It's a matter of taste. Which means, we could now ping-pong each other with "but i like it" vs "but i don't" for ages.I wouldn't say I hated it but I wouldn't want to listen to it for weeks on end while exploring.
It's a matter of taste. Which means, we could now ping-pong each other with "but i like it" vs "but i don't" for ages.I wouldn't say I hated it but I wouldn't want to listen to it for weeks on end while exploring.
Which wasn't always the case and isn't something I find desireable, or even particularly plausible.
Back in 1.4 there were five or six competitive combat vessels. No one doubted that the FDL was good, great even, but no one would have questioned if you could pull your weight in a fight because you showed up with a Clipper, FAS, FDS, or even Python.
If there are going to be ten medium combat ships, I want there to be a good argument for why each and every one of them is the best medium combat ship. I want to see every one of these ships in widespread use because no meta is able separate them into clear tiers.
The game came damn close to realizing this level of choice, once upon a time. I want that back.
And if someone hadn't invented a defense type called 'hull-tanking' that appeared to have no rational advantages it might even have been closer.When, despite the FDL being around, the FAS was a very close rival.
It was an oddball, but "no rational advantages" is not true. In PvP these setups had their use. After all, you had to win one fight, then returned to repair. (Unlike fighting against NPCs, where you fight one after another for as many hours as you like. ) Thus your hull had to lasts for exactly one fight. Not having a shield, replacing your internals with HRPs and MRPs meant:And if someone hadn't invented a defense type called 'hull-tanking' that appeared to have no rational advantages it might even have been closer.
And if someone hadn't invented a defense type called 'hull-tanking' that appeared to have no rational advantages it might even have been closer.
This is the first time I've seen someone mention not wanting new ships, in 11 years.
I'd definitely like to keep some of the old ships, especially the ones I'd spent a lot of time or most of my ED time in (like my cutter). At the same time, I'm all for the new ships and enjoy trying them out or even flying more with them such as the Mandalay. In my opinion, I think the game can keep the old ships just fine, there's no pressing need to phase them out as to be not available for use or in storage anymore.
Maybe someday if there's a hired npc crew feature added to the game, similar to hired npc features of the X franchise games. Some of the old ships in one's storage fleet can be consigned to be used by npc use automatically or semi-automatic. Like at a colony, or colonization build, or even winged up with the pc character for certain missions, or teams also consisting of hired npc members.
Actually reading those postings, would reveal that people are not asking to not get new ships. But rather to adjust ships in a way, that old ships also remain viable content, instead of being leftover stuff from old times, more and more of then not worth ever using them again.
In the long run, it's much better for a game if new content adds to existing content, instead of replacing it. Especially if it's replacing it with a smaller number of options existing than before.
I’ve noticed that while many players want any kind of forward movement on Elite, there seems to be a very opinionated and vocal group that just… really wants everything to stay the same and doesn’t want new ships.
Not really what he was saying?
I've got nothing against addressing previous content. But he wasn't saying that, so that's why I responded in the way I did. A lot of players want new content. I can't see why that's controversial.
As to what you're suggesting, this is similar to what I said in another thread:
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Wait, what?I'd even like the older Asp sound back. But apparently too many people hated it...
And the general reaction throughout many posts after that is, that while people welcome new ships to be added, many of us would prefer, if there'd be a way to also keep the older ships in a shape which makes them interesting to use.
Nah, they can be better at some things, just not everything.Frontier doesn't know how to do that. Players can't even agree on what makes ships just "different" and not better or worse. The only way that new ships won't make old ships obsolete is if they are worse than the old ships.
That may not be what you are saying, but that is what you are asking for.
Really the source of all this games problems.FD really don't have underpinning their vision for the game.
I jumped out of my Corsair back into my Clipper last night.To be fair to Fdev, I don't think they will ever be able to make another ship that speak to me the way the Keelback does.