New ship: Panther Clipper

We want the ship to be the biggest of all. To fill a whole large landing pad. It should be the longest or equal to the Beluga. That's how I imagined the PC Mk II. What we currently have is insufficient.
I understand you, I was just joking.

If they had made a large ship, then they would have had to stuff it with a lot of regular class 8 compartments. But there are people who think that this can make the ship unkillable. It's very strange, but I won't argue with them, since for PVE almost all ships are unkillable, and in the case of PVP, the wing will always take apart any ship with torpedoes and other things.
 
Holy carp, the traffic through my nothing-worth-stopping-for system yesterday was the usual dribs and drabs of various ships... and 18 Panther Clippers!?!

Like within hours of release, most traffic in the game was overwhelmingly Panther Clippers!
(While possible, I doubt all those hits was the same CMDR doing a trade loop, the economy here is too small and produces too little to be of interest, it's likely that most were CMDR's passing through on the way to somewhere interesting)

I'm about to do some traveling myself, I'll have to check the traffic reports of other systems while I'm out and about, to see if this happened throughout the game or if my system is an anomaly.
Last night around midnight eastern time I was at Shirarta Dezhra and checked the stations traffic log, all ships in game were around 100-300 ships, the Mandalay was at 1900ish and the Panther was almost 2200 at that time! On launch day, that's awesome. (y) :cool:
 
Sorry, I just had to...

View attachment 435519
Ugh... Pretty sure there was a (widely regarded as quite disgusting) movie about this😟
Panther Clipper MkVI available from Brewer Corporation, purchaser must supply the necessary shipbuilding supplies including 80,000T of titanium

They'll sell you a PC MkV to help you purchase the PC MkVI. It's Pather Clipper sales all the way to the bank...
It's Panther Clippers all the way down!
 
Thank you Michael, this clearly shows what I was trying to explain: this Panther Clipper is not "oh it's so big, no mail-slot will be big enough" nonsense - just a bit chubbier Type-9. The true size monster is Beluga.

Here's what Panther Clipper should have been - or can be if they plan to build PC III :) (yes it is inside the Beluga's box for mail-slot and landing pad)

FYuP7yP.png
I would rather design a long Panther by keeping the 4 nacelles, but having them spaced slightly further out and the nose and rear of the ship extending further past them.
 
I understand you, I was just joking.

If they had made a large ship, then they would have had to stuff it with a lot of regular class 8 compartments. But there are people who think that this can make the ship unkillable. It's very strange, but I won't argue with them, since for PVE almost all ships are unkillable, and in the case of PVP, the wing will always take apart any ship with torpedoes and other things.

Frontier are quite conservative (to be fair, the toxicity around the game several years ago was appalling so I am not surprised they are times a little timid) and so for them, a few thousand tons is a headache from a gameplay and systems perspective; for us, sometimes that's just Tuesday. :)

Frontier has some interesting design limits to work around; if one thinks about it a bit.

  • they could have designed PC with say 4x size 8 cargo modules, 3 size 7. This would be trivial to make strong enough that it would be virtually impervious to any form of damage, including station guns, I don't even mean with heals-for-feels, so that makes policing difficult.

  • Then there's the mass. Class 8, A rated thrusters, have a max mass of 5040 tons, so a ship that might be 2300t hull and module mass, leaves ~3k ton cargo. However it's not that simple, as any gravitational mass (eg planet) over 1g, would prevent the ship landing. This just creates more of the existing situation where some ships can fit thrusters so small, they aren't technically able to land on higher g planets, and Frontier has to do some widgery-pokery in the engine to override that situation. It would or could get to the point the ship basically can't take off because it's mass exceeds the ability for the thrusters to move it, haha.

  • Large ship might require larger modules; they don't go above class 8 so Frontier would have to add an entire new tier of modules, which they've never done (anything new has always been in an existing tier). Size 9A thrusters would go for over 300 million and have a mass exceeding 320 tons!
--

This is why I was hopeful that PC would hit around 1500t or so (we've seen that number a lot, as I think it represents a sort of agreed level of 'good'); it would have worked out fine, well within module capability and probably reduced a lot of this talk about an even bigger ship (which exists because of expectation not being met by the developer; expectation they kinda leant in on). I genuinely believe this is about as big as Frontier will want to go, before, effectively, needing to go to carrier class options or be faced with very real engine limitations that require poking at code they almost certainly don't want to go near.

People might be all about big physically, but that really is just a justification for "more cargo". If the PC had offered a bit more cargo, there would still be the same calls (always is) but I think from much fewer people.

I think expecting something 'even bigger' now is probably cope. Never say never, but I suspect the odds of a larger PC is basically fast approaching zero. Frontier has to make (dramatic) changes to code to do so.
 
