First boring 24 Hours

I'm definitely getting the impression we have people coming to Elite from a modern gaming perspective expecting quick gratification and rapid progression. All these comments about "starter" ships and systems are just fundamentally missing the point. A Sidewinder is a ship many players happen to start with but it is not a "starter" ship. Your aim may be to get out of it as quickly as you can but you don't have to feel it's an urgent goal. For the roles it's designed for it's a VERY capable ship. There are also no "starter" systems where things will be easy for you. This game is a long haul experience. Thinking of it as "grinding" will guarantee you lose interest quickly.

This may not be the game for you.
 
Im having a hugely enjoyable time finding out how to make my new system work for me. So many possibilities and i dont know which ones to try first. Out of my rusty old borrowed sidey now and got my hauler and upgraded to 16t. Bored i think means lack of relevant skillset and the only way to deal with that is to learn... Or flounce...
 
For those of U who think this grind is hard DONT PLAY WORLD OF TANKS. To grind one line from tier 1 to tier 10 will take U at least one month playing 5 hours a day. There r around 25 tier 10 tanks so it would take YEARS to grind them all. I sold my Eagle and then grinded and bought Hauler and then traded it on a Cobra a with 150K that i then spent on upgrades so i have 25k left. i did that in around 12 hours, not to bad a grind. The hardest part was flying the long distance to the Eagle. I was inderdicted around 15-20 times and lost one in hauler and almost died to an Eagle but i escaped so i have not died yet!!!!!! i did destroy my SW twice for the insurance money but i did not get caught.

That was more work, but it was a fun/work challange. NOW its time to bounty hunt and have real FUN, after i raise an additional 75K to cover insurance, just in case.
 
If the prospect of sailing far and wide through a fabulously simulated cosmos and piloting various spaceships does not enthrall you from the outset, it's possible that you are more a gamer than a space-sim enthusiast (which is no crime) and you may never find Elite enjoyable. To each his own.

I see this has some truth.

I wonder if the adverts and PR make this ED look gamey when in fact it is more of simulation really.

I like it is a simulation first but PR should be honest and show the game for what it is.

Us old elite players know but people new to the game can be mislead by misleading adverts and misleading web pages.

The game is not really blaze your own trail, it is more steady as she goes. I like it that way, but it should be honest with advertising itself.
 
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If you know what you're doing then you can get from a sidey into a cobra quickly enough. If you're new to the game then there is the learning curve to deal with as well - there is a lot to learn and the early backers have had a few months of being drip-fed features so it's easy for them (inc me) to be glib.

My advice:
- The tutorials are important. You don't need to be able to complete the last one, but make sure you can travel, dock, balance your speed and turn rate, manoeuvre in combat using thrusters and balance your power distribution in moment-to-moment combat.
- Start out by completing courier missions for cash. Top this up with some bounty hunting by boiling 'wanted' ships - from being interdicted, and from nav markers.
- Don't fill your hold with something you don't know how to sell - even if it looks cheap. Anywhere will buy food, but more specialist items aren't demanded everywhere. Scout the local systems, take some time to work out a decent milk run.
- Giving you a bigger starting ship wouldn't make this easier, but it would take away the sense of accomplishment when you get to drive that Cobra for the first time - believe me, THAT is something to cherish. I backed the KS to a level where I can start in one, but during the betas I've done the sidey>cobra upgrade a few times and it's always such a good moment.

Well in Beta I can explore and get to a Cobra within a few days! But that is not my point. The game for the first few days in Gamma is boring! 100 credits, a zero value sidey and virtually no options to choose at start, to support the direcvtion you want to go? ( My Eagle is 144LY away) I think that newbies will start and move on pdq. :)
 
I get it. Many of those on the forum get it. The fact that we get it, and the OP does not, or has not as yet, got it, does not mean things are all shiny.

The fact is, that if you want lots of new blood pumping round this ED universe, FD needs to make a real effort to make it speak to those who pick up this game at release.

As things stand, it will haemorrhage new players. That should not be something we applaud.

Let's hope the 16th brings all the things that are promised to breathe life into it for a whole new generation.

Just to repeat though, I totally love it, because I got elite 84 etc. Get it?

Cheers

PS - hate the galaxy map as it currently stands. Train wreck.
 
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Antigonos

Banned
I get it. Many of those on the forum get it. The fact that we get it, and the OP does not, or has not as yet, got it, does not mean things are all shiny.

The fact is, that if you want lots of new blood pumping round this ED universe, FD needs to make a real effort to make it speak to those who pick up this game at release.

As things stand, it will haemorrhage new players. That should not be something we applaud.

Let's hope the 16th brings all the things that are promised to breathe life into it for a whole new generation.

Just to repeat though, I totally love it, because I got elite 84 etc. Get it?

Cheers

PS - hate the galaxy map as it currently stands. Train wreck.

no FD has NOT TO bow down to the modern progression all want now target group!
 
no FD has NOT TO bow down to the modern progression all want now target group!

Eh? What?

