The Cobra Mk V has a wonderful cockpit view.Well, the Asp still has the best cockpit view.
The Cobra Mk V has a wonderful cockpit view.Well, the Asp still has the best cockpit view.
I can't think of any reason to do that. Unless you want to go back to the good old times when traveling 400 kls took 10 minutes of nothing but staring at the blackness and a few stars.You can equip the Mandalay with a non-SCO drive (or is there a problem I don't know? haven't actually tried). It shaves off a few ly range but still good.
See, this is the difference I just described. You can't stand waiting 10 minutes for covering such a distance? I totally can do that and enjoy it. Not always just staring at the emptiness, but reading something or browsing music by the side. One of the first things I did after coming out of the noob district was the trip to Proxima Centauri, even streaming it. People assumed I fell for the free Anaconda hoax, or did it for the mug, neither of which I had even heard of at the time. Most other people aren't that crazy, but that you can live it out here is why I love this space game.I can't think of any reason to do that. Unless you want to go back to the good old times when traveling 400 kls took 10 minutes of nothing but staring at the blackness and a few stars.
The ship's sounds were cool, though.
I know what you mean, during long SC (or even exiting a planet's gravity for the nth time that day) I used to read a book, or mull the position in some other turn-based game, and was perfectly happy. But I did find it odd that I had to bring along other entertainment activities to an entertainment activity, I was a bit worried I might be on the slippery slope to enjoying cricket.See, this is the difference I just described. You can't stand waiting 10 minutes for covering such a distance? I totally can do that and enjoy it. Not always just staring at the emptiness, but reading something or browsing music by the side. One of the first things I did after coming out of the noob district was the trip to Proxima Centauri, even streaming it. People assumed I fell for the free Anaconda hoax, or did it for the mug, neither of which I had even heard of at the time. Most other people aren't that crazy, but that you can live it out here is why I love this space game.
It is first and foremost of course a personal perception, but also supported by official statements (I don't remember if by Mr Braben personally) that the game wants to exude a sense of vastness and the enormous size of space, and how travel times were designed is part of that. I liked that and never felt pressed to do anything or get anywhere faster than it was already made to be. That changed drastically with SCO. As explained before, an ability to jump to secondary stars instead would have felt more "natural" within the existing virtual reality.
All this is pointless now of course, and I'm not deaf to what others are wishing for. A majority thinks differently, and this is what a business listens to, anything else is not rational. What causes a stale taste for me is just that the new feature was so overpowering that it made everything before it obsolete, instead of creating a more interesting situation where it would have been a viable choice to keep the original drive, e.g. with said minijump as upgrade feature or whatever, and where you can't have both at the same time. SCO came in handy also for me in trading and colonising, but as explorer I use it only very sparingly. It takes the chill out of the activity for me. Basically I have it only because it adds more jump range. I did however buy both versions of the prebuilt Mandalay to reward development, not just this ship but everything, the team is really doing great work. So not to be misunderstood, I don't want to heap crap on the company for a single thing I'm personally not totally excited about.
So... SCO breaks your immersion, but breaking off the game and going back to reality for 10 minutes browsing music does not?See, this is the difference I just described. You can't stand waiting 10 minutes for covering such a distance? I totally can do that and enjoy it. Not always just staring at the emptiness, but reading something or browsing music by the side. One of the first things I did after coming out of the noob district was the trip to Proxima Centauri, even streaming it. People assumed I fell for the free Anaconda hoax, or did it for the mug, neither of which I had even heard of at the time. Most other people aren't that crazy, but that you can live it out here is why I love this space game.
Reminds me of 100% speedruns of the game The Witness. One of the puzzles requires staring at a 50-minute video. There is no way around it: If you look anywhere else, you fail the puzzle, and thus you can't go anywhere nor do anything else in the game for the entirety of the 50 minutes.But I did find it odd that I had to bring along other entertainment activities to an entertainment activity, I was a bit worried I might be on the slippery slope to enjoying cricket.
No. That's equivalent to fiddling with the car stereo or something more modern while the car drives on automatic, still keeping an eye on it of course in case you need to navigate an obstacle.So... SCO breaks your immersion, but breaking off the game and going back to reality for 10 minutes browsing music does not?
Great answer and I see (and somewhat agree with) what you mean now. No journey (aside from a few notable exceptions) takes more than a couple of minutes now and I suppose that is a shame in some ways. I actually didn't mind the instability, heat generation and fuel consumption of the SCO on old ships and thought it was a decent compromise and, while I get that it's quite nice that the new ships have a USP, do think they could have balanced it better (i.e. reduced but not completely eradicated those downsides) so as not to make non-SCO completely redundant.It is first and foremost of course a personal perception, but also supported by official statements (I don't remember if by Mr Braben personally) that the game wants to exude a sense of vastness and the enormous size of space, and how travel times were designed is part of that. I liked that and never felt pressed to do anything or get anywhere faster than it was already made to be. That changed drastically with SCO. As explained before, an ability to jump to secondary stars instead would have felt more "natural" within the existing virtual reality.
All this is pointless now of course, and I'm not deaf to what others are wishing for. A majority thinks differently, and this is what a business listens to, anything else is not rational. What causes a stale taste for me is just that the new feature was so overpowering that it made everything before it obsolete, instead of creating a more interesting situation where it would have been a viable choice to keep the original drive, e.g. with said minijump as upgrade feature or whatever, and where you can't have both at the same time. SCO came in handy also for me in trading and colonising, but as explorer I use it only very sparingly. It takes the chill out of the activity for me. Basically I have it only because it adds more jump range. I did however buy both versions of the prebuilt Mandalay to reward development, not just this ship but everything, the team is really doing great work. So not to be misunderstood, I don't want to heap crap on the company for a single thing I'm personally not totally excited about.
The Cobra Mk V has two thick pillars down the windscreen which always seem to catch the bright starshine.The Cobra Mk V has a wonderful cockpit view.
I have my carrier ont in the black stocked with all my ships doing Exobiology with my Mandalay.
The problem is it’s too good, let me explain.
Fleet Carriers kind of ruined that already. Not the enormous size, but the 'civilization is far away, survive with AFMU and repa... what's that, a full service station 5 ly away, instead of the 30,000 ly back to the frontier of the bubble? Golly, I don't have to even try anymore!the game wants to exude a sense of vastness and the enormous size of space
It's not like we can get up and stretch our legs in the cockpit, oh look, another reason for ship interiors!So... SCO breaks your immersion, but breaking off the game and going back to reality for 10 minutes browsing music does not?