Steve O B Have said:
Which then draws the question of trading. If you can get information across interstellar distances, then why can't you find out what the prices of your target systems are or what the trends are for commodity pricing.
Well if you look at our system today, it has many arcane laws to enure fairness of competition.
I think it is a reasonable position to say that in the Elite universe, the trading laws are such that is it illegal for system to broadcast their prices at a given time.
However, who cares about legal - we could try to incorporate a little bit of insider dealing there - you know, bloke in bar says grain particularly cheap this week in system X. Have to have police stings too though, so this isn't a guaranteed cash cow!
Steve O B Have said:
I don't think that ELITE4 should be a massive online multiplayer, but it could possibly have a similar interaction as spore where various user creations can become persistent in other users 'universes' but not requiring the user to user interaction. Personally I think that the single player interaction should be of primary concern when it comes to E4 and leave a subsequent iteration to take care of the MMORPG.
No I'm not a MMO fan either. However I did have one thought about multiplayer.
Essentially I see a lan/internet link up. I can best describe it by example. Player A + B want to meet up and do a bit of flying together. They arrange a place to meet (let's say Mars or something). Prior to the meet, they both land in their own games at Mars or somewhere nearby.
One of them opens their game for the other to join. Now they're in the same place in the same universe and they can do whatever they want while there. Trade, fight, tackle missions etc. Provide a basic comms mechanism in the game and you're good. Let them trade with one another (transfer creds, jettison cargo etc).
Basically, you can log into someone else's universe with your saved state, play there for a while and then head back to your own universe with whatever money, ship etc you managed to get. All we're really talking about is transferring the saved game state across the lan/internet.
What if I get killed in someone else's universe? No problem, I still have my prior save(s) for my single player game.
One problem with this is in game time - they are unlikely to be the same. Personally, I'd just ignore that in terms of the game. Also, I wouldn't allow players to transfer open missions over. Although it would be cool, I think it would be tricky to ensure synchronisation of the events - so just dump any active missions when you return to your own game.
One final uber-cool thing - what if each persons universe had something unique like a particular ship colour scheme, or some type of special award unique to that game. The only way to get those thins would be to visit someone elses universe, get it, and come back to your own. Bit like Animal Crossing!
Steve O B Have said:
I'm also not too keen on turning up to say Lave or Diso and discovering that some nitwit has blown away the space stations.
Well within reason this is not a problem. Most FE systems had multiple stations anyway plus the planetary ports, so losing one in a system with several = no problem.
But I can't see such a thing being dynamic in any way, since it could cause chaos...
Also if that were to happen, our Nav. Computers would have to update to show the change...
Steve O B Have said:
I think that there is a fine line with having a game too complex and too difficult to pick up. It would be nice if you can get a similar feeling of fulfilment out of playing the game for 30 mins to an hour as you might get from an all day playing session. The place where EVE falls down is that it doesn't have the immediacy that Elite always had
True. However, Elite already exists and if we want something more than Elite, it's going to have more options, and more possibilities. Ultimately we want to be able to play jsut like we did in Elite, but have a more fleshed out environment so other things can be done too.
FE, FFE offered this up to a point, but the some people found the combat a little unfulfilling....Personally, I didn't mind it, in fact I got quite good at it...
Toad.