It's a very temperamental ship, and it needs skill to be flown. If you are accustomed to fly pretty much any other ship (including other ships of comparable size) and you try flying the Cutter for the first time, you'll be up for a rude awakening. It's stubborn like a mule. Once it gets up to speed, it just doesn't want to stop. It has an enormous amount of inertia, and it just keeps going and going and going towards its previous direction. For example if you were going at full speed in one direction, then make a 90-degree turn to go to another direction (say, towards a station's mail slot), most ships will stop going into that first direction relatively quickly, in other words, will make the 90-degree turn relatively quickly. Not the Cutter. It will just keep going and going towards that original direction, and thus will make a HUGE arc. You'll likely end up colliding with the station. And don't get me even started at how hard it is to land on a surface station. Better have those military slots equipped with beefy hull reinforcement packages.
(Pro tip: Best way I have found to stop the ship, when you want to change directions, or stop it from falling to the ground, is to set the throttle to zero and make an 180 to face the direction where you came from. You can see this direction from the steam plumes once you turn. Once the ship has stopped, or almost stopped, then you can turn in the new direction and accelerate. Carefully.)