If I understand what you are trying to say, I'm not asking FD to "bow down". No design philosophy turn face needed here.

Just an injection of life, or is that too scary?

I think people need to calm down a little. The forums are seeing a lot of brand new faces. Even saw some serious shouting in another thread.

Cheers
 
I get it. Many of those on the forum get it. The fact that we get it, and the OP does not, or has not as yet, got it, does not mean things are all shiny.

The fact is, that if you want lots of new blood pumping round this ED universe, FD needs to make a real effort to make it speak to those who pick up this game at release.

As things stand, it will haemorrhage new players. That should not be something we applaud.

Let's hope the 16th brings all the things that are promised to breathe life into it for a whole new generation.

Just to repeat though, I totally love it, because I got elite 84 etc. Get it?

Cheers

PS - hate the galaxy map as it currently stands. Train wreck.

This guy gets it, the rest of you clearly do not.

You have the game you want, great. But it won't stick around long without more players which will not happen without better features and true multiplayer aspects, at the very least the ability to have some kind of affiliation like a faction, the ability to properly group up, the incentive to keep playing and SOME form of competition.

These are the basic rules for a GAME, not just a MULTIPLAYER game, but a GAME: group affiliation, a motivation and an end goal. This game has none of those.

I know, I know you're going to give me some old man lecture about how, "I need to use my imagination" - if I was still playing MS Flight Sim on a 486, I'd tend to agree (now you're confused because you're not sure how old I am - I remember installing things by command line and when Nvidia was actually 3DFX) - but we're playing a game claiming to be an MMO and it is not an MMO.

It's not even multiplayer.

The simple aspects that make a game intriguing, and keep it going are missing. You wanted a multimillion dollar space sim? Great. You got it. You just want to fly around at your leisure and have no reason to do anything other than your imagination. Great, you got it.

But what you fail to see is the VAST majority of players want to keep doing the grind because of STORY, MOTIVATION and GOALS. These are severely lacking in ED.
 
This guy gets it, the rest of you clearly do not.

You have the game you want, great. But it won't stick around long without more players which will not happen without better features and true multiplayer aspects, at the very least the ability to have some kind of affiliation like a faction, the ability to properly group up, the incentive to keep playing and SOME form of competition.

These are the basic rules for a GAME, not just a MULTIPLAYER game, but a GAME: group affiliation, a motivation and an end goal. This game has none of those.

I know, I know you're going to give me some old man lecture about how, "I need to use my imagination" - if I was still playing MS Flight Sim on a 486, I'd tend to agree (now you're confused because you're not sure how old I am - I remember installing things by command line and when Nvidia was actually 3DFX) - but we're playing a game claiming to be an MMO and it is not an MMO.

It's not even multiplayer.

The simple aspects that make a game intriguing, and keep it going are missing. You wanted a multimillion dollar space sim? Great. You got it. You just want to fly around at your leisure and have no reason to do anything other than your imagination. Great, you got it.

But what you fail to see is the VAST majority of players want to keep doing the grind because of STORY, MOTIVATION and GOALS. These are severely lacking in ED.

Well it would definately have sticked around a very long time for me regardless of new players if they would have actually given us an offline mode.

* grumble *

The game may turn out to be too niche and simulation like for the masses. But I am hoping not because I like it and want to play it subscription free for very many years.
 
I don't mean to offend you but you just need to change your mindset and the attitude you come at the game with. "Grind" also tells me you are approaching the game wrong.

I've been playing since alpha which is many months now and I see no grind, there is no rush to the best ship or the most money. I play many hours with few credits and a sidewinder or just a basic cobra and it's fun. I see no grind here at all.


You are from a different gaming generation

We want stuff now, not make up things with our minds doing nothing but staring at a screen and mission for peanuts credits when ships cost millions and millions

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This guy gets it, the rest of you clearly do not.

You have the game you want, great. But it won't stick around long without more players which will not happen without better features and true multiplayer aspects, at the very least the ability to have some kind of affiliation like a faction, the ability to properly group up, the incentive to keep playing and SOME form of competition.

These are the basic rules for a GAME, not just a MULTIPLAYER game, but a GAME: group affiliation, a motivation and an end goal. This game has none of those.

I know, I know you're going to give me some old man lecture about how, "I need to use my imagination" - if I was still playing MS Flight Sim on a 486, I'd tend to agree (now you're confused because you're not sure how old I am - I remember installing things by command line and when Nvidia was actually 3DFX) - but we're playing a game claiming to be an MMO and it is not an MMO.

It's not even multiplayer.

The simple aspects that make a game intriguing, and keep it going are missing. You wanted a multimillion dollar space sim? Great. You got it. You just want to fly around at your leisure and have no reason to do anything other than your imagination. Great, you got it.

But what you fail to see is the VAST majority of players want to keep doing the grind because of STORY, MOTIVATION and GOALS. These are severely lacking in ED.


Super rep to you! Totally agree! Too many scarebears oldtimer penpapers devworshippers here
 
You have the game you want, great. But it won't stick around long without more players which will not happen without better features and true multiplayer aspects, at the very least the ability to have some kind of affiliation like a faction, the ability to properly group up, the incentive to keep playing and SOME form of competition.

