Didn’t an engineer recently stop accepting new visitors with no explanation why? I remember something on the galnet..why not introduce a new Engineer who can engineer cargo racks
I sort-of miss the days when a CG would end when it got to 100% rather than FDev just god-handing extra Tiers on top to make it last as long as they want it to.
Also, why not make the new Tiers unlock permanent access to the modules, as previous CGs used to do?
Also, also, why not introduce a new Engineer who can engineer cargo racks, maybe fuel tanks and similar modules as well??
Extra capacity mod like the CG ones, smuggling mod so the contents don't show up on a scan, hack-resistant mod so the cargo won't be vented if a hatch breaker limpet is used, corrosion resistant mod for Thargoid stuff, whatever other mods would make sense...
Aww, and I was hoping to get those sweet, sweet TARDIS cargo racks this week!
But it's exhilarating seeing Panther Clipper II traffic outnumber Cutter traffic 5-to-1; has to be the most successful new ship launch ever!![]()
No there are at least 4 others besides me as I have seen that many around the station as I was making my way in past the guns in continuous salute.It's actually just one CMDR with a lot of time on his hands!
Instead of adding credit rewards, you should add an additional 2 sets of the cargo racks.Greetings Commanders,
The response to our latest Community Goal has been astronomical and we are overjoyed to see so many of you getting involved! With such determination you look set to smash through the all time records for community goals!
In order the ensure that as many Commanders as possible are able to participate in this record breaking community initiative, we have added 2 additional tiers, alongside increased credit rewards for achieving these targets.
The current community goal is due to run for four weeks and will end at 10am UTC on Thursday 21st August, at which time rewards will be distributed.
Happy hauling!
They used to, sometimes.It would be the same as a one week CG finishing before Saturday morning.
and created copious amounts of salt and outcry.They used to, sometimes.
Indeed.and created copious amounts of salt and outcry.
They could. They have this tendency to underestimate the players.If they wanted to guarantee the CG wouldn't end early, they could have made the final target impossibly large in the first place, rather than adding extra Tiers in after it started.![]()
The last bit of the "if it ends earlier yadda yadda yadda" hasn't been in place for a while now.They could. They have this tendency to underestimate the players.
On the other hand, this kind of CG has a track record of getting extended, plus it was not only announced for four weeks, but also removed the usual "If the final target is met earlier than planned, the campaign will end immediately" disclaimer. It was absolutely clear from the moment the CG started that it would not end early.