Its to empty and marketed wrong

I do believe pushing it as an MMO has given some people the wrong ideas. The misconceptions are numerous as Triffids, after a meteor-rainy day.

If you advertise something as an mmo, if you drop solo offline because it is an mmo then you should probably deliver an mmo if you don't want 300 meta critic reviews giving a zero score because it is not an mmo. But next to the marketing geniuses working for Frontier what do I know.
 
Ok so first let me start off saying Elite has solid gameplay in form of ship to ship combat for most part. However, Elite is being marketed as an MMO, when it should be touted as space sandbox with multiplayer functionality.

....and where do I find that multiplayer functionality? You mean the "online" part? Or the 6 person chat that's virtually useless and easily supplemented by an external solution?

Not only can you not really interact via chat comms w/players, you can't interact with NPCs, either.

This is an online single-player game; there's nothing multiplayer about it at all.
 
Elite is not about 24/7 PvP.

Its a game in which we share a huge universe with each other.

Its a single player game filled with NPCs like the others in the series but this one has the ability to meet other real people. Its never going to be wall to wall humans and it doesnt need to be wall to wall humans.

The last 3 didnt have humans at all and were still great games, now all of a sudden without them its useless?

When I wanted to play the original with friends I had to walk down the street to there house, now the only enjoyment people get in a game is if they know the ship they blew up was hollow blip and not solid blip. I guess its easier to imagine the tears with a hollow blip.

Its a massive universe, filled with as many players who buy the game, playing together, online, or for short - MMO.
 
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there is no reward for long haul trading. i found a station selling all metals including gold a palladium at min price next to a system with a station buying them at max price. There should be some relationship between profit and risk, the best runs should drag you across the galaxy.
 
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Distance is not a factor, and it shouldnt be. Its all just Supply and demand. Your 1t of gold is worth exactly the same as someone elses no matter how far away he brought it from.

What I do is go where I'm going, spot something for a good price on the way, buy it, and then keep going where I'm going and then sell it if I see a good price.
 
There have not been any injected events yet. Once that happens you will see many players gravitating towards those events looking for action.

I can see the point you are trying to make but there have been a bazillion "everything is empty and nothing is going on" threads but the game has not even launched yet and we have yet to see what FDEV have up their sleeve. If you haven't seen something along the lines of "OMG, go to this system a war has just kicked off!" or similar a week or two after launch then that is the time for these posts.

Most of those 400 billion stars are for explorers who have no interest seeing other players. I expect injected events and the like to lead the rest of us adrenaline junkies around by the nose ;)

A war where you would only see a maximum of 32 ships.

I like this game but overstating certain things helps nobody.
 
Yet another moan...sigh..
Elite is huge, in fact it's MASSIVE. over 100,000 player are playing it, which I guess makes it MULTIPLAYER. add the fact that you need to connect to their server in order to actually play...guess what ???

It's not WoW, its not ES online, or any other more social, local online games.. Again it's massive. You can't expect to meet all the other players down the local tavern to swap stories...yet.

Please tell me how ED, isn't 100% MMO.

I have been in this since very early Beta and have enjoyed reading the many articles posted, although as a lurker. But lately, everything is so doom and gloom, that quite frankly, its pushing me away from these pages as they are so negative.

This game is brilliant, in my eyes. Maybe you need to be of a certain age to fully accept that realisation. Yes it's not finished, there will be much more to come, for which I am very excited for.

This game is entertaining for me, it doesn't hold my hand and I am grateful for that. But I hold the key for making my enjoyment complete, my imagination. I don't ask myself what is the point in doing this or that. I choose to involve myself/character in any decision or direction I want. I don't need explainations of the reasons. Try a real piece of roleplaying. You may just see it in a different light.

You guys are missing the point of the criticism: it isn't that "the game is bad because it's not an MMO" it's that it is NOT an MMO.

Everything you listed explains EXACTLY why it's NOT multiplayer: you play ALONE but ONLINE WITHOUT other players because you're NOT connected to them by anything other than the fact that you're on the same server.

That is NOT a multiplayer game. By that point ANY game that connects to the internet for any reason and has multiple people playing at the same time is multiplayer... but it's not.

Those of you fanboys who keep defending the game every time this subject comes up aren't seeing the forest for the trees. This isn't an attack on the game as a whole, but only its definition as an MMO. You guys clearly have NOT played an actual multiplayer game.


Let me give an example you'll understand:

A Social Environment is:

a) One where there are bunch of people doing their own, individual tasks and not interacting with others who happen to be in the same room

or

b) One where that bunch of people is completing their tasks as a result of their interactions with the other people in the room


A multiplayer game is, by it's very nature and definition a SOCIAL game.

The answer is obvious, and if you don't get that, you literally do not understand the fundamental qualities that make a game MULTIPLAYER. This isn't an opinion, it's a fact, by definition.
 
