Whenever I see the word 'grind' used when referring to Elite, it highlights to me that some people just don't get Elite. Enjoy the journey and experience folks.
What are you talking about? Make 10k and you can trade your free eagle for an hauler
If the prospect of sailing far and wide through a fabulously simulated cosmos and piloting various spaceships does not enthrall you from the outset, it's possible that you are more a gamer than a space-sim enthusiast (which is no crime) and you may never find Elite enjoyable. To each his own.
If you know what you're doing then you can get from a sidey into a cobra quickly enough. If you're new to the game then there is the learning curve to deal with as well - there is a lot to learn and the early backers have had a few months of being drip-fed features so it's easy for them (inc me) to be glib.
My advice:
- The tutorials are important. You don't need to be able to complete the last one, but make sure you can travel, dock, balance your speed and turn rate, manoeuvre in combat using thrusters and balance your power distribution in moment-to-moment combat.
- Start out by completing courier missions for cash. Top this up with some bounty hunting by boiling 'wanted' ships - from being interdicted, and from nav markers.
- Don't fill your hold with something you don't know how to sell - even if it looks cheap. Anywhere will buy food, but more specialist items aren't demanded everywhere. Scout the local systems, take some time to work out a decent milk run.
- Giving you a bigger starting ship wouldn't make this easier, but it would take away the sense of accomplishment when you get to drive that Cobra for the first time - believe me, THAT is something to cherish. I backed the KS to a level where I can start in one, but during the betas I've done the sidey>cobra upgrade a few times and it's always such a good moment.
Whenever I see the word 'grind' used when referring to Elite, it highlights to me that some people just don't get Elite. Enjoy the journey and experience folks.
I get it. Many of those on the forum get it. The fact that we get it, and the OP does not, or has not as yet, got it, does not mean things are all shiny.
The fact is, that if you want lots of new blood pumping round this ED universe, FD needs to make a real effort to make it speak to those who pick up this game at release.
As things stand, it will haemorrhage new players. That should not be something we applaud.
Let's hope the 16th brings all the things that are promised to breathe life into it for a whole new generation.
Just to repeat though, I totally love it, because I got elite 84 etc. Get it?
Cheers
PS - hate the galaxy map as it currently stands. Train wreck.
no FD has NOT TO bow down to the modern progression all want now target group!
I get it. Many of those on the forum get it. The fact that we get it, and the OP does not, or has not as yet, got it, does not mean things are all shiny.
The fact is, that if you want lots of new blood pumping round this ED universe, FD needs to make a real effort to make it speak to those who pick up this game at release.
As things stand, it will haemorrhage new players. That should not be something we applaud.
Let's hope the 16th brings all the things that are promised to breathe life into it for a whole new generation.
Just to repeat though, I totally love it, because I got elite 84 etc. Get it?
Cheers
PS - hate the galaxy map as it currently stands. Train wreck.
This guy gets it, the rest of you clearly do not.
You have the game you want, great. But it won't stick around long without more players which will not happen without better features and true multiplayer aspects, at the very least the ability to have some kind of affiliation like a faction, the ability to properly group up, the incentive to keep playing and SOME form of competition.
These are the basic rules for a GAME, not just a MULTIPLAYER game, but a GAME: group affiliation, a motivation and an end goal. This game has none of those.
I know, I know you're going to give me some old man lecture about how, "I need to use my imagination" - if I was still playing MS Flight Sim on a 486, I'd tend to agree (now you're confused because you're not sure how old I am - I remember installing things by command line and when Nvidia was actually 3DFX) - but we're playing a game claiming to be an MMO and it is not an MMO.
It's not even multiplayer.
The simple aspects that make a game intriguing, and keep it going are missing. You wanted a multimillion dollar space sim? Great. You got it. You just want to fly around at your leisure and have no reason to do anything other than your imagination. Great, you got it.
But what you fail to see is the VAST majority of players want to keep doing the grind because of STORY, MOTIVATION and GOALS. These are severely lacking in ED.
I don't mean to offend you but you just need to change your mindset and the attitude you come at the game with. "Grind" also tells me you are approaching the game wrong.
I've been playing since alpha which is many months now and I see no grind, there is no rush to the best ship or the most money. I play many hours with few credits and a sidewinder or just a basic cobra and it's fun. I see no grind here at all.
This guy gets it, the rest of you clearly do not.
