That sounds great. Now you only need to remove weak links, or reduce their effect and colonization is fixed. Right now, weak links mess with a stations economy too much and encourage not building any Odyssey settlements or orbital installations that create weak links.
I made a suggestion to Phil that I hope he actually passed on like he said he would.
The suggestion is:
Give architects the ability to tick or untick per port which economic influences they want their port to get, changeable an X amount of times, takes effect on Thursday maintenance.
For example.
Coriolis is above a rocky ice world with bio signatures, geo signatures and a security station in orbit.
System has: high-tech, agriculture, refinery and tourism from weak-links elsewhere in system.
Body the Corio is orbiting has: Refinery, Industrial, Extraction, Agriculture, Terraforming and military as strong links from Body type, features and facilities.
Architect unticks: Industrial, terraforming, extraction, military, high-tech, tourism.
Architect ticks: Refinery and Agriculture
Coriolis now has: Refinery with strong link from body type and weak link from else where, Agriculture with strong link from body features (ticked economy types allow these to be picked up)
Coriolis does not have: Industrial, terraforming, extraction, military, high-tech or tourism (regardless of their sources these types are rejected at this port only as the architect unticked them)
I believe this suggestion works best if implemented like this, without changing anything else, as it incentivizes CMDR's to build multiple ports for different economy types instead of god markets that have everything.
and before people say "nobody would ever choose terraforming or tourism willingly" this isn't true as these economy types affect the missions given at the port, useless for chaining, yes, but not useless for influencing things like mission types when you are building up a dream spot to run missions out of.
I can only hope this suggestion was actually passed on and the devs like it, because currently the way markets work are sure, better then before because now everyone has something, but still really bad as it heavily punishes those trying to build up just one or two economy types in a system.
I'm not sure how to ping Paul here, but hopefully he actually reads this and if it hasn't been suggested yet, suggests it, this would instantly push Trailblazers several points higher and make it an excellent update with a few minor problems like range.