Who says piracy is dead?

CMDRs mining in open should keep 20t of waste for these events.
I did two mining sessions at RES+pt HS, totalling ~2000T (transferred to FC, then dropped at the station in my unsinkable armored class 8 prismatic Cutter).
I made ~1 billion profit, which is insane.

I did not mind giving 20T (which represented 1% of my total load) to whoever asked nicely.

I wish there were more real pirates out there than gankers targeting the weak.
 
I wish there were more real pirates out there than gankers targeting the weak.
I wish there was another mode besides solo or open - maybe call it “role play” mode. It’d be exactly like open except that if you kill a player who doesn’t have a bounty, you can’t respawn in role play without resetting your account.

The community could then organize around hunting the murder-hobos because once you kill him, he’s not coming back for days or weeks.

Currently there’s no point in hunting them because they just respawn and come right back.
 
I wish there was another mode besides solo or open - maybe call it “role play” mode. It’d be exactly like open except that if you kill a player who doesn’t have a bounty, you can’t respawn in role play without resetting your account.

The community could then organize around hunting the murder-hobos because once you kill him, he’s not coming back for days or weeks.

Currently there’s no point in hunting them because they just respawn and come right back.
Or just implement an efficient crime and punishment system.
But let's not even try talking about it. The topic has been going on for as long as I recall, starting to play the game back in 2014.

Besides, another mode would spread even more the playerbase, which is already sadly rather thin...
 
I wish there was another mode besides solo or open - maybe call it “role play” mode. It’d be exactly like open except that if you kill a player who doesn’t have a bounty, you can’t respawn in role play without resetting your account.

The community could then organize around hunting the murder-hobos because once you kill him, he’s not coming back for days or weeks.

Currently there’s no point in hunting them because they just respawn and come right back.
There's Mobius, but it completely bans all forms of PvP, which is a bit different to what you're describing. It has almost 20,000 members though.
 
I recently learned about the ganker plugin for EDMC that logs your kills/deaths, and automatically takes notes of the cmdr names, the location, time, ships, etc...drawing a nice little graphs showing your progress week after week.
It seems that some are really motivated to make it to ganker Elite rank...I wish there was a similar plugin for piracy.
 
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Source: https://youtu.be/DymCJHUZbjY?si=imV_UuLvSzTDhWFu


Hi guys, this video is all about piracy at the recent Community Goal in my new Corsair Pirate ship, as I look to borrow some booty from other players. I really enjoyed making this one, hope you enjoy it too. o7.


Build links:


EDSY https://edsy.org/s/vCE...
Coriolis https://s.orbis.zone/qTBe
You did explode that Cmdr in a python...that's a gank, not piracy.
I play in VR and the msging system in ED is just terrible. I have 0 way of knowing if someone has msg'd me and only usually see msgs an hr or so later.
Unless I deliberately check the comms tab every 30 seconds msgs get missed.
On top of that, even if I do see a msg I can't type a reply as I'm in VR and I most certainly am not going to take my headset off to reply to a potential ganker who has weapons deployed and pointed at me.
I said 10 years ago, during the beta phase of ED, that the msging system needs to have some form of pre defined response msgs that a cmdr can customise...and also better comms notification...but that idea fell on stony ground :'(
 
'nuff said!

PvP piracy is the ultimate end game challenge in Elite! YARRR!!!

You could argue that PvE piracy is harder than PvP. I mean, in PvP either they submit and give you something, you try and steal it while they run with hatch breakers or disable them, or kill them.

PvE they never submit, you have to get them to stop (which means taking out PP ideally, thrusters still lets their PDTs and other weapons work), without making it go boom, then it can take minutes of manouvering to get in front on them to bump stop them, and anything above mostly harmless can do a reboot/repair, and you're back to square one.

After FD made the changes to PP so they don't come to a stop and allowed NPCs to reboot repair (high ranking NPCs do it almost immediately), it really turned me off bothering with PvE piracy. It used to be fun, now its just a pain, unless you get lucky and find a harmless/mostly harmless target with a nice load.
 