You have the game you want, great. But it won't stick around long without more players which will not happen without better features and true multiplayer aspects, at the very least the ability to have some kind of affiliation like a faction, the ability to properly group up, the incentive to keep playing and SOME form of competition.
These are the basic rules for a GAME, not just a MULTIPLAYER game, but a GAME: group affiliation, a motivation and an end goal. This game has none of those.
I know, I know you're going to give me some old man lecture about how, "I need to use my imagination" - if I was still playing MS Flight Sim on a 486, I'd tend to agree (now you're confused because you're not sure how old I am - I remember installing things by command line and when Nvidia was actually 3DFX) - but we're playing a game claiming to be an MMO and it is not an MMO.
It's not even multiplayer.
The simple aspects that make a game intriguing, and keep it going are missing. You wanted a multimillion dollar space sim? Great. You got it. You just want to fly around at your leisure and have no reason to do anything other than your imagination. Great, you got it.
But what you fail to see is the VAST majority of players want to keep doing the grind because of STORY, MOTIVATION and GOALS. These are severely lacking in ED.
You have the game you want, great. But it won't stick around long without more players which will not happen without better features and true multiplayer aspects, at the very least the ability to have some kind of affiliation like a faction, the ability to properly group up, the incentive to keep playing and SOME form of competition.
Pffft!
3Dfx!
Try Matrox Millennium.
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I worked up to an asp before the wipe started seeing the fun in the game then I too got depressed after the wipe. I knew I had very little time in the last beta so I did some dogfighting till Gamma. If you were to inherit an asp with no "grind" this game would not be exciting. I am amazed how they developed an infinite galaxy to explore and most of the systems in its actual place. I am sure the stories and longer missions are coming soon and will be available when they have a working game with very few bugs and a steady customer base. When they open up planetary they should look into the old riven games, with the technology available to them implementing puzzles and strategies just like riven would make this game untouchable. Imagine each planet procedurally generated with its own mysteries and wonders and they can just pour data and art in as they go. Could you amagine walking through a forrest exactly like the same quality as "Avatar". I see the potential of this game and realize the big commitment just to get this far, I am excited just to see what a public backed game is capable of. They are using the same kickstarter strategies in Europe to start real Mars colonies. We are staring at a paradigm where people with big imaginations are starting to come out of the wood work. The first commercial space flight made possible for Virgin Galactic a daring entrepreneur created a space ship that enters space and floats in the atmosphere like a feather during reentry making his technology the first viable ship to leave the planet and reenter. Just lately he lost a ship but is making space travel possible. The "Riven" games really excited my mother who is seventy she could not figure out most of the puzzles but enjoyed the graphics and wondering around on a mystery island. They could take another next step in gaming evolution and create real places on earth real cities real politics and news. The communities themselves could create arcades for the kids that connect to the games bringing in a connection back to reality. I actually see this step as an actual paradigm shift that will come into play due to the pull the MMo's and internet have on the future citizenry.Well guys, I'm trying to be positive but the first 24 hours are both a grind and boring? Really not what I had hoped. Can't help but think most new players will be lost to other games in the first few days of play?
Too many interdictions, no cheap alternative ship to the Sidewinder for haulage and markets totally uninspiring?? I am sure it gets better, but right now I am looking for excuses to go and do some real work. Perhaps its just me?
This guy gets it, the rest of you clearly do not.
You have the game you want, great. But it won't stick around long without more players which will not happen without better features and true multiplayer aspects, at the very least the ability to have some kind of affiliation like a faction, the ability to properly group up, the incentive to keep playing and SOME form of competition.
These are the basic rules for a GAME, not just a MULTIPLAYER game, but a GAME: group affiliation, a motivation and an end goal. This game has none of those.
I know, I know you're going to give me some old man lecture about how, "I need to use my imagination" - if I was still playing MS Flight Sim on a 486, I'd tend to agree (now you're confused because you're not sure how old I am - I remember installing things by command line and when Nvidia was actually 3DFX) - but we're playing a game claiming to be an MMO and it is not an MMO.
It's not even multiplayer.
The simple aspects that make a game intriguing, and keep it going are missing. You wanted a multimillion dollar space sim? Great. You got it. You just want to fly around at your leisure and have no reason to do anything other than your imagination. Great, you got it.
But what you fail to see is the VAST majority of players want to keep doing the grind because of STORY, MOTIVATION and GOALS. These are severely lacking in ED.