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Another whine thread... *sigh*
If you're bored you should probably play something else. Trust me, FD wont suffer. There's plenty of dedicated players who love where the game is heading, but maybe you're right. Maybe the game is marketed wrong, because after all, it attracted you guys! Which in my opinion is regrettable to say the least.

Half the whiners are whining because they want an offline mode and don't want it to be an MMO, the other half wants more MMO. As I said, FD wont suffer because a few rotten eggs leave, in fact the forums would be a lot cleaner for it. So don't let the door hit you on your way out, thanks.

Ditto this.
 
You guys are missing the point of the criticism: it isn't that "the game is bad because it's not an MMO" it's that it is NOT an MMO.

Everything you listed explains EXACTLY why it's NOT multiplayer: you play ALONE but ONLINE WITHOUT other players because you're NOT connected to them by anything other than the fact that you're on the same server.

That is NOT a multiplayer game. By that point ANY game that connects to the internet for any reason and has multiple people playing at the same time is multiplayer... but it's not.

Those of you fanboys who keep defending the game every time this subject comes up aren't seeing the forest for the trees. This isn't an attack on the game as a whole, but only its definition as an MMO. You guys clearly have NOT played an actual multiplayer game.


Let me give an example you'll understand:

A Social Environment is:

a) One where there are bunch of people doing their own, individual tasks and not interacting with others who happen to be in the same room

or

b) One where that bunch of people is completing their tasks as a result of their interactions with the other people in the room


A multiplayer game is, by it's very nature and definition a SOCIAL game.

The answer is obvious, and if you don't get that, you literally do not understand the fundamental qualities that make a game MULTIPLAYER. This isn't an opinion, it's a fact, by definition.

A multiplayer game is by defintion a game with multiple players in it. I think you're looking for a "multiplayer social game". You can be with more people in Elite at the same time, than can readily fit in a living room, unless you got a mansion or something. So it is not exactly isolation incarnate. But can you manage to attract them, that is the question. ;)
 
This thread is just another example why "some" people shouldn't play Alpha/Beta testing, they expect a fully finished game.
Ive played many alpha/betas, and why i wasn't to harsh on it early on b/c it was that, however in just a matter of weeks game will be fully released, whats the excuse then? People keep saying the game isn't finished it will get better, game not being finished means probably shouldn't be released. I don't mean the expanded features such as ship to ship planetary landings etc as they would add to the game but wouldn't change the "space" part of the game in any real way. Well maybe the boarding of ships but seeing as its a huge galaxy so there aren't supposed to be people flying around galaxy why bother...

I'm not whining just to whine I'm pointing out flaws that I believe are major short coming and suggesting possible ways to fix aka constructive criticism as I want the game to do well. I enjoy the game from time to time, just it gets boring quick as the galaxy is so lifeless and the fact there is no core to the factions meaning centralized space of where there reign emits from also seems silly and I could agree fringe space shouldn't be busy but as you head in more towards the center of the factions controlled space it should noticeably get busier and busier in terms of players or ai ships bustling about the systems. Again I want and hope this game does well I really enjoy space games and would like to see a successful return of them, but that is only going to happen if they are fun, and the fun is limited in the current games state per my opinion and observation of playing it.
 
Yet another moan...sigh..
Elite is huge, in fact it's MASSIVE. over 100,000 player are playing it, which I guess makes it MULTIPLAYER. add the fact that you need to connect to their server in order to actually play...guess what ???

It's not WoW, its not ES online, or any other more social, local online games.. Again it's massive. You can't expect to meet all the other players down the local tavern to swap stories...yet.

Please tell me how ED, isn't 100% MMO.

I have been in this since very early Beta and have enjoyed reading the many articles posted, although as a lurker. But lately, everything is so doom and gloom, that quite frankly, its pushing me away from these pages as they are so negative.

This game is brilliant, in my eyes. Maybe you need to be of a certain age to fully accept that realisation. Yes it's not finished, there will be much more to come, for which I am very excited for.

This game is entertaining for me, it doesn't hold my hand and I am grateful for that. But I hold the key for making my enjoyment complete, my imagination. I don't ask myself what is the point in doing this or that. I choose to involve myself/character in any decision or direction I want. I don't need explainations of the reasons. Try a real piece of roleplaying. You may just see it in a different light.

Agreed.

These forums are starting to become more acidic and poisoness - I'm not sure I will visit here after launch if this is how we expect to be treated.
 
Even with 400 billion star stystems, it's still tiny in the grand scheme of space.

Space is really freakin big.

- - - - - Additional Content Posted / Auto Merge - - - - -

I agree that there should be populated parts of space, kinda like city traffic. But there should be a frontier far out there, where the borders are being expanded and there is little interaction or help if you get in trouble. Then there's a middle-ground and a war-zone where the 3 factions fight it out.

It'd be amazing if it was all player-driven, which I assume it will be.
 
It was fine (well at least better) when everyone spawned in the same system.

Now everyone spawns randomly and its rare that you see another person.

This feature will get the game bad reviews. Mark my words.
 
