BLAZE YOUR OWN TRAIL as long as you are opportunist



Reference: https://forums.frontier.co.uk/showthread.php?t=62733&p=1072272&viewfull=1#post1072272
Missions are variations of the same 3-4 things to do with names and items rotated. No impact on anything, no connection to the world. -

What impact would you like to see?? Being realistic, how much impact does 1 person make?

Trading is merely trucking from A to B.
Ermmm, what else would it be??

Smuggling is running towards the door really fast.
Thats not the only way to do it.

Mining is just shooting a rock and collecting smaller rocks.
Again, yes it is.

Pirating and Bounty Hunting are screwed or at least bugged. (See several threads on these topics in the Gamma Forum right now.)
I disagree. They arent the easy way to make money, but it can be done.

Exploration could really be screwed, because it might not be possible to add it later in the way it was envisioned. See https://forums.frontier.co.uk/showthread.php?t=62733&p=1066039&viewfull=1#post1066039 and https://forums.frontier.co.uk/showthread.php?t=63837&p=1074327&viewfull=1#post1074327
Exploration is just that, exploring. Its basically just flying round in a ship and finding things...


The way the features are implemented the game forces you to play a certain way: the opportunist.
You can choose to do what you wish, or not. Thats the basic concept.

You have to find your own goal,
Exactly.



I can see your fustrated that the game isnt what you want or expect it to be, and I dont think your alone in that.

Isn't it a good place to start??
 
An the first evening of gamma I started 150 ly away from earth and planned to go straight to earth... than I got distracted by a nice transport mission... jumped to the wrong system - unexplored XYZ 206 instead of XYZ 208- where I started exploring and wondering why I could not find my station - found 10 tonnes of ancient artifacts drifting in space - picked them up - wondered why ancient artifacts can be stolen:rolleyes:! - had to find a station with a black market and smuggle the artifacts in ...

Now I am farer away from earth than before, but having a great time!

Hah, love this.... Sounds lot like my time playing Skyrim.... always getting distracted and ending up doing completely different things than what you set out to do!
 
I can understand your frustration that perhaps the game might not have everything in it that was first envisioned, but I still think there is a lot to see and do that will hopefully improve in further patches as the game finds its equilibrium.

As to the desire to be the peaceful explorer, I'm not sure that the game isn't, intentionally or unintentionally, somewhat realistic in that respect.

Setting out to explore the dark reaches in a stock Sidewinder is probably not unlike setting off to explore the West Indies in a sloop. I don't think too many explorers set off without at least a moderately equipped ship and they did on occasion find those that were less than friendly on their journeys. Perhaps more appropriately, lowly surveyors may not have had a rich commission to live off of as they scape by in the exploring trade.

Similarly, I think that you could certainly outfit a ship fast enough to run away, with point defense weapons and heat sinks to ensure that you almost never had to fight. Or you could ensure that your Cobra or whatever had enough guns to make the errant pirate think twice about attacking you....19th century ships did sometimes paint false gun ports on their hulls for just that reason.

Not that it wouldn't be nice to have a bit more backstory to send you off to explore "Dark System X" or whatever. But, if you are willing to write your own story, I don't think it's entirely unrealistic when you find yourself low on cash after barely escaping a pirate attack and forced to scrape up some quick coin bounty hunting or trading to continue your journeys.
 
I told my friends if they want me, I'll be heading to the second star to the right and straight on 'til morning. I travelled 160Ly in 30 jumps in my last play session and docked maybe half a dozen times for repairs.
You know, exactly that is my plan :)
[video=youtube;nrizm2gnQBo]http://www.youtube.com/watch?v=nrizm2gnQBo[/video]


I just hope they can do more with exploration as laid out in the DDA. I don't think pointing your ship at a planet as exploration mechanic is going to cut it. At least not for very long. If they got close to the DDA I could play this game for months and maybe even years as an explorer.
https://forums.frontier.co.uk/showthread.php?t=62733&p=1066039&viewfull=1#post1066039
https://forums.frontier.co.uk/showthread.php?t=63837&p=1074327&viewfull=1#post1074327
 
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Totally agree

This is agreat post

I love the game, got the basics, being making credits

But yet is exactly as you say, you cant really choose anything


Missions are the same, nothing feels dynamic, you actions mean nothing


You are just a trucker with a laser

You cant outfit your spaceship the way you want also really,


There are so many limitations

My gameplay at the moment consist in trucking gold from a station, selling and buying goods to resell in the other station

Get interdicted, pew pew,

Rinse and repeat

Missions at the ports are alway the same and most i cant take because of rep or cargo limit or whatever


It feels so void of any meaning this game is big, bautiful but stupid
 
I keep wondering if I'm playing a different game than everyone else. I mean, two days ago I completed my last mission and ended up about 200 light years away from home, reduced to a beat up old Sidewinder, and only 500 credits to my name. I've been trying to make my way back ever since. As I've made my way towards civilized space I've been stymied by pirates, lost in unexplored space, taken what ever I can get to make enough credits to improve or replace my ship.

