COMPLETED CG Join Li Yong-Rui's Territorial Opportunism (Combat)

I mean that Power Play CZs don't even exist on the ground. They were not added with Odyssey and were not added with Powerplay 2.0. If FDev added new gameplay for that, that would be news.

The last CG was a BGS war with PP CG dressing, this one is actually a PP war. There is new functionality in that the CG can now count PPCZ activities. But PPCZs only exist in space.

...exactly, that's why I'd like to see:

- SPECIFIC/RESERVED POWERPLAY GROUND INSTALLATIONS FOR ALL ACTIVITIES (INCLUDING COMBAT)
- REMOVE POWERPLAY SPACE CZ IN THE PREVIOUS FORMAT AND USE THE CURRENT CG ONE INSTEAD (STATION/MEGASHIP)


Sorry for caps :p but pirates scream.
 
do any of the locations have rearm? bessel landing doesn't.
thanks.
The Obsidian Directive definitely does, I was there in a recently built all frag Python MkII last night so rearms were essential to complete the battle.

If anyone's interested this is the build, it melts all enemy ships and my shield was barely dented all night.

 
The Obsidian Directive definitely does, I was there in a recently built all frag Python MkII last night so rearms were essential to complete the battle.

If anyone's interested this is the build, it melts all enemy ships and my shield was barely dented all night.

can confirm, I was fighting at Obsidian Directive and did dock and repair and rearm all the time.
 
can confirm, I was fighting at Obsidian Directive and did dock and repair and rearm all the time.
yeah cheers guys. it seems the mistress of fate was unkind to me and I do ked at the only place without rearm . am at the other station now. I tried the megashio but twice got my ass kicked by the elite wing

unfortunately I would say it's almost a done deal. LYR ain't winning this so no cosmetic this time
 
So thought I wouldn't bother with this one. But with the surprise drop of the Corsair today, I guess that ill be it's combat test, once engineering is done. And I'm building this as a multirole operative machine, not fully dedicated combat.
 
So thought I wouldn't bother with this one. But with the surprise drop of the Corsair today, I guess that ill be it's combat test, once engineering is done. And I'm building this as a multirole operative machine, not fully dedicated combat.
For what it's worth, I took it to the CG in its multirole PP mission runner outfit, and it did very well.
 
ooo nice. I need to decide is my next PvE combat build to be a Corsair or a python MK2?.

I am a bit gutted. was 3/4 of the way through a CZ and it glitched an NPC was just sat on the medium landing pad at the station so could not do k to repair. I hung in as long as I could but ultimately had to reset the instance . that was likely the only time I will be on long enough to clear an instance on my own. oh well am top 50% and I think 75% should be safe for the weapons at least
 
ooo nice. I need to decide is my next PvE combat build to be a Corsair or a python MK2?.

I am a bit gutted. was 3/4 of the way through a CZ and it glitched an NPC was just sat on the medium landing pad at the station so could not do k to repair. I hung in as long as I could but ultimately had to reset the instance . that was likely the only time I will be on long enough to clear an instance on my own. oh well am top 50% and I think 75% should be safe for the weapons at least
PM2 is arguably better, but its small PP and PD limit its loadout. It's amazing with Pacifiers/frags and good with MCs, but lasers/rails/plasmas are problematic. The Corsair is very versatile and good, but doesn't move as well (but it's fast in a straight line!)

PPCZs are so, so long. And you don't get anything at the end even when pledged to one of the participants. I completed a PPCZ once, never again.
 
yeah that is what I am thinking. I reckon I am done with this CG now. I did enough to secure 75% (I will keep an eye on it but at 4.6mil I think I will be ok) but I don't have any meta ships. they are fine against RES pirates but I don't like CZ bullet sponges so it's a min necessary for toys unless there are ground options.

LYR is already out of the running for the merits and cosmetic. I have gone up a level in PP however just off kill merits so it's not all bad.
I am thinking I will stick with play A. frag canon python 2 next.
 
