Psst....
You have to sign up to the CG, but you don't need to pledge to a power. Power pledges only affect the merits and cockpit decoration for the winning side.Do you have to pledge to get the Frag Cannons?
Or can you just pew pew?
Yep, ate the first rebuy in a long time, because I had the stupid idea to use frags.Yeah well, when your ship suddenly disappears from under your arx and later, in the rebuy screen, you see "killed by Obsidian Directive", you learn fast to take care where you're shooting.
You can also move to their side, so the megaship is no longer in front of you and blast them that way.Shoot the engines, problem solved![]()
Thanks, I choose to remain staunchly independent.....You have to sign up to the CG, but you don't need to pledge to a power. Power pledges only affect the merits and cockpit decoration for the winning side.
So join us at the side of Li Yong-Rui. He's independent, tooThanks, I choose to remain staunchly independent.....
Last night I shot the drives out of an Anaconda and rammed it accidentally. It started spinning and drifting away, by the time I blew it up, I was 49 km away from the the station!Shoot the engines, problem solved![]()
Shoot the powerplant!Last night I shot the drives out of an Anaconda and rammed it accidentally. It started spinning and drifting away, by the time I blew it up, I was 49 km away from the the station!
Last night I shot the drives out of an Anaconda and rammed it accidentally. It started spinning and drifting away, by the time I blew it up, I was 49 km away from the the station!
And/or shoot the shield generator out so you don't have to keep chewing through it.Shoot the powerplant!![]()
That's actually a lot more difficult than usual in this CG, especially the anacondas and pythons. Based on the 1-2% plant damage I was doing with penetrator munitions dumbfires (which have 100% chance to do 20 module damage), those two ships in the CZ must be packing a ridiculous number of Module Reinforcement Packages. Their hull was dying when the plant still had integrity in spite of good aim and favorable breach chance rolls.Shoot the powerplant!![]()
CZ ships are usually built tougher than the regular ones, that's true.That's actually a lot more difficult than usual in this CG, especially the anacondas and pythons. Based on the 1-2% plant damage I was doing with penetrator munitions dumbfires (which have 100% chance to do 20 module damage), those two ships in the CZ must be packing a ridiculous number of Module Reinforcement Packages. Their hull was dying when the plant still had integrity in spite of good aim and favorable breach chance rolls.
When PP is at 0% it has a chance to blow up on every shot. It's not guaranteed. Unsure if anything (like MRP) contributes to this chance.I have also dropped power plants to 0 and they refuse to die, it's zany.
Yep, the Pythons and Condas are durable. Kraits, Cobras, DBS, Viper, Vulture all pop quite easily, especially the Cobras, often at 70% hull still. It's an all new strange ship mix this time, even FdL appearing as non spec ops.That's actually a lot more difficult than usual in this CG, especially the anacondas and pythons. Based on the 1-2% plant damage I was doing with penetrator munitions dumbfires (which have 100% chance to do 20 module damage), those two ships in the CZ must be packing a ridiculous number of Module Reinforcement Packages. Their hull was dying when the plant still had integrity in spite of good aim and favorable breach chance rolls.
I noticed this too. I am used to the tankiness of CZ ships, but I thought the Anacondas and Pythons were especially resilient this time around.That's actually a lot more difficult than usual in this CG, especially the anacondas and pythons. Based on the 1-2% plant damage I was doing with penetrator munitions dumbfires (which have 100% chance to do 20 module damage), those two ships in the CZ must be packing a ridiculous number of Module Reinforcement Packages. Their hull was dying when the plant still had integrity in spite of good aim and favorable breach chance rolls.
Definitely confusing to see Archer or Yong NPC's in Imperial ships.I really wish every power always had it's own selection of ships exclusively filled up by more generic ships. Imperials should have Couriers, Corsairs and Cutters exclusively, Clippers are meh. Feds should have their 3 bricks and Corvettes, maybe Vultures too. Alliance should have the 3 C, T10, DBS/DBX. Independents should have Python MK 2, FdL, Mamba, Conda. That should be a pretty balanced ship selection, with ships like Cobras, Vipers, Asps, Kraits and Python MK I everywhere.
Bounting hunting in a hazres will make you 5 times more money.I'm only in it for the money...