Along the way, I've upgraded to a Cobra, and have now found myself faced with the choice of going around a 15 light year wide void between me and home, or turning back towards Federation space and earning enough money for an upgraded FSD. I'm having a blast.
 
Excuse me?

My sidey does not even have a cargo hold fitted, I have a fuel scoop and D-Scanner. I have not looked at a job board since Saturday and I only fire my guns in self defence.

I've made 40k just by flying about scanning things and collected about 20k on bounties I've handed in when I'm forced out of supercruise (and I'm quite good at avoiding it). I'm no hunter and I'm no trader.

I told my friends if they want me, I'll be heading to the second star to the right and straight on 'til morning. I travelled 160Ly in 30 jumps in my last play session and docked maybe half a dozen times for repairs.


And what have you exactly achieved by doing this? Digital stargazing?

I'd rather go to the science museum planisphere. Please, the control system is so good is the only reason im stuck here...

This is a nice proof of concept demo but far from a game by TODAY standards
 
I keep wondering if I'm playing a different game than everyone else. I mean, two days ago I completed my last mission and ended up about 200 light years away from home, reduced to a beat up old Sidewinder, and only 500 credits to my name. I've been trying to make my way back ever since. As I've made my way towards civilized space I've been stymied by pirates, lost in unexplored space, taken what ever I can get to make enough credits to improve or replace my ship.

Along the way, I've upgraded to a Cobra, and have now found myself faced with the choice of going around a 15 light year wide void between me and home, or turning back towards Federation space and earning enough money for an upgraded FSD. I'm having a blast.

So what you're saying is that you are playing as an opportunist while trying to reach a destination of your own choice :)
Nothing wrong with that! I'm not saying you can't have fun in ED, I'm saying that you pretty much have to play a certain way - the opportunist way.

Let's say you keep your goal of reaching a certain destination, BUT you decide to be a pacifist explorer not interested in trade? Or a miner who smuggles to support refugees of war? You can't really do these things in depth and support yourself on your way. Instead, you'd cripple yourself. The game would turn into grinding and you might not even reach your destination.

PS: Some people wouldn't mind if there never was anything more than carry cargo from A to B, then carry cargo from B to C. So they might not consider any of that 'grinding'. I however would consider it grinding and would lose interest in the game.
 
And what have you exactly achieved by doing this? Digital stargazing?

And what do you expect to achieve in a fake universe, with fake credits and fake ships, with fake bad guys and fake factions ?

This is a game, it is about being entertained for the time you are playing it. Nothing in this game has any effect on real life in anyway.
My point, as you seemed to want to ignore it, was that "trucking" is not forced on us and if you don't want to do it, then simply don't do it.
I'm blazing my own trail (as advertised) and so far all the counter arguments are either specious or just plain made up.

And if you want to go to the science museum, go for gold - I'm sure my lack of a cargo hold won't stop you having fun while I go about exploring the universe in a game, NOT having to be a trader as people suggest.
But don't moan at me when you get back and I've scanned so many systems there is nothing left for you :p lol
 
remember than on release date the main story arc starts as mentioned at the premier, so hopefully this will add to the initial game start and long term story quests.
 
So what you're saying is that you are playing as an opportunist while trying to reach a destination of your own choice :) Nothing wrong with that! I'm not saying you can't have fun in ED, I'm saying that you pretty much have to play a certain way - the opportunist way.
I don't quite get your point. Unless Frontier retrofit the game so that the main story arc ends up being the galactic equivalent of a corridor shooter, won't you ultimately be best served by playing in whatever way suits your own particular personality? I wonder if what you are describing as an 'opportunist approach' is not just the natural response to playing in a world with this much choice and freedom of movement. Curiosity and reacting to circumstance will always be the strongest guiding factors.
 
This game/SIM is not for everyone. Is you're the kind of gamer that needs to be handheld, and have executing given to them, then perhaps ED isn't your kind of game. You do need to think in ED, you need to use your imagination, think outside the box. This is the greatest game I've played in 30 years. It's challenging, it lets me expand my views on things, to look beyond what I can see, imagine what's out there, then go and find out how close I came.

Nothing's predetermined, what people do makes changes, something so small that your can't immediate see them, but ripples through time alter politics, markets, reputations and perceptions.

If you don't want to use what's onto off your shoulders, there's always Pac man and asteroids.

Personally, I like cerebral games, far better than one's that just hand things out like candy on Halloween.

As for being an opportunist, that's life, without being an opportunist, you do nothing in life, just sit and wait for others to give and do for your.
 
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This game/SIM is not for everyone. Is you're the kind of gamer that needs to be handheld, and have executing given to them, then perhaps ED isn't your kind of game. You do need to think in ED, you need to use your imagination, think outside the box. This is the greatest game I've played in 30 years. It's challenging, it lets me expand my views on things, to look beyond what I can see, imagine what's out there, then go and find out how close I came.

