Its almost if they wanted us to play alone
Well, yes.. DB said himself that meeting other players in open play, for the most part, will be a rare experience.
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Its almost if they wanted us to play alone
If we are getting an MMO and not an offline version... Can we at least have an MMO that is done right?
Starting off randomly 150 light years from your friends does not help the situation.
Its almost if they wanted us to play alone, but be online so they can make sure we aren't copying the game.
Elite places players in different systems for multiplayer reasons.
Don't like that? Meet up someplace else - it really is as simple as that.
How exactly does that work? You're making excuses for a lack of MMO features - "for multiplayer reasons"? Is that a joke? There's literally no multiplayer features included in this game except that it's online.
What other answer is there? Yes, such features are possible - they are in other games - it must then be the case that Frontier have decided not to implement them (yet, potentially).
Online games NEED global chats.
Indeed, they're filled with garbage most of the time, but that's not the reason they're needed. That garbage breathes life into the game, by making you aware that people are there, and contrary to what people think, they aren't ENTIRELY useless. There are still meaningful interactions there, people are exchanging information, asking questions, asking for help, making arrangements, deciding to meet each other, and they at the very least pop in to say "hi!". It's a key element to the creation of a cohesive community, and actually a prime aspect of fighting against griefing: if people care for each other, they won't be so tempted to annoy each other, but they will be more temped to help others.
Since it's optional you can simply click "disable chat" and be done with it. I think this sentiment against chat is very common but it's not a valid argument against the feature.I hate reading chatter of others all the time some complaining, some insulting others, some telling random stuff.
Because a) it's clumsy to use b) it breaks immersion with alt-tab and c) it splits the community in those using this or that type of external tool. Even worse there could be several alternatives.Why not use external tools for chat?
This is such a fundamental "meta" feature that realism doesn't matter. Besides faster than light communication already exists in the game, e.g. information about crimes or call for reinforcement is FTL communication.Faster than light communication isn't realistic
Because it will negatively impact how new players receive the game and hurt long term customer base if these features aren't added soon.The game isn't finished yet! Why complain now?
Some people can't voice chat because they have no headset or other people in their house would get annoyed (e.g. night). Others don't like voice chat because it's harder to roleplay, less immersion, it's "louder" or because they are shy.But voice chat already exists
The "private group / shard" feature is actually badly named and implies that it's meant for grouping players together. Instead if splits players apart from the rest of the player base.Why do you need guilds / wings you can already use the grouping feature
The current status on the DDF for alliances / wings is severely lacking. It's not clear if it's a temporary grouping and everyone can invite anyone, and the players can be kicked by voting. It's not a substitute for guilds with a structure. In any case we would like to know more.There are "alliances / wings" planned
There is room for different play styles, and there is no reason why guilds would lead to the detriment of lone wolf players. At least as long as group gameplay doesn't have unbalanced advantages for reaching game goals but that doesn't automatically follow.Elite was always about standing alone against the forces of the universe and making your own way, not hiding in a group. Guilds would undermine the "lone wolf" playstyle.
Faster than light communication isn't realistic
You know what else isn't realistic? Flying through hyperspace in a space ship in the first place while dogfighting with laser weapons![]()
Well if anyone would have caught you with a smartphone writing on a forum in the middle ages you would have been burned as a witch! They'd been like "That's not realistic! BURN HIM!"
But then again , in Eliteangeous fiction there is FTL internet: the Grid. And I would like to hear official FD statement about it being canon (and why they allowed it in book(s) if it was not)
So, if Grid is canon, then there are helluva lot of inconsistencies in data availability departament, be it communication capabilities or say, actual real time market data availability (spaceBloomberg.com anybody?)
I've added stuff to the top post. Suggestions welcome. StayFrosty I hope you don't mind me quoting you.
Here is a great quote on why we need chats to create a multiplayer experience:
Commonly encountered objections:
Since it's optional you can simply click "disable chat" and be done with it. I think this sentiment against chat is very common but it's not a valid argument against the feature.
