Panther Clipper MK II | Highlights

Scythes catch up with Cutter but they are easy to kill. Cutter's biggest problem is Basilisk. It has more speed than Cutter.
Well, I can take your word it, since I used my cutter to carry as much people as possible from burning stations and not for combat.
Anyways, back to the topic ; although I am wondering how the handling of PC II will be, I will learn to fly it , because I really need the 50% ish cargo increase as a solo coloniser. From 720 to 1100 is a huge upgrade for me. For NPC pirates, hopefully a 7c bi-weave shielding with turreted weapons will be enough.
 
Also, it's not like the Cutter flies any better with size 8 thrusters. But I just recently learned it's a "skill issue" that the Cutter just won't brake. Or change direction. Unless you anticipate it half an hour early.

Are we now really arguing that the Cutter flies nice? Really?
That depends on how you define nice. It doesn't fly like a Cobra or anything, but it's a big bulk cargo hauler. It's not supposed to. I find it very chill to fly. You just have to make your turns a bit earlier and cut thrust sooner. It's not the most responsive ship in the world, and I have no problem with people not enjoying it. I just disagree that it's completely terrible.
 
That depends on how you define nice. It doesn't fly like a Cobra or anything, but it's a big bulk cargo hauler. It's not supposed to. I find it very chill to fly. You just have to make your turns a bit earlier and cut thrust sooner. It's not the most responsive ship in the world, and I have no problem with people not enjoying it. I just disagree that it's completely terrible.
No need to compare it to a Cobra. The way I define it, it doesn't even fly nice compared to some of its large peers. The Beluga is a dream to fly in comparison, as is the Corvette. Yeah I know, not the same cargo capacity, but the Cutter sucks even empty.
 
Also, it's not like the Cutter flies any better with size 8 thrusters. But I just recently learned it's a "skill issue" that the Cutter just won't brake. Or change direction. Unless you anticipate it half an hour early.

Are we now really arguing that the Cutter flies nice? Really?
I wouldn't say it flies nice, it flies different. It has very strong thrusters, which can be used to accelerate AND brake. It has strong armour, which can also be used to brake. The only turn you want to do after boosting is 180. Turning 90 degrees is a very bad idea.
Arrive at station, aim past station and boost. When passing station, flip 180. End up stationary facing directly into the slot. Fly in and land. Don't bother braking when landing, the nose of the ship does that for you.
 
I have a confession to make: I don't know how the ships fly any more.

For the last couple of months I was flying almost exclusively a heavy 784 Cutter. I was losing my mind at first on the way it behaves, then eased up into it, forgot that these are the problems but got into a frame of mind "this is how my ship in Elite flies" and got used to it.

Now when I want to do a quick errand or smuggle some Combat Stabilizers and Weapons in Mandalay or T-8, I struggle. "Woooah, easy! Why so wiggly and jumpy?!!!" :D
 
On the positive side it can hold enough Tritium to fill the fuel tank of your FC in one go so no more bucket chains.
Where I'm going 23,000 tons of Tritium is required because I don't mine Tritium.
So 23 trips to the Tritium depot it is. Better than 29 trips in my cutter I suppose.
 
It's a very temperamental ship, and it needs skill to be flown. If you are accustomed to fly pretty much any other ship (including other ships of comparable size) and you try flying the Cutter for the first time, you'll be up for a rude awakening. It's stubborn like a mule. Once it gets up to speed, it just doesn't want to stop. It has an enormous amount of inertia, and it just keeps going and going and going towards its previous direction. For example if you were going at full speed in one direction, then make a 90-degree turn to go to another direction (say, towards a station's mail slot), most ships will stop going into that first direction relatively quickly, in other words, will make the 90-degree turn relatively quickly. Not the Cutter. It will just keep going and going towards that original direction, and thus will make a HUGE arc. You'll likely end up colliding with the station. And don't get me even started at how hard it is to land on a surface station. Better have those military slots equipped with beefy hull reinforcement packages.