You could argue that PvE piracy is harder than PvP. I mean, in PvP either they submit and give you something, you try and steal it while they run with hatch breakers or disable them, or kill them.

PvE they never submit, you have to get them to stop (which means taking out PP ideally, thrusters still lets their PDTs and other weapons work), without making it go boom, then it can take minutes of manouvering to get in front on them to bump stop them, and anything above mostly harmless can do a reboot/repair, and you're back to square one.

After FD made the changes to PP so they don't come to a stop and allowed NPCs to reboot repair (high ranking NPCs do it almost immediately), it really turned me off bothering with PvE piracy. It used to be fun, now its just a pain, unless you get lucky and find a harmless/mostly harmless target with a nice load.
The downside to pve piracy, for me, is that you miss out on the player to player interactions. You just never know what another player will do or say, and that makes it so much more fun imo.
 
Sounds like a great time to advertise "THE CODE", the oldest and best pirate squadron.

All the CODE members I've met in-game have been amazing toward new players. I mean, roleplaying pirates, obviously. But still, helpful and understanding to new victims who don't really understand what's happening. Also, I've learned things about piracy that I had no idea about. It turns out, there's a reason the good pirates are rich.

I enjoy roleplaying terrible pirates in sidewinders, or (other end of the scale) horrifying, worst-case pirates in maxed-out Cutters. I escorted a n00b to a safe port once, after they'd paid up, on the basis that "no other pirate will kill you while I'm around" :)

I'm not sure everyone has such a full-service approach to plunder, but it suits me.
 
The downside to pve piracy, for me, is that you miss out on the player to player interactions. You just never know what another player will do or say, and that makes it so much more fun imo.

For sure, but often those interactions are negative anyway, and personally, I don't need someone crying to me that i'm a griefer or not enjoying the encounter. I like PvP games at times because everyone is wanting PvP, but in a mixed environment, I won't do it without consent, because i want everyone i interact with to enjoy it.

That's why I used to enjoy PvE piracy, until FD made it 10x worse.
 
You did explode that Cmdr in a python...that's a gank, not piracy.
I play in VR and the msging system in ED is just terrible. I have 0 way of knowing if someone has msg'd me and only usually see msgs an hr or so later.
Unless I deliberately check the comms tab every 30 seconds msgs get missed.
On top of that, even if I do see a msg I can't type a reply as I'm in VR and I most certainly am not going to take my headset off to reply to a potential ganker who has weapons deployed and pointed at me.
I said 10 years ago, during the beta phase of ED, that the msging system needs to have some form of pre defined response msgs that a cmdr can customise...and also better comms notification...but that idea fell on stony ground :'(
I gave that Python cmdr so many chances to respond, but he just continued to ignore all forms of communication so he had to walk the plank. I don't actually enjoy killing players in those situations, but it is what it is. If you try to run, you risk the potential consequences.

Hopefully Vanguards fixes some of these issues, as I agree typing in VR is a pain and comms in general could be better!
 
I wouldn't even mind if players engaged in "honorable" piracy rather than ganking, where you are given the chance of saving yourself by dropping your cargo. Or to negotiate with the pirate in some other manner.

Too bad that's not what you usually get.
The mechanics are so unbalanced towards instant flight that really it's fairly predicatable. Gotta mash boost to stick with them try to grom them every few dozen seconds and get them to read chat while trying to kill the engines and not explode them in the process with weapons that have to be overpowered to chew through shields in a few seconds. All to get cargo you probably can't use for much of anything. Its actually impressive people bother with it at all.
 
I was in a T7 once, got interdicted and tried to get away.

I think something changed with comms around that point so I was looking at the wrong chat the whole time and missed many demands for cargo (that I would totally have given, after negotiation)

Got popped (no worries had rebuy, I had chosen Open after all), but just before noticed the messages.

I was so embarrassed I sent the CMDR a message on Inara apologising.

We've now been married for 7 years.


(One of those sentences is a lie)
 
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