I'll take a stab at this.
Thanks. Pretty much what I was expecting, to be honest, as those are the deficiencies as I see them.
My biggest asks for this scenario are:
- General distress call.
- Easy way to find and target friends, both on the galaxy map (so we know where they are) and in supercruise. Wakes are all well and good, but unless you know which wake represents your friend, you're stuck.
Friend setting. When a friend is interdicted, you get a message
An interesting suggestion. It makes sense to have some sort of auto-call as accessing text comms in the heat of the battle isn't really feasible.
They hyperjump right next to you, if within range of their jump engine. You are the nav beacon. Can be there in 10 seconds?
I heartily disagree with this, but I understand why you would suggest it. Interdiction fights generally last for so little time that calling a friend wouldn't be particularly helpful if they don't happen to be nearby. I actually think that's fair enough, but a general distress call (change the wake into a signal source) would certainly open up a variety of gameplay.
You're on your own, or general distress call. Requires more comms stuff - maybe can only call to friends?
Call to friends would make sense. I like the general distress call more, as you might not get the help you were hoping for...
Yes, within limits. What about local cluster chat? I know that breaks some rules of Elite, but there you go. You either dive into MMO to make it more fun or have it alone and sterile.
I actually like the current chat options. Being able to text chat between systems and voice within a system feels right. The main issue I have is that it doesn't help if you're using VR gear and can't touch type. I think canned chat would be helpful here.
Some kind of nav system - you can plot a course through known systems as waypoints.
Agreed. Conspicuously absent.
make your way from system to system following your waypoints
The DDA is interesting here. The fast travel proposals talk about your drive automatically charging for the next jump if you have a sequence. This would increase the pain threshold a bit.
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1. Yes we want to move around in formation with a jump initiated by the group leader or all docked in a larger ship.
2. If friends are not travelling with each other then the ability to drop a SOS Nav Beacon so that other team members can home in on the action.
3. If friends are not close then its tough you resort to running or fighting on your own.
4. Yes you should be able to voice chat with group members no matter where they are in system (we currently are able to do this in game atm btw)
5. If a friend responds to my distress call and is say 2 jumps away maybe 12million light years then it should take 2-3 mins for them to jump to my signal.
6. The main barrier to multyplayer is that we simply cant fly from system to system together, we all jump independently which means we lose each other.
simply trying to find each other outside a space station is difficult enough but in actual space there is no hope.
7. Group members could maybe always appear in Navigation & be a jump option depending on distance.
Thanks, even a quick brainstorm shows that you have some constructive ideas on how the game can be improved. I agree with all you're saying, the biggest issues really being that we don't have navigation waypoints to quickly traverse multiple jumps, no way to select friends as a destination, and the inability