Don't we just wait until after the live stream and then read about what it said in the forum?They haven't posted about the livestreams on this forum for ages and I have no expectation of that changing. It's the last Wednesday of each month.![]()
Don't we just wait until after the live stream and then read about what it said in the forum?They haven't posted about the livestreams on this forum for ages and I have no expectation of that changing. It's the last Wednesday of each month.![]()
Most other games don't even have a segment at all in most of the streams, so if "all things were equal" then we'd maybe get three segments this year. Sure, they might then be the first item on the stream sometimes.I don't care if it seems like smugness to you. And it's my impression that the ED segment has consistently been left at the end of the stream. If all things were equal, we'd get first place even once.
Sure, but consider the relative gains in capability involved.I'm hoping their financial interests will outweigh the input from the Chicken Little's who think hauling a few tons will somehow ruin the entire game. It will just become normal.
The Mandalay didn't "ruin" exploration.
The Python MKII didn't "ruin" medium combat
The Panther Clipper won't ruin hauling.
Not me. I haven't found anything they've had to say interesting for a while now.Don't we just wait until after the live stream and then read about what it said in the forum?![]()
Surprise, surprise, that applies to any game's audience if the only segment that interests them is the one about their game. I imagine fixed time blocks per game could cure that, as everyone would know when to tune in. But I get it, there's not the same amount of news per game to fit a fixed timeframe. It's also far less economical to have separate streams on different days. And last not least you can't completely rule out some viewers to become interested in one of the other games eventually. The last one however would get the least chance of that, so actually flipping the rotation some times could help with that. But I guess there are also a lot of ED players that put the stream on mute and afk for the drops, then drop out and view the recaps that will be up within minutes of the stream ending.Feels like the ED viewers take themselves and their game way too seriously.
I would be happy "already" if the 4 cargo container-like stacks that are visible from the top in the U-shape of the Panther will be new Class 9 Cargo Racks for 4x 512 tons of cargo capacity. If they are only class 8 slots (or not reflected in the internals at all), I would also be quite disappointed.Looks nice but they better have gotten the internals right. This thing needs to hold like 5k+ tons for Colonization grind relief or it's not worth the ARX.
Looks like 4 separate class 9 Cargo racksThat back looks like a 11E Cargo Rack.
And then they troll us, and it's actually 4x size 7.Looks like 4 separate class 9 Cargo racks
(would amount to the same amount of cargo space)
I'm not saying they won't give it 1000t or more, just that it would be an extremely large jump in capabilities for a new ship if they did.
(Not as large as the jump between the original T-9 design and the Cutter, admittedly, but that's why they gave the T-9 an extra size 8 internal. If they replicated that sort of margin the Panther would carry ~1200t; more than that would be genuinely unprecedented even going back over ten years to the Cutter's release)
yeah, silly me.Surprise, surprise, that applies to any game's audience if the only segment that interests them is the one about their game.
That's hardly "painted into a corner".Well yes but unlike other professions, FDEV released an unprecedented need for large-scale hauling with Colonization. A total paradigm shift. What we thought was a "good enough" hauling ship was rendered pathetically impotent overnight. Everything is different now, so must be our thinking.
They've painted themselves into a corner here, by invoking the legendary Panther Clipper soon after the release of Trailblazers. Which brought with it the most mind-numbing and truly jaw-dropping tonnage requirements to engage meaningfully in Colonizing systems. People are naturally going to be expecting legendary capabilities that equal it's legendary history as THE must-have ship in Elite.
5,000+ is mine...LOL yup!!! 1,500-2,000 tons is my "will buy with ARX" sweet spot.
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That's hardly "painted into a corner".
If they want to allow us to colonise systems twice as fast as we are doing (doesn't seem all that likely to me, but sure, they might feel it's not going "fast enough") but also don't want the Panther to outclass the existing ships by more than 25%, then they can:
- give the Panther Clipper 960t of cargo capacity so it's still substantially better than existing bulk freighters
- also announce that they're halving colonisation tonnage requirements across the board
Much easier to balance than considering the impacts of more than doubling optimal hauling rates (for everything, not just colonisation) overnight, and for that matter balancing the Panther's laden vs unladen performance (if it has a laden jump range that's usable at all, it probably comes close to the Mandalay when empty)
That's nowhere near enough- give the Panther Clipper 960t of cargo capacity so it's still substantially better than existing bulk freighters
Indeed, and we do have some previous data as an obvious point for comparison for how FDev feel about this. Without reposting the post where I did the exact numbers, the Type 8 was a 30+% increase on the Python for Medium pads....but also don't want the Panther to outclass the existing ships by more than 25%, then they can:
- give the Panther Clipper 960t of cargo capacity so it's still substantially better than existing bulk freighters...
Triple is nowhere near enough.People saying that they wouldn't buy the Panther if it doesn't TRIPLE the Cutters capacity are only fooling themselves.
There are two uses for a large barge like that for me: one is colonization, yes. Building a T3 planetary port or an Orbis is an undertaking even if you have several dedicated people doing it; having a 1500t+ ship won't make it an afternoon venture. The other is carrier refueling. Being able to fill an empty carrier tank with just one trip and fill up the 15000 tons extra for long-range exploration journey in 10 trips or less would be "Shut up and take my money!" moment for meSaying that, I'm still doubtful I'd immediately say 'Yes' for a ship that I'm only ever going to use for hauling [for colonization]
No it didn’t though it did shake things up.I'm hoping their financial interests will outweigh the input from the Chicken Little's who think hauling a few tons will somehow ruin the entire game. It will just become normal.
The Mandalay didn't "ruin" exploration.
Again no it didn’t as it turned out not to be significantly better than the top ships.The Python MKII didn't "ruin" medium combat
If it hauls twice as much or more than the existing top ships it is going to seriously mess up missions and CGs.The Panther Clipper won't ruin hauling.