I hope that after this update, all paintjobs and digital items which were removed from the shop will be available again. Come on, this is as silly as a toddler holding back his biowaste.
I believe most fleet carrier owners actually don't mind being very close to those stars, as it's cool...Additional fixes for positional errors resulting in fleet carriers and constructions being placed too close to dangerous stars.
By this point this is an ED drinking game: "Every time a new patch is announced, some people will post 'but what about bug X?'"When are you going to fix Powerplay Care Packages?
I think this makes sense. You built the port, you don't control the people living in it as if they were your slaves.some of these are nice, the others not so much especially since architects cant block economy types we dont want at a port.
I'm taking my system and going home!I think this makes sense. You built the port, you don't control the people living in it as if they were your slaves.
It's like in real life: Just because you are a construction company that builds a skyscraper doesn't mean you get to tell people which kind of businesses are or aren't allowed in it.
I've said all along that the distance out you can build should be proportionate to the cost of the claim with an extra 25 million being added for each additional 15ly, so building something 600ly out would cost one billion credits, and something 10,000ly out would cost 16.6 billion credits. Plus you'd still only get four weeks to build so it would be a challenge, and a lot of fun too in my book.When is the update that removes that stupid and pointlessly restrictive distance limit?
I'll be interested in this colonization feature when that mistake is corrected.
I won't disagree with that. Given the other changes they're rolling out today that would make sense.I'm gonna say something that no one's going to like.
The System Colonisation contact should have a minimum tech level (or development level, or system score) in order to appear. Build UP before building OUT.
This and even more importantly, that a station appears the moment when delivery of materials is complete, is absurd. Let it appear only with the following maintainance cycle. This curbs expansion speed to one colony per week.I'm gonna say something that no one's going to like.
The System Colonisation contact should have a minimum tech level (or development level, or system score) in order to appear. Build UP before building OUT.
All minor factions have one of four ethos types which is (except in certain anomalous cases) matched to its government type. The usual matches areCriminal isn't getting it's market do you mean something else?
Yes, though that one you at least get a rough indicator on the map of whether it's "low", "medium", or "high".Are there other levels too? Like SEC Lvl?
Are you on Steam. Mine still has the old update 4.1.2.100 so nothing new for me.So far so good. My coriolis now has all the services.