I tried this a while ago. I suggested we should be able to be in a no-power power so us non-joiners could reduce those tumorous masses in the galmap without helping them grow. I think the funny idea that players might completely wipe out something they spent a year developing was scary or something. Might have reflected badly on their ideas of gameplay.
I think it would fail on simply how you could implement it. I mean, PP2 is for people who enjoy to somehow coordinate their efforts. Or to coast along, doing just a bit here and there, to get the equipment. That's random static on the results of PP2, won't make a real difference, so it can be ignored.
Now how to add the rest:
A. Every player not in a power automatically deducts from the PP2 results? No need to join even?
B. Everybody going for the "no PP" group at least deducts from the results? Automatically, by doing nothing?
C. The "no PP" group has to do activities to cut down the implemented powers?
Option A and B are purely toxic. PP(1 and 2) were always designed to cater for just part of the playerbase. That was always obvious. Opt in. And the activity numbers and discord channels for them show, that there is a significant number of people enjoying it. So option A and B are clearly the middle finger, telling these people that they are not wanted here and better move to another game. Smart move?
In this case, i want to go through all the players here. Let's look at Exploration, Bounty Hunting, Trading, PvP, Fuel Ratting, Mining, PowerPlay. Let's see how many people and how many hours are spent on them. And anything, which does not attract at least 75% of all players and 75% of the time players spend on it in game will be removed.
Then look at option C. That in a way might, compared to the rest, work. But you will do exactly, what you hate to do: you will have to spend time and effort in the "i hate PP" PowerPlay faction. Success!
