Escape pods and boarding pods after ship interiors

Once we get ship interiors (hopefully before Space Engineers 2 releases), we could use escape pods and/or boarding pods.

An escape pod would have weak thrusters and the ability to supercruise. Easily mass locked and collectable with limpets. Even scoopable (turns slower than a T9). If powered on and not destroyed during battle, it's automatically used when your ship starts exploding. You can still launch it at any time.

A boarding pod would act like a torpedo. Lock on and armored, but you could still launch it dumbfire to an enemy or onto a planet's surface, helldivers style. On an unshielded and very damaged hull hit, it causes a hull breach and you can exit it into an enemy's ship. There could be turrets, blast doors and NPC crew defending.
 
There are already escape pods in game, we can use them to get off an FC.

But due to size and life support concerns (probably) they seem to render us unconscious or cryogenically store us for the trip.

I predict a great deal of enthusiasm for Point Defence Turrets if the boarding torpedo makes it into the game.
 
I predict a great deal of enthusiasm for Point Defence Turrets if the boarding torpedo makes it into the game.
I tend to use two PDs anyway (on ships with at least six utility slots), underrated utility.
 
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With ship interiors will we also get escape pod interiors?

I believe that in theory cmdrs don't die when our ship explodes because somehow our escape pod saves us. I'm not sure the explanation when we get killed on planet surface. But anyway, if our escape pod gets destroyed, then what happens?

Off topic: I always thought we should get big bounty bonus for picking up the escape pod from a wanted ship we destroyed.
 
With ship interiors will we also get escape pod interiors?

I believe that in theory cmdrs don't die when our ship explodes because somehow our escape pod saves us. I'm not sure the explanation when we get killed on planet surface. But anyway, if our escape pod gets destroyed, then what happens?
Save gets wiped if you get killed before replacing the escape pod.

But the number of pods should equal the number of seats on the bridge so as long as you don't have crew on board there will be spare pods on many ships.

Off topic: I always thought we should get big bounty bonus for picking up the escape pod from a wanted ship we destroyed.
Plus an instant wanted for slaving if we pick up anyone not wanted.
 
But the number of pods should equal the number of seats on the bridge so as long as you don't have crew on board there will be spare pods on many ships.
I meant regarding the OP's suggestion. If the cmdr is using an escape pod for some activity and gets destroyed what is the explanation for the cmdr surviving. With SLFs the cmdr isn't physically inside, it is being driven remotely. Maybe the escape pod has a secondary escape pod nested inside?
 
How to discourage legitimate S&R gameplay in an instant.
"I know, I know... I came all this way and I even remembered my limpets, but then I thought What if I bring you aboard and my ship's computer brands me as a slaver? I've nearly finished paying back the loan on my Sidewinder and the whole thing would just be terribly inconvenient. I'm sorry, sir but look on the bright side; you still have ten minutes of oxygen and you're only 697,000 light seconds from the nearest shipping lane. I'm sure It'll be fine...."
 
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I meant regarding the OP's suggestion. If the cmdr is using an escape pod for some activity and gets destroyed what is the explanation for the cmdr surviving. With SLFs the cmdr isn't physically inside, it is being driven remotely. Maybe the escape pod has a secondary escape pod nested inside?
Very few people like sense over fun and it's not a game based in realism anyway. In the future try to refrain from shutting down arguments just to prove someone wrong. Instead, try to use your logic and suggest an improvement to how an idea would make more sense.
How do YOU explain dying to a Thargoid and making it back alive? How about getting your ship blown up by overheat near a sun? Or crashing into a surface at 2000km/h? Or getting stranded somewhere nobody ever managed to go before?

In EVE Online, players are spaceship pilots who have access to clone backup technology. If the clone dies, the consciousness gets transferred back to a new clone, in some tube, in a station. There's also this escape pod thing once the ship blows up. For some people, losing the pod costs more than losing the ship (they invest into clone's implants a lot). In a friendly PvP fight, people let you go once the ship blows up.
 
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The recent and ongoing release of ships WITHOUT interiors should be taken as the Fdevs definitive statement as to the validity of the oft propagated myth of ship interiors.
Nah, I bet it's just about that physics problem in many games... When the ship moves, the players inside it do so too. Players, plural. Lag between them, that rubberband effect, etc. FDev probably don't want to cheap out like DE did with Warframe.

DE went and completely avoided the issue by creating a separate instance for ship interiors. The physics inside ships is "static", like it is on Earth (and any other planet, for that matter). I believe nobody complained much about that workaround though. At least there's hull breaches and boarding pods. And you can move around the ship while a friend is piloting.

What the players were complaining about was how some enemies are too tanky or deal too much damage and about the time it takes to get the long-term stuff done (like we do about colonization and engineering here). Rewards too small, etc. It's quite enjoyable now tbh.
 
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Nah, I bet it's just about that physics problem in many games... When the ship moves, the players inside it do so too. Players, plural. Lag between them, that rubberband effect, etc. FDev probably don't want to cheap out like DE did with Warframe.

DE went and completely avoided the issue by creating a separate instance for ship interiors. The physics inside ships is "static", like it is on Earth (and any other planet, for that matter). I believe nobody complained much about that workaround though. At least there's hull breaches and boarding pods. And you can move around the ship while a friend is piloting.

What the players were complaining about was how some enemies are too tanky or deal too much damage and about the time it takes to get the long-term stuff done (like we do about colonization and engineering here). Rewards too small, etc. It's quite enjoyable now tbh.
My comment was intended to convey that if ship interiors were something the Fdevs were considering, then why not release them with new ships.
The Devs will be quite busy just trying to keep up with all the plans they have already discussed for this year.
There are lot of non-SCO ships to make. You are so singlely minded towards interiors, that your ignoring all evidence to the contrary.
 
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Plus an instant wanted for slaving if we pick up anyone not wanted.
Only in non-Imperial systems...

In the Empire, as an enlightened rescuer, you are considered to have performed a service that should be rewarded. If your rescuee have sufficient funds to reward you they are of course free to go. For those without the necessary funds, working off their debt to you is the only honourable thing to do.

Of course even in the Empire there are less enlightened rescuers, who may have already liberated the rescuee's funds in advance. But they get the ultimate punishment ... we don't invite them to the parties.
 
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In the future try to refrain from shutting down arguments just to prove someone wrong. Instead, try to use your logic and suggest an improvement to how an idea would make more sense.
Wow. Just wow. Maybe propose ideas that make sense. Read your own thread to understand context. And when someone posts a reasonable question about your idea try answering the question instead of getting upset.
 
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