Why? Why not make a game that anyone can enjoy on their own too?

The problem is that EVERY GAME is fun in cooperative multiplayer with your friends, because cooperating with your friends is fun, the game is irrelephant.

I can't fly around the multi-million dollar non-multiplayer game though, because someone insisted that everything be online because I don't know.

(Yes, I said irrelephant for fun.)

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Pffft!
3Dfx!
Try Matrox Millennium.

;)
:)

They were actually concurrent. The ATI Rage too. Now Cirrus Logic... And didn't Nvidia just buy 3DFX?
 
Well guys, I'm trying to be positive but the first 24 hours are both a grind and boring? Really not what I had hoped. Can't help but think most new players will be lost to other games in the first few days of play?

Too many interdictions, no cheap alternative ship to the Sidewinder for haulage and markets totally uninspiring?? I am sure it gets better, but right now I am looking for excuses to go and do some real work. Perhaps its just me?
I worked up to an asp before the wipe started seeing the fun in the game then I too got depressed after the wipe. I knew I had very little time in the last beta so I did some dogfighting till Gamma. If you were to inherit an asp with no "grind" this game would not be exciting. I am amazed how they developed an infinite galaxy to explore and most of the systems in its actual place. I am sure the stories and longer missions are coming soon and will be available when they have a working game with very few bugs and a steady customer base. When they open up planetary they should look into the old riven games, with the technology available to them implementing puzzles and strategies just like riven would make this game untouchable. Imagine each planet procedurally generated with its own mysteries and wonders and they can just pour data and art in as they go. Could you amagine walking through a forrest exactly like the same quality as "Avatar". I see the potential of this game and realize the big commitment just to get this far, I am excited just to see what a public backed game is capable of. They are using the same kickstarter strategies in Europe to start real Mars colonies. We are staring at a paradigm where people with big imaginations are starting to come out of the wood work. The first commercial space flight made possible for Virgin Galactic a daring entrepreneur created a space ship that enters space and floats in the atmosphere like a feather during reentry making his technology the first viable ship to leave the planet and reenter. Just lately he lost a ship but is making space travel possible. The "Riven" games really excited my mother who is seventy she could not figure out most of the puzzles but enjoyed the graphics and wondering around on a mystery island. They could take another next step in gaming evolution and create real places on earth real cities real politics and news. The communities themselves could create arcades for the kids that connect to the games bringing in a connection back to reality. I actually see this step as an actual paradigm shift that will come into play due to the pull the MMo's and internet have on the future citizenry.
 
Lack of variety. If all the ships were in at launch as well as all the outfitting and a lot of the DDF stuff this would not be as boring. But they ran out of time. So wait until next year.
 
This guy gets it, the rest of you clearly do not.

You have the game you want, great. But it won't stick around long without more players which will not happen without better features and true multiplayer aspects, at the very least the ability to have some kind of affiliation like a faction, the ability to properly group up, the incentive to keep playing and SOME form of competition.

These are the basic rules for a GAME, not just a MULTIPLAYER game, but a GAME: group affiliation, a motivation and an end goal. This game has none of those.

I know, I know you're going to give me some old man lecture about how, "I need to use my imagination" - if I was still playing MS Flight Sim on a 486, I'd tend to agree (now you're confused because you're not sure how old I am - I remember installing things by command line and when Nvidia was actually 3DFX) - but we're playing a game claiming to be an MMO and it is not an MMO.

It's not even multiplayer.

The simple aspects that make a game intriguing, and keep it going are missing. You wanted a multimillion dollar space sim? Great. You got it. You just want to fly around at your leisure and have no reason to do anything other than your imagination. Great, you got it.

But what you fail to see is the VAST majority of players want to keep doing the grind because of STORY, MOTIVATION and GOALS. These are severely lacking in ED.

To say that the game is not multiplayer does not seem to fit the facts (go watch Kerrash and his mates take on a capital ship ~52min into the Premiere https://www.youtube.com/watch?v=0GxJbOMaXa0). I setup a group this morning for some local players, so that feature is in there too. The story and missions are all in the galnet feeds - these will get more interesting with the full game launch when Hengist Duval catches the flu. You have to seek out adventure - it doesn't come knocking at your door, but it is there.

This is going to freak you out a bit, but a couple of wipes ago I went from a well-specced anaconda back into the free sidewinder, and enjoyed it. The sidewinder is a nimble little firework of ship that's great to fly, especially after spending a few weeks in a big barge. The ships are all rock/paper/scissors without any being best at everything, so don't get upset if you can't have them all on day 1.

Please take some time with this game - there is a lot of it. Ask "does it do.." or "how do I..." before publishing a rant about missing features that not actually missing.
Also please do not make the assumption that everybody agrees with you. This game is not for everyone, but it will be a success because of that - it caters to a niche which has been starved for a very long time. We all hope you enjoy it, but if it is not for you then that does not mean it will fail.
 
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