ED has next 2 Years of Content Mapped Out

Fdev published the FY25 Trading Update June 2025. This is about the last 12 months. Important points for ED:
  1. The ED franchise accounted for 7% of total revenue in FY25.
  2. Franchise grew 76% YoY.
  3. The release of free new content and narrative, increased player sentiment and engagement and grew the player base.
  4. Monetization improvements, including the introduction of the early access sale of ships, drove an almost 150% growth in PDLC revenue.
  5. ED is well-positioned for the future.
  6. ED has the next 2 years of its content and releases mapped out (source). This is being worked on right now by a team of ED developers who are passionate about Elite and have been with the game for years.
 
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ED has the next 2 years of it's content and releases mapped out (source). This is being worked on right now by a team of ED developers who are passionate about Elite and have been with the game for years.
Hopefully this means we'll get a little more story coverage with that, again. For all the upsides the Titan incursion arc might have had, its story backing was... loose at best. Sure it was there, but spread out over a long time which made it look thin and those aspects didn't always see a huge amount of development (and/or just act as setup for whatever happens in the future).
 
The real question is does FD have time to properly maintain and tweak what they make? New content and updates are always welcome, but FD must understand by now broken content / unbalanced features are more detrimental long term.

As an example, PP2 is in dire need of (a lot of) adjustments (still)- otherwise its going to slide into gardening again.
 
Oh wow. Are we already at PP3 stage Nuke? :LOL:
The thing is, PP2 at its core is conceptually perfect- what it needs is balance and FD to really know what its for.

Right now its acquisition and reinforcement city, with actual friction and UM really as a hobby-FD have made steps to balance things out but its really not enough and far too timid.

Hence why I ask about FD investing time in updates to get them right long term. PP2 is still far too stable, with a need for something like NPC murder (which is heavily punished as it is) to be repurposed as the 'fast / powerful' UM PP2 needs.
 
I don't think elite has ever been in such a good place post odyssey, as it is now.
Yes there's alot to fix with PP2.0. Yes colonisation needs work which is ongoing. In particular the ability to undo stuff @ whatever price FD merits is nessesary.
The ships are just amazing!
And were all eager to see the latest addition to the stable.
Ill forecast that the New Clipper will out sell at roll out (arx purchases) all the other ships combined.
But there's so much more that we the playerbase would love to see.
Ship interiors for one.
I know not everyone is up for it but it'll unlock so much potential for new gameloops, new ships like salvage etc.
And piracy which has been utterly overlooked needs a pass. With a tractor beam or grappling hook as standard.
But the biggest thing for me personally would be exploration. To diversify the galaxys planetary content. Would be nirvana.
Let's hope the devs vision 🙏 😬 is as optimistic as ours.
 
But the biggest thing for me personally would be exploration. To diversify the galaxys planetary content. Would be nirvana.

Given how married to procedural mechanics FDev are (and it's served them well), I'm really surprised they haven't yet managed to figure out a way to add procedural fauna to the ED galaxy.

I mean, I don't really want to see dayglo giraffe-headed crabs (ala NMS) but you'd think they could create a library of a couple of dozen different small body parts and then use them to generate various things that wriggle, slither, crawl or skitter on planet surfaces.
They wouldn't really have to worry too much about developing AI for living things either.
I mean, if you're modelling things like insects and crabs you don't really expect them to be able to climb mountains or negotiate ravines.

It'd certainly add something to Exobiology if, for example, disturbing a field of braintrees would attract a swarm of space-cockroaches that could make life a bit unpleasant.
 
Given how married to procedural mechanics FDev are (and it's served them well), I'm really surprised they haven't yet managed to figure out a way to add procedural fauna to the ED galaxy.

I'm hoping the next two years will bring more planets, it's been long enough, and fauna would just add to that, water and clouds would be good to, although I suspect the next release will be frozen and lava with thicker atmospheres, but if we get some nice lava to swim in I am all for that!
 
Given how married to procedural mechanics FDev are (and it's served them well), I'm really surprised they haven't yet managed to figure out a way to add procedural fauna to the ED galaxy.
Oh I dread the day we get procedural flora and fauna in ED. It's what I really hated when playing NMS, not just the overabundance, but also, with all the procedural diversity, it all looked... the same. I really hated that. And if we ever do get fauna, it should be the exception, not the norm. ED strives for a certain level of realism, and the real galaxy is just... empty for the most part. Probably.
 
Helmut we don't know anything about the galaxy, we haven't even left our solar system yet.
There could be a huge biodiversity out there. And it could be utterly devoid of anything.
We just don't know.
NMS is just over the top. A stark contrast which looks all the same.
 
Helmut we don't know anything about the galaxy, we haven't even left our solar system yet.
There could be a huge biodiversity out there. And it could be utterly devoid of anything.
We just don't know.
NMS is just over the top. A stark contrast which looks all the same.
I think we know enough to know that it is very improbable to find thriving ecosystems en masse out there. It's more probable that our galaxy sits on the back of a giant tortoise.
 
"Mapped out", eh?
Feel a bit skeptical reading that myself.
Sounds like we can expect similar updates to we've gotten since 2024, for the next 2 years- reworks meaning tuning the game's numbers and possibly some new features that add new alternatives or narrative to the existing gameplay.
That doesn't get my hopes up for new DLC content, but at least we might get some more Quality of Life.
 
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