I dunno, I don't see jaggies in their other cobra games.Guys, FD have given up on trying to fix it. From a post by another player, they said it was because of the technology they chose to make the game engine with, which was being pushed as the next big thing circa 2008. FD rolled with it, and this is what we got, and its basically not fixable by FD without a major overhaul of the engine.
I have no idea if this is true, but the person sounded like they knew what they were talking about. So don't expect FD to ever fix it, the only option is to find alternate solutions.
I've heard using supersampling can help and turning of AA (since its rubbish anyway), if your GPU can handle it.
Yes....but please, first fix the flickering shadows!!!
DLDSR or similar can fix AA.
But there is no good solution for these atrocious shadows! :-/
I dunno, I don't see jaggies in their other cobra games.![]()
This is the running theory, supported by the fact that the other games do use DX12 and modern rendering tech like DLSS, right?Maybe those run with a different version of the engine.
This is the running theory, supported by the fact that the other games do use DX12 and modern rendering tech like DLSS, right?
In contrast, their other games don't have the Stellar Forge technology and can't procedurally generate a galaxy. Nobody knows why Frontier has to stick with their "older" rendering pipeline and just not plug in their newer rendering, that is obviosly in some version of the Cobra engine, into an older one. Maybe their engine isn't really modular, maybe it would break other stuff, maybe it is too much work to be justifiable, but whatever it is, it isn't happening easily or it would have already.
I remember the stream where they told the community that fixing AA was off the table. I can't be bothered to find it, but it was at the time when there were still ED-exclusive streams, and when they still talked about stuff like top voted issues.
They looked suitably embarrassed, but basically told is: Not going to happen, sorry. I doubt that circumstance has changed in any way.
Yeah, nobody who hasn't worked hands-on on the Cobra engine knows. But if a dev publically admits "sorry, no can do", you know it's not a trivial thing.Pure wild speculation on my part though.
They will never fix it because they cant. They said so i think during a stream.