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I think expecting something 'even bigger' now is probably cope. Never say never, but I suspect the odds of a larger PC is basically fast approaching zero. Frontier has to make (dramatic) changes to code to do so.

They just need to change the stats and the ship design a bit. The Type-9 Heavy and the Type-10 Defender are similar with a couple of design changes. The cockpit of the Type-10 is identical to the Type-9. Fdev could do the same with a PC Mk II variant. Fdev wants to sell more ships so it's less work to make a variant which re-uses parts than an entirely new ship.
 
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They just need to change the stats and the ship design a bit. The Type-9 Heavy and the Type-10 Defender are similar with a couple of design changes. The cockpit of the Type-10 is identical to the Type-9. Fdev could do the same with a PC Mk II variant. Fdev wants to sell more ships so it's less work to make a variant which re-uses parts than an entirely new ship.

They could do many things, however for all the reasons I provided, it's unlikely. A variant is still going to be limited to a ratio based on maximum mass for the thrusters. Game engine do be like.

Well meaning to want even bigger? Yes. Sure. Absolutely. Probable? No. The PC has been in the waiting for over a decade, so I think that'll be it for now. Frontier will move on to the next ship.
 
They could do many things, however for all the reasons I provided, it's unlikely. A variant is still going to be limited to a ratio based on maximum mass for the thrusters. Game engine do be like.

Well meaning to want even bigger? Yes. Sure. Absolutely. Probable? No. The PC has been in the waiting for over a decade, so I think that'll be it for now. Frontier will move on to the next ship.

That's just your opinion. Fdev is known to re-use ship parts for variants. I doubt the PC Mk II will be the only ship to use these thrusters and other bits and bops. It's just as likely as the Type-10 before it was unveiled. There's more demand for a longer PC Mk II. From a business POV; there's a consumer demand so it makes sense to release a variant for ARX = profit.

Ships + variants:
  1. Diamondback Explorer
    1. Diamondback Scout
  2. Krait Mk II
    1. Krait Phantom
  3. Viper Mk III
    1. Viper Mk IV
  4. Eagle
    1. Imperial Eagle
  5. Federal Dropship
    1. Federal Assault Ship
    2. Federal Gunship
  6. Asp Explorer
    1. Asp Scout
  7. Alliance Chieftain
    1. Alliance Challenger
    2. Alliance Crusader
Fdev has a history of releasing variants of original ships.
 
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Frontier are quite conservative (to be fair, the toxicity around the game several years ago was appalling so I am not surprised they are times a little timid) and so for them, a few thousand tons is a headache from a gameplay and systems perspective; for us, sometimes that's just Tuesday. :)

Frontier has some interesting design limits to work around; if one thinks about it a bit.

  • they could have designed PC with say 4x size 8 cargo modules, 3 size 7. This would be trivial to make strong enough that it would be virtually impervious to any form of damage, including station guns, I don't even mean with heals-for-feels, so that makes policing difficult.

  • Then there's the mass. Class 8, A rated thrusters, have a max mass of 5040 tons, so a ship that might be 2300t hull and module mass, leaves ~3k ton cargo. However it's not that simple, as any gravitational mass (eg planet) over 1g, would prevent the ship landing. This just creates more of the existing situation where some ships can fit thrusters so small, they aren't technically able to land on higher g planets, and Frontier has to do some widgery-pokery in the engine to override that situation. It would or could get to the point the ship basically can't take off because it's mass exceeds the ability for the thrusters to move it, haha.

  • Large ship might require larger modules; they don't go above class 8 so Frontier would have to add an entire new tier of modules, which they've never done (anything new has always been in an existing tier). Size 9A thrusters would go for over 300 million and have a mass exceeding 320 tons!
--

This is why I was hopeful that PC would hit around 1500t or so (we've seen that number a lot, as I think it represents a sort of agreed level of 'good'); it would have worked out fine, well within module capability and probably reduced a lot of this talk about an even bigger ship (which exists because of expectation not being met by the developer; expectation they kinda leant in on). I genuinely believe this is about as big as Frontier will want to go, before, effectively, needing to go to carrier class options or be faced with very real engine limitations that require poking at code they almost certainly don't want to go near.

People might be all about big physically, but that really is just a justification for "more cargo". If the PC had offered a bit more cargo, there would still be the same calls (always is) but I think from much fewer people.

I think expecting something 'even bigger' now is probably cope. Never say never, but I suspect the odds of a larger PC is basically fast approaching zero. Frontier has to make (dramatic) changes to code to do so.
How does Anaconda fit into your words?
 
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