Personally, I don't have any issue with ships in ED being superceded and I can't say I've really noticed anybody complaining about that.
Citation needed.
Also, I just love the way my Asp creaks and groans when I'm out in the middle of the Black. Have all the new ships you want, I don't care, I'll enjoy my comfy old jumper![]()
Right, so you don’t want new ships. New ships = failure of game design. To me, new ships that are reskinned old ships would be a failure of game design.This.
Nobody doesn't want new ships.
But new ships shouldn't come at the expense of old ships becoming pointless. That's a failure of game design.
If this was a game that was being developed for a future release I’d agree with you - things should be balanced.
But since this is an 11 year old game being updated, I think it’s okay for some things to become obsolete. That happens in the real world after all.
There’s long been no compelling reason to own a T7 or an AspS. I like that they’re in the game though, so the NPCs can fly them. I would even like to see FDev add NPC-only ships. They probably have some models laying around that they decided not to finish.
Hahaha thank you so muchPeople 90 years ago: "OMG, The Ford Model A is totally OP. It's faster, safer and carries more than the Model T I paid good money for."
Three votes for "New ships, as long as they are worse than the old ships" on just the first page.
You guys should have loved the Cobra Mk IV.
I kind of agree? I mean I do want new ships, but I want things to fill a role. The purpose of continuing to use the old equipment is 'if it ain't broke don't fix it'. There is a tumblr thread or something about how archaeologists keep finding weird things until modern crafts people snap-point and identify exactly what it is, because we still use the same non-broke tech today. Modern tools being weirdly inferior, sometimes, like how leather workers use bone tools because it just works better than plastic or steel or whatever modern variation people try to make.Right, so you don’t want new ships. New ships = failure of game design. To me, new ships that are reskinned old ships would be a failure of game design.
Maybe there are some extra steps, please expand on this idea.
As for your last assertion that no one is concerned about older ships being superseded, I hope you won’t take offense, but I feel that can be proven untrue by about 1/3 of the comments on this thread.
Its actually very simple. Once you realise that people in the know sometimes argument with things being good or bad in design, you can simply use that argumemt to justify everything you want and dismiss anything you dislike.Right, so you don’t want new ships. New ships = failure of game design. To me, new ships that are reskinned old ships would be a failure of game design.
Maybe there are some extra steps, please expand on this idea.
None of those comments say they "really wants everything to stay the same and doesn’t want new ships."Please see 1/3 of comments posted on this thread (?)
Here is an example of you completely ignoring the first part of someone's reply and taking their comments out of context so you can complain about what you personally perceive as being a problem.Right, so you don’t want new ships. New ships = failure of game design.
Comes down to this really. Old ships still work and don't degrade or start getting wear and tear issues. Coming back to the car comparison, if my car suddenly stopped deteriorating so wear and tear would never be an issue beyond what a new car would be, I wouldn't sell it, ever.Firstly, that the older ships don't become redundant.
Secondly, that the new ships aren't stupidly overpowered.
Sorry mate. I'm not about to put up a full game redesign of ED to fulfill your lack of understanding or vision here. Because rest assured if I don't do that and give you a "new" ship, you'll just find something to complain about.Looks like you didn’t answer the question.
It’s easy to be vague and say “do something different “ but when I challenged you to be specific you didn’t answer
How on Earth did you read that from what I wrote? I don't even know where to begin with this nonsensical reply...Right, so you don’t want new ships. New ships = failure of game design. To me, new ships that are reskinned old ships would be a failure of game design.
Comes down to this really. Old ships still work and don't degrade or start getting wear and tear issues. Coming back to the car comparison, if my car suddenly stopped deteriorating so wear and tear would never be an issue beyond what a new car would be, I wouldn't sell it, ever.
The new ones have downsides to them which makes them not always be the best choice, for me anyway.
The T-8 and Mandalay are very role focused. If you're the sort of player like me who gets distracted by power and pirate activity signal sources, they're not going to be ideal. Not as much as other ships anyway.
The Cobra mkV is great for a small ship, but for some things you need something bigger.
The Python mk2 has limitations around the number of hardpoints and the distributor that adds a few challenges to the build. There's a whole separate debate you could have over whether it is actually better than the FdL anyway (personally, it isn't).
The Corsair is brilliant, but is also a marmite ship. If you don't like how it handles, you're going to have a very different opinion. The looks are challenging for some as well.
I think a lot of it comes down to what you want to do with the ship and that combined with the fact that we're even having this discussion means that FDev have probably got it about right as far as balance is concerned. Or as right as it can be.Totally agree with your analogy.
Regarding the new ships, it's funny how opinions vary.
As I've said elsewhere, my daily-driver ship was a Phantom which I replaced with a Mandalay.
At first I wasn't convinced that the Mandy' was an improvement on the Phantom but after a few tweaks I've found it to be a very solid, flexible, ship.
I had an FdL as a combat ship but it went missing so, rather than rebuilding it, I went for a P2 and I've found that to be much easier to fly, and make things explode, than my FdL.
Conversely, I find the Corsair kind of meh.
It's a decent enough ship but I don't find it that much better than my Python to make it worth going through the faff of engineering it.
Once I find a use for it I'll start flying it but right now it's just parked at Jameson Memorial.
I know people are kind of crazy about cars, and I am probably part of a tiny minority, but I never replace my car because it LOOKS dated. I replace my car when it stops working or becomes too expensive to maintain or repair.their old car started to look dated
I also subscribe to the 'change my car for the same reason as I buy a new hammer because both are just tools' club.I know people are kind of crazy about cars, and I am probably part of a tiny minority, but I never replace my car because it LOOKS dated. I replace my car when it stops working or becomes too expensive to maintain or repair.
That's not what any of the posts you quoted were advocating.
I'm also not eager for the FDL to be replaced. I'm fine with new ships, even a large number of new ships, but I do not think they should be depreciating old ships.
Always thought that at the very least they should have given it four medium weapon hardpoints instead of two small and two medium, to give it a little distinctiveness. It's really just an oversized Cobra MkIII without much more benefit.I want to keep my Asp Scouts just in case one day FD tweak it into a totally OP bad boy beast machine.