Indeed...Depends on the loadout obviously
I have to use power management on my sightseeing Mandalay...
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous

Indeed...Depends on the loadout obviously
the issue is FD massively increased the gap of the metabuild from the A rated vanilla ship.It happened, didn't it?
And the outrage here was epic! MoM had to tone them down to toothless to placate the masses and make them 'fair' to the baseline player, rather than the average.
That's more a problem of engineered vs not engineered. Engineering V1 was already powerful, and then FDEV worsened it with V2, by making the upper end of V1 god rolls the baseline that's always guaranteed at G5. In that scenario there is no way to win anymore. Make the NPCs too good, and new players with no engineering yet will be slaughtered. So we have what we have. Fully engineered ships wipe the floor with NPCs. A prime example why balance matters and how FDEV botched it in this case.It happened, didn't it?
And the outrage here was epic! MoM had to tone them down to toothless to placate the masses and make them 'fair' to the baseline player, rather than the average.
The point is, on the Panther you can get away with pretty much any bad build. I'm not necessarily asking for a Panther nerf. But the Beluga is the most extreme case of an older ship needing a buff to bring it more in line with modern offerings.You can't make an argument on the basis of a bad build. That's like adding a class 8A fuel scoop to a T-9 and complaining about the power requirements.
Again, you have made a great observation.combine that with the potential massive hull HP inflation and FD have an impossible task making that lot playable but challenging for everyone.
Personally, I don't believe that FDev has an intent to buff old(er) ships. First of all, it will use development resources (aka money). Second, it might reduce the sales of new ships and paint jobs/ship kits (which makes them money). Third, they need to deal with player outcries (bad rep)The point is, on the Panther you can get away with pretty much any bad build. I'm not necessarily asking for a Panther nerf. But the Beluga is the most extreme case of an older ship needing a buff to bring it more in line with modern offerings.
Yeah, you are right, nobody should be able to alter thier ships beyond that which an absolute newcomer might have, to preserve balance.A prime example why balance matters and how FDEV botched it in this case.
Not sure why you are using the Olympics as an example. According to your definition, the Olympics are not a COMPETITION, they are a TASK. Just run the 100m in 0.1s and you will get your gold medal. If you can't be bothered, you clearly don't care enough.[...]
What I am saying (and I don't know why I keep having to say it because it should be totally obvious) is that it's a TASK, not a COMPETITION - haul N arbitrary amount of goods. Yes, N will grow depending on the amount of players involved and how much they haul, so sure, it's competitive in that sense, but it's not going to increase in any significant way that will make achieving it more difficult. Nor are you being ranked against anyone unless you're trying to get into the top 10, and that's purely for bragging rights. It's can you be bothered to spend a couple of hours hauling? It's not the Olympics.
There were a few alterations in the past. Both the T7 and the T9 got a cargo capacity buff. The FdL got it's power plant upgraded from size 5 to size 6. That last one caused some controversy, concerns that the FdL had become too good. And initially it was, mainly because FDEV forgot to adjust the heat profile of the ship. In the months until that was adjusted, the FdL could spool up it's FSD while sitting in a star's corona, scooping at maximum rate and not overheat. Unless FDEV plan to phase out all the old ships by making new ones for every role that are better, I could see some changes happening again.Personally, I don't believe that FDev has an intent to buff old(er) ships. First of all, it will use development resources (aka money). Second, it might reduce the sales of new ships and paint jobs/ship kits (which makes them money). Third, they need to deal with player outcries (bad rep)
And lastly, the old ships might be blockers for new game development aka ship interiors with meaningful game play because FDev needs to rework them without seeing any revenue.
But that are only my thoughts - I don't have any evidence.
Having just seen the temperatures the PC goes up to when jumping, I wouldn't consider overcharging the PP. Some thermal reduction is essential and it's fortunate we can get that with armoured as well as low emissions.It runs on an armoured plant with thermal spread and still powers everything without requiring any kind of power management. There's still the whole range of overcharging the plant, so you could fit much much more still.
Some would argue the Asp Scout has a greater need. If we keep adjusting the worst ship to be in line with new ships, surely that's worse than just adding new ships. Where does that end?The point is, on the Panther you can get away with pretty much any bad build. I'm not necessarily asking for a Panther nerf. But the Beluga is the most extreme case of an older ship needing a buff to bring it more in line with modern offerings.
I really hope they provide a way to make SCO work better in old ships. I'm never giving up my Pythons, Cobra or Asp, but it's frustrating that they divert all over the sky with SCO.Personally, I don't believe that FDev has an intent to buff old(er) ships. First of all, it will use development resources (aka money). Second, it might reduce the sales of new ships and paint jobs/ship kits (which makes them money). Third, they need to deal with player outcries (bad rep)
And lastly, the old ships might be blockers for new game development aka ship interiors with meaningful game play because FDev needs to rework them without seeing any revenue.
But that are only my thoughts - I don't have any evidence.
Taking the Beluga as example again, giving the FSD the thermal spread experimental makes a massive difference if that is the only thing really heating up the ship.Having just seen the temperatures the PC goes up to when jumping, I wouldn't consider overcharging the PP. Some thermal reduction is essential and it's fortunate we can get that with armoured as well as low emissions.
As for power management, the way I see it that's a twitchy combat thing. There's not really any way for it to help when hauling and if it was essential I'd conclude that my build was badly flawed.
The Asp Scout needs to be scrapped, plain and simple. The idea behind it is a medium ship that is as nimble as a small one. And it is. But the thing is also a huge target compared to an actual small ship while having the same weapon loadout as actual small ships. It has a class 4 PD, so it could fight more power hungry weapons than a Viper or Cobra III, but the DBX has that too, and the Cobra V completely obliterates the AspS. Buffing the AspS to be an actually viable medium combat ship could be done, but that niche is already more than full. With the Beluga you went hyperbole again.Some would argue the Asp Scout has a greater need. If we keep adjusting the worst ship to be in line with new ships, surely that's worse than just adding new ships. Where does that end?
There comes a point where that ends up needing a gameplay overhaul, whereas now I can happily use the Beluga to ferry cargo for missions, deliver passengers, exploration without worrying about where the next scoopable stars are thanks to that massive fuel tank, complete pirate assassination missions and run through CZs. The issue with the Beluga is it's a multi purpose ship and we haven't needed multipurpose ships since having enough credits to buy dozens of ships to dedicate to a specific job.
Not much point in talking to you if any argument is hyperbole.The Asp Scout needs to be scrapped, plain and simple. The idea behind it is a medium ship that is as nimble as a small one. And it is. But the thing is also a huge target compared to an actual small ship while having the same weapon loadout as actual small ships. It has a class 4 PD, so it could fight more power hungry weapons than a Viper or Cobra III, but the DBX has that too, and the Cobra V completely obliterates the AspS. Buffing the AspS to be an actually viable medium combat ship could be done, but that niche is already more than full. With the Beluga you went hyperbole again.
people giving different views on a game or features on the official game forums... go figure!.So much whining...