(Pro tip: Best way I have found to stop the ship, when you want to change directions, or stop it from falling to the ground, is to set the throttle to zero and make an 180 to face the direction where you came from. You can see this direction from the steam plumes once you turn. Once the ship has stopped, or almost stopped, then you can turn in the new direction and accelerate. Carefully.)
My tip for the cutter..... fa off. Btw, it's inertia, not "drift".
 
Here in Germany, we'd say it's neither fish nor fowl. Even if I were still interested in colonization, this ship would still be impractical. Under 2000 tons, you don't need to think about it; the ship should have a storage capacity of around 2500-3000 tons.

Otherwise, I would recommend the Game Space Trucker if you want to fly straight from A to B and B to A and maybe C. Maybe interesting for professional truck drivers, but not for the average player.

Apart from that, the rules within a radius of 15 light-years take the fun out of it anyway, and there are some secret, undocumented flags that prevent you from claiming a system (even if it's empty and inhabited, etc.). I wanted to get a system with an Earth-like world for fun, but then I gave up in frustration.

Beta or not - this is broken by design.

Regardless - nice little ship, but with the stats and setups, it's completely uninteresting to me und still useless for colonization.

Cheers.
 
Well, I can take your word it, since I used my cutter to carry as much people as possible from burning stations and not for combat.
Anyways, back to the topic ; although I am wondering how the handling of PC II will be, I will learn to fly it , because I really need the 50% ish cargo increase as a solo coloniser. From 720 to 1100 is a huge upgrade for me. For NPC pirates, hopefully a 7c bi-weave shielding with turreted weapons will be enough.
Yes, I understand what you mean. I used it to transport refugees too. Glaives with missiles appear, you throw ECM and jump. I thought it would be better to do this on passenger ships, but they all don't have flight speed.
 
They should boost anything fitted to military slots as well, this would make a combat ship a proper compact ship

Like they said in stream, they dont want ships to be the same with a different skin
 
Hi Phil W, thanks for clearing up the confusion over this ships modules - showing these builds in the live stream would have been so very helpful.

Given the legacy, majesty and esteem the original Panther Clipper held - these builds and the cargo capacity they show, will fail to put the Mk 2 in the same stratophere as a hauler as the original Mk 1 was. That is a shame as so many of us were looking forward to the build and a ship that would reduce the grind of colonisaion to a more tolerable level. That said it does help a little but misses the mark at least for me. Expectation were high and disappointment and underwhelming remain. Given the work the artists, designers did its a shame the legacy wont be maintained for some of us.
How much capacity do you think the original had when properly outfitted?
 
I agree, anything more than 1200t is OP. The range of haulage capacities gives pilots sufficient scope to switch modules + engineering.
Why is it OP if the Cutter can already nearly match its tons/hour? The ship could have a 10,000 ton capacity and would still be bad if it had a 1 m/s speed. The 1200 ton Cutter comparison others have made also ignores speed. A 1200 ton Cutter would actually be +50%/hour, whereas the Panther Clipper needs to have 1800 tons or so to haul the same as a 1200 ton Cutter.
 
I can ILS land a Lockheed L-1011 TriStar. 😜
awesome... so you know what it takes, how much training, study, practice, touch and go, and more, just to earn your wings... while here in ED, we're all magically "commanders" starting with a sidewinder... that's a blasphemy if you ask me... but my comment is more to the guy rambling about we need to grind to earn our "stripes"...

I mean no offense to anyone, but just don't promote grinding, it's not everyone's cup of tea...
 
The Panther Clipper's hull mass is 1,200 tons, which precludes a size 5 shield that is limited to 1,013 tons hull mass. But a size 6 shield which covers a maximum of 1,350 tons of hull mass should fit on the ship.
aha, I see... when you put it like this makes sense... thanks for the clarification...
 
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