It's Massive

It's Multiplayer

and it's Online

It ain't WOW, or GW2, it don't hold you by the hand or give you a trail of breadcrumbs to follow or have big arrows pointing out the way. You gonna have to think for yourself and figure it out. It doesn't have raids or group quests, hell it doesn't even have quests. Just odd jobs posted on the bulletin boards. Will probably have events similar to those from beta 1 where a faction attacked and took over a system(traitors turning on the glorious federation).

Some think this kinda play sucks, some love it.

Now which demographic do you think this game is aimed at.

But of course none of us really have a f--ken clue of what the final game is going to be like. I like what they're doing and where they're heading. As long as they don't pander to the popular gaming community and continue to develop something that is individual and unique, which IMO they are definitely doing, then FD will be fine, and all the pop gamers will drift away to the latest pop phenomenon and ED will settle into it's niche and give those who stay with it many happy years of gaming.
 
to the OP
.
on paper it has the ingredients of a MMO but I don't ever recall Frontier pushing this game as a MMO, when asked is it a MMO to David he is pushed to say yes because all the ingredients for a MMO are there.
all the original kickstarter backers who wanted the game to be made had no illusion of Elite being a world of warcraft or eve online with it dungeon raids and guilds.
Elite is simply a very big sandbox, even the term sandbox doesn't describe the game. Elite is Elite its basically the same game that was created 30 years ago and in that time no one has ever managed to duplicate the type of game that Elite is,
.
look at Elite dangerous as a original type of game that is its own genre.
by trying to put ED into a game category you will see that it wont fit properly into that genre, treat Elite dangerous as a genre of its own and then you may understand what Elite dangerous is.
 
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I'm not whining just to whine I'm pointing out flaws that I believe are major short coming and suggesting possible ways to fix aka constructive criticism as I want the game to do well. I enjoy the game from time to time, just it gets boring quick as the galaxy is so lifeless and the fact there is no core to the factions meaning centralized space of where there reign emits from also seems silly and I could agree fringe space shouldn't be busy but as you head in more towards the center of the factions controlled space it should noticeably get busier and busier in terms of players or ai ships bustling about the systems. Again I want and hope this game does well I really enjoy space games and would like to see a successful return of them, but that is only going to happen if they are fun, and the fun is limited in the current games state per my opinion and observation of playing it.

I see your point but next time if your goal is not to whine then try a little bit proper thread title cause you know "Its to empty and marketed wrong" wont help at all except it's catchy...... Perhaps "not an MMO the way i think" would have been for more appropriate and more welcomed.
 
You guys are missing the point of the criticism: it isn't that "the game is bad because it's not an MMO" it's that it is NOT an MMO.

Everything you listed explains EXACTLY why it's NOT multiplayer: you play ALONE but ONLINE WITHOUT other players because you're NOT connected to them by anything other than the fact that you're on the same server.

That is NOT a multiplayer game. By that point ANY game that connects to the internet for any reason and has multiple people playing at the same time is multiplayer... but it's not.

Those of you fanboys who keep defending the game every time this subject comes up aren't seeing the forest for the trees. This isn't an attack on the game as a whole, but only its definition as an MMO. You guys clearly have NOT played an actual multiplayer game.


Let me give an example you'll understand:

A Social Environment is:

a) One where there are bunch of people doing their own, individual tasks and not interacting with others who happen to be in the same room

or

b) One where that bunch of people is completing their tasks as a result of their interactions with the other people in the room


A multiplayer game is, by it's very nature and definition a SOCIAL game.

The answer is obvious, and if you don't get that, you literally do not understand the fundamental qualities that make a game MULTIPLAYER. This isn't an opinion, it's a fact, by definition.

Of course it is multipplayer! I would even say it IS an mmo but maybe not in the usual sense so I could see that being debated..... But not multiplayer? Come on!.

Fifa has 1 other player in and that is mp. I have seen way more people in elite. If i choose i can interact with said people. The grouping needs some work tho.

Calling people fanboys who disagree with you and trying to ram your opinions down people's throats as fact reflects poorly on you IMO.

After 30 years of multiplayer gaming I am quite capable of knowing if a game is mp or not!
 
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This and many others. I see a whole lot of 5s and 6s in this game's near future.
Problem with most reviewer is the scoring system:
i love = 8-9
i hate= 2-3
meh! = 5-6

Usually dont take them seriously as i enjoyed a lot of games that had bad score and found pretty meh the lastest blockbuster with their lot of 8s and 9s......

Another problem with the emptyness is that common people says that they love to see a lot of other players but they wait for the others to begin communication. Previous beta 3 had a lot of players per instances (got one with 21 players in) but nobody wanted to comm with me. Is it the game fault? or the lack of commitment of some players?
 
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on paper it has the ingredients of a MMO but I don't ever recall Frontier pushing this game as a MMO,

From the front page of the official website: "Elite: Dangerous offers endless choice in one massively multiplayer online experience. "
 
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