faster, but you don't get the individual bounty pay outs from single bounty missions. And as far as I know CZ site NPC's don't have bounties, when I scan them I don't think I have ever seen a bounty offered. Also CZ sites are only in systems at war or civil war.

Even before pledging to a power, that method above is very lucrative (ferengi talk). And a post above had mentioned 100 million per hour, that really isn't bad at all for trading. I mean ya I have come across the occasional wow 300 million per hour trading, but around 100 mil is probably closer to the norm. Everyone has provided some really good advice for credit earning.
 
Last edited:
Back
Top Bottom