Nothing's predetermined, what people do makes changes, something so small that your can't immediate see them, but ripples through time alter politics, markets, reputations and perceptions.

If you don't want to use what's onto off your shoulders, there's always Pac man and asteroids.

Personally, I like cerebral games, far better than one's that just hand things out like candy on Halloween.

As for being an opportunist, that's life, without being an opportunist, you do nothing in life, just sit and wait for others to give and do for your.


Get real oldtimer

We are in 2000s, is not about being handheld is about minimum features that are now standard gaming grammar

Get an OS update
 

Ozric

Volunteer Moderator
And what have you exactly achieved by doing this? Digital stargazing?

I'd rather go to the science museum planisphere. Please, the control system is so good is the only reason im stuck here...

This is a nice proof of concept demo but far from a game by TODAY standards

He told you what he achieved from it and apart from the Cr, he has gained some ranking towards his Elite status, sold some valuable information to systems that will help inform and evolve our understanding of the universe and lead to future evolution and colonisation of outlying systems.

Seems like a very worthwhile day's work to me. What have you done other than moan?
 
He told you what he achieved from it and apart from the Cr, he has gained some ranking towards his Elite status, sold some valuable information to systems that will help inform and evolve our understanding of the universe and lead to future evolution and colonisation of outlying systems.

Seems like a very worthwhile day's work to me. What have you done other than moan?


Nothing because I cant login to the servers

Oh, working too, you know..
 
I don't quite get your point. Unless Frontier retrofit the game so that the main story arc ends up being the galactic equivalent of a corridor shooter, won't you ultimately be best served by playing in whatever way suits your own particular personality? I wonder if what you are describing as an 'opportunist approach' is not just the natural response to playing in a world with this much choice and freedom of movement. Curiosity and reacting to circumstance will always be the strongest guiding factors.

I doubt that you have read the DDA on exploration, mining, smuggling or trading. It's not that you can't make the choice to do one or the other, it's that there is no depth to anything like in the DDA. It's as simple and barebones as you can get. Also, there is no relation to the universe, no impact or consequence of your actions. Right now, the game throws a simple and very limited set of repeating randomized tasks at you and if you do whatever comes up without scrutiny or in-game conscience, you might not notice that there is no depth to the elements and no connection between them. If you do look closer however and read the DDAs you realize that something is amiss.
If they don't push out big updates at least once a month building towards the DDAs, I doubt this game will have the impact and player base it needs to continue.
 
Pille,

You make being an "Opportunist" sound like something dirty and sinful. Being an opportunist is a way of life, breaking away from the herd of sheep and "Blazing your own trail". If you choose to not be an opportunist, you can certainly do that, be a good soldier and take orders, or you can go out and make your way in the Galaxy, get yourself into the Galnet headlines, make a name for yourself. That's what being an opportunist is.

Remember, Opportunity knocks but once.
 
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So what you're saying is that you are playing as an opportunist while trying to reach a destination of your own choice :)
Nothing wrong with that! I'm not saying you can't have fun in ED, I'm saying that you pretty much have to play a certain way - the opportunist way.

Let's say you keep your goal of reaching a certain destination, BUT you decide to be a pacifist explorer not interested in trade? Or a miner who smuggles to support refugees of war? You can't really do these things in depth and support yourself on your way. Instead, you'd cripple yourself. The game would turn into grinding and you might not even reach your destination.

PS: Some people wouldn't mind if there never was anything more than carry cargo from A to B, then carry cargo from B to C. So they might not consider any of that 'grinding'. I however would consider it grinding and would lose interest in the game.

I wouldn't go that far. Most of my money has been made so far via trading, with the occasional transport mission for factions opposed to the Federation if they're in the direction I'm heading. Pretty much what I'll be doing once I get back to civilized space. I haven't done any bounty hunting, and I'm seriously consideringbdropping my guns and other equipment to get across the gap if I can't go around it.

Being an opportunist implies I'll do anything to get ahead. I won't work for the federation, I won't take assassination or piracy missions, and I won't take combat bonds. This has been perfectly viable for me, and a lot of fun.
 
I wouldn't go that far. Most of my money has been made so far via trading, with the occasional transport mission for factions opposed to the Federation if they're in the direction I'm heading. Pretty much what I'll be doing once I get back to civilized space. I haven't done any bounty hunting, and I'm seriously consideringbdropping my guns and other equipment to get across the gap if I can't go around it.

Being an opportunist implies I'll do anything to get ahead. I won't work for the federation, I won't take assassination or piracy missions, and I won't take combat bonds. This has been perfectly viable for me, and a lot of fun.

I was born in a federation system, watched everyone I knew worked to death for them. Now that I have my own ship, I'm going to make a small stake off of them, then get a better ship, upgrade it, and leave the federation behind. I might see what the Alliance has to offer, if that's the same nonsense, then my plan will be clear, live for myself, by my own wits and skills, explore the Galaxy, and make my mark. Maybe, If I'm good enough, they'll write about me in the history books, like they did Cmdr Jameson.

Point to a star.
 
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