The Obsidian Directive definitely does, I was there in a recently built all frag Python MkII last night so rearms were essential to complete the battle.
what do you guys mean by completing the battle? i thought it was just infinite spawning enemies that you have to mow down.
 
what do you guys mean by completing the battle? i thought it was just infinite spawning enemies that you have to mow down.
No, it still follows the regular CG formula with the two kill counters. Once one fills up, the battle ends, and the side has won it. In the new CZ it just feels like the number of ships required to fill that bar has been tripled or even quadrupled. With rearm available in the CZ itself without resetting the instance it's no problem though.
 
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Because Power CZs don't have a completion bonus in Powerplay, they don't need to have the same short(ish) duration as a BGS one.

On the other hand, they do need to have some end rather than just being infinite in case someone finds an AFK build which works for them. But they're not necessarily intended to be "stick around until the battle is over" scenarios.
 
Because Power CZs don't have a completion bonus in Powerplay, they don't need to have the same short(ish) duration as a BGS one.

On the other hand, they do need to have some end rather than just being infinite in case someone finds an AFK build which works for them. But they're not necessarily intended to be "stick around until the battle is over" scenarios.
that is interesting logic and makes sense. kind of wish I had read it before grinding through an entire scenario on my own to see what happened at the end :D

on the bright side it may have cemented a top 25% finish in this CG which should pay for my python MK2 build
 
that is interesting logic and makes sense. kind of wish I had read it before grinding through an entire scenario on my own to see what happened at the end :D

on the bright side it may have cemented a top 25% finish in this CG which should pay for my python MK2 build
I've also played through a scenario. No end bonus now means that it's a more relaxed activity: I can log in, explode a few ships for merits and log out again without penalty.

I've dusted off the all-MC FdL for this.
 
No, it still follows the regular CG formula with the two kill counters. Once one fills up, the battle ends, and the side has won it. In the new CZ it hust feels like the number of ships required to fill that bar has been tripled or even quadrupled. With rearm available in the CZ itself without resetting the instance it's no problem though.
I am not seeing the 2 kill counters or red/green bars though? A bug? Same way I dont see the credit/bond payout flash in blue on HUD after a kill although I get the bonds.
 
I am not seeing the 2 kill counters or red/green bars though? A bug? Same way I dont see the credit/bond payout flash in blue on HUD after a kill although I get the bonds.
Only see this if you are pledged to any one of this 3 CG PP. Otherwise (even if you are not pledged to any, like me) you sign up for a side and then scan ships in CZ till you see the opposition ship (ALD for this CG) desired and fire, they then turn red and your side (LYR for this CG) turns green.
Still no battle progress bar and blue message texts - you only get voice saying target destroyed. The Bonds immediately contribute to the CG but you may not see progress as updated every 10 minutes to our ships (you may have to exit and relog or look at Mission Board to see actual CG progress).
 
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Wow, having great fun with this (I didn't at first).

Being not pledged I have advantage of not being attacked (all yellow) until I CHOOSE the target and hit, then I am surrounded by red and green.

I have changed to 2 Beams and 2 MC's (all turrets) and a Seeker Missile with Drag Experimental.
I boost on launch to 7.5km to deploy fighter and then return to CZ, take time to prepare and select ALD ship, send SLF to initiate attack and join in with other LYR NPC's and SLF being attacked not me, until I actually fire.

When I hit with Seeker with Drag, they cannot boost or accelerate, only change direction, I slow down to 70-90 and shoot, and send Drag missile every 10 secs or so WHOO HOO!!!!
When they flee to the megaship/station for cover, they hope you hit it and get destroyed.
WELL - just turn away and they recharge shield and then come back for YOU, how cool is that!

BTW if you have turrets, I think you can continue shooting on target without hitting megaship, but I'm not sure, so just turn away and wait for them to CHASE YOU!
GAME ON.

Another thing, ALL ships turned red one time for maybe being hit accidentally, boosted out, boosted back in and docked at megaship, easy!

Great stuff FDev for a brand new type of combat and CG!
 
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