New ship: Panther Clipper

G5 Dirty Thursters
G5 Armoured PP
Pre-engineered SCO FSD

If I initiate a jump the temp just keeps going up and up until it jumps.
If I boost while charging FSD, usually when a ganker has a crack at me, then my T-8 cooks itself internally...lots of alarms and flashing lights and smoke in the cockpit.
The T-8 is the hottest running ship I have in my 39 ship fleet.
I can't remember what my original configuration was, but pretty much in agreement. Had to really rip the guts out of my planned T8 build to get it to jump without cooking itself. I was having to pop a heat sink on every jump.

Now I have:
G5 Clean Thrusters
G1 Low Emissions PP
Pre-Engineered SCO FSD

It runs nicely enough with that, but at 87% Power use before deploying any hardpoints. Can't remember the real-use number as I haven't used it in a while, but EDSY tells me with that build it gets to 63% heat when charging FSD.

It could be tuned better, but I was just using engineered parts I had in storage. Playing with EDSY a bit further it shows me I could get away with a G1 Overcharged and G5 Dirty Drives without cooking with the FSD. G2 Overcharged however, hits the 'runaway' heat level, and would start cooking the ship.
 
Well paint me pickled - I'm in!

Pilots who register at least 1 contribution will receive the following rewards:
  • Initiative exclusive Panther Clipper Mk II ZPG Gold Paintjob - only be available from this CG, there are no plans to release it again in the future.
 
Well paint me pickled - I'm in!

Pilots who register at least 1 contribution will receive the following rewards:
  • Initiative exclusive Panther Clipper Mk II ZPG Gold Paintjob - only be available from this CG, there are no plans to release it again in the future.

Can you get the paintjob even if you don’t own the ship yet, and have it automatically become available once you own it?
 
Some feedback: As someone who knows the Panther Clipper from Frontier: Elite II, I was hoping that the Mk II would have nearer to 2000 units of cargo space like the original. I feel like 1238 is still too close current ships in the game. The Panther needs to be able to set itself apart and really feel like a huge upgrade in terms of cargo space, not a fairly minor one. So with regard to the Optional Internal slots, maybe both Class 7's and both Class 8's could be made to be compatible with the new Mk II Cargo Racks? This would be an easy fix.

I also feel like the ship model should be slightly larger. It's not much bigger than a T9. While I understand that theoretically it has more internal space due to the engines being fully external, the legs are nevertheless pretty large in relation to the main hull, compared to the original Panther (see attachment). It's ended up looking more like a fat frog or toad instead of a big cat. I can already see people applying a green paint job and calling it "Kermit" or something. The main hull needs to be slightly wider and longer, to really max-out the space used on a large pad. This would really help differentiate it from it's "smaller" hauling cousins like the T9. Just my personal opinion.

As far as the quality of the model, I think it looks great, and I love the overall design characteristics. The Bridge is nice too. If only we could walk around of course, but that's a whole other discussion obviously, and in any case a game like Elite Dangerous with user-reconfigurable ship interiors would no doubt be a bit of a nightmare to create ship internals for anyway - probably a major reason we still don't have it. I'm just glad to finally have this ship in-game after all this time!
 

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Some feedback: As someone who knows the Panther Clipper from Frontier: Elite II, I was hoping that the Mk II would have nearer to 2000 units of cargo space like the original. I feel like 1238 is still too close current ships in the game. The Panther needs to be able to set itself apart and really feel like a huge upgrade in terms of cargo space, not a fairly minor one.
 
From a post in 2018 from MK Regular:

The thing that everyone always seems to forget about ship outfitting in FE2 and FFE is that the listed cargo space needed to fit your jump drive, fuel for your jumps, and several other doodads that now come standard in ED. While on paper the Panther Clipper had 2100T of cargo space, 700T of that was used by the jump drive that used up to 81T of fuel from the cargo hold per jump. Effectively, If you wanted to do single hop A-B trading, you would have ~1300T of cargo space. Adding any weapons to your ship reduced the cargo capacity further (the small/large plasma accelerators were 500/800T respectively).
 
From a post in 2018 from MK Regular:
Those pesky facts.

If you're going to use Elite 2 as the standard, now quote the other ships comparative cargo sizes too, so you can get a sense of the actual wider scaling. For example, an Anaconda with the optimum drive has 400t cargo (or even 250 for max); in EDangerous, a Trading Anaconda has 468t, and doesn't have to carry it's own fuel in the cargo space. So a 117% increase from ED cargo on the Elite 2 stats. The Panther Clipper then should be 117% greater and, by your own arguments as "facts", also not carry fuel internally, so... Noting that source quotes 1400t, not 1300t internally for the Clipper, 1638t would be an equally scaled Clipper. (1521t from 1300t if you really want to use the deliberately lower figures quoted)

Does it hold for every other FE2 ship? Would we want everything to even be like FE2? (I played it back in the day on the Amiga. Trust me, you don't want FE2 combat back) The real question is, what is the end game use for an end game ship in Elite Dangerous? What are players wanting it for, and what do they want it it to be? It's to haul for colonisation. And what level is the end game grind for that set at? When using the highest end cargo hauler currently I need 50 runs to finish a particular tier 1 base (some can be done in 10, but if you want the double Tier points, you need a much larger amount) and 300 for the T3 stations, then it's obvious why people want more generous cargo amounts; the grind for colonisation is insane.

So why are gamers online so determined to argue for worse options for the player base? Out of a misplaced parasocial relationship with the gaming industry? Out of a sense that you think you have more life to waste to get a higher sense of achievement in a game, by making games harder to grind? It's deeply, deeply unhealthy and self defeatingly selfish.

Yes, people want easier gameplay. Haven't they hauled enough by the time they can afford a Panther Clipper? Even if they're not just short cut buying it with Arx; funny how the "Games should require grind to succeed to get a sense of Pride and Accomplishment" goes out the window when Whale spending to prove instantly you're a bigger fan of a product, and just so much better than the Default Plebs is an option though...
 
So why are gamers online so determined to argue for worse options for the player base?
Balance, apparently...
Out of a misplaced parasocial relationship with the gaming industry?
No comment!
Out of a sense that you think you have more life to waste to get a higher sense of achievement in a game, by making games harder to grind?
Very likely. There was even a comment made a while back telling me I wouldn't like a bigger ship... Like I don't know my own mind, or something. (a total stranger, mind, not a close RL friend or family member...)
It's deeply, deeply unhealthy and self defeatingly selfish.
100% agree.
 
So why are gamers online so determined to argue for worse options for the player base? Out of a misplaced parasocial relationship with the gaming industry?
For me, I'm not arguing personally for worse options, I don't fly any large ships least of all the largest. They can make it a Tardis for all I will ever use it. The point really is the 2k number was immediately jumped on and became truth, nobody checked - most people havent even played any other elite game.

And if fdev had confirmed 1500, they would have been attacked for that. 2000? A shocking betrayal, it should be 2500. Etc.
 
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