Because a) it's clumsy to use b) it breaks immersion with alt-tab and c) it splits the community in those using this or that type of external tool. Even worse there could be several alternatives.
This is such a fundamental "meta" feature that realism doesn't matter. Besides faster than light communication already exists in the game, e.g. information about crimes or call for reinforcement is FTL communication.
Because it will negatively impact how new players receive the game and hurt long term customer base if these features aren't added soon.
Some people can't voice chat because they have no headset or other people in their house would get annoyed (e.g. night). Others don't like voice chat because it's harder to roleplay, less immersion, it's "louder" or because they are shy.
The "private group / shard" feature is actually badly named and implies that it's meant for grouping players together. Instead if splits players apart from the rest of the player base.
The current status on the DDF for alliances / wings is severely lacking. It's not clear if it's a temporary grouping and everyone can invite anyone, and the players can be kicked by voting. It's not a substitute for guilds with a structure. In any case we would like to know more.
There is room for different play styles, and there is no reason why guilds would lead to the detriment of lone wolf players. At least as long as group gameplay doesn't have unbalanced advantages for reaching game goals but that doesn't automatically follow.
About the intended style, taken from the preorder details page:
"Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage of course), or simply explore the wonders of the galaxy (and who knows what you’ll find out there...) is up to you."
I have a solution for all of this: FACTIONS.
Allow us to create our own in-game parties with statistics, grouping features and unique chats (as it faction-only chats like team chat in other MMOs). This will give us a purpose, competition and the social aspect.
Allow creation of missions by your own factions for other factions to complete, gaining respect from your faction (assign a respect or points value to each mission based on difficulty, etc.).
Clearly, the NPCs are divided among factions and warring between them for control. It only makes sense the player should be able to do the same.
I have a solution for all of this: FACTIONS.
Allow us to create our own in-game parties with statistics, grouping features and unique chats (as it faction-only chats like team chat in other MMOs). This will give us a purpose, competition and the social aspect.
Allow creation of missions by your own factions for other factions to complete, gaining respect from your faction (assign a respect or points value to each mission based on difficulty, etc.).
Clearly, the NPCs are divided among factions and warring between them for control. It only makes sense the player should be able to do the same.
You mean player created factions? That sounds great! But what would the gameplay effect be? Taking over a system / owning a station? I bet a lot of people would love that. Otherwise factions would just be another name for guilds / clan / corps. SC allows you to pick a name for the type of organisation which I like. Faction embodies the idea of owning stations or representing a population though. You could build or take over stations by doing specific missions just like eriani missions will help certain factions.
The idea of creating missions for others is great. The most basic stuff would be to find a player to escort your trading run etc. The missions would have to be transmitted to nearby systems / stations though because if you only put it up in the current station, it's highly unlikely anyone will ever stumble upon it in time. More complex missions would make the game a lot of fun.
It sounds great but this is just day dreaming. The current system does not allow for such things as player owned structures. First of all they would have to be destructible to have any sense, second of all what stops me from starting a private group with my faction, going to your system and blowing it out of the water without you having a chance to defend it?
Well, yes.. DB said himself that meeting other players in open play, for the most part, will be a rare experience.
I was thinking of something far simpler and rather cosmetic. Nothing PVP or so. For example: Once 10 players of a guild / wing get very high reputation with the current faction that holds a station, they get "takeover" missions just like those eridiani missions. Deliver cargo, do missions to destabilize authority vessels, kill officials, deliver propaganda... nothing "special". You don't destroy any stations you just have a generated storyline to take it over. After you take it over in the simplest case all you have is a name change in the system map. Maybe something like cheaper repair or slightly better profit when selling / buying upgrades etc. And you never get scanned or attacked by authority vessels whatever you do. But the simple case (generate missions, change faction name) would be rather easy to do with the current system. It would simply be a more or less cosmetic goal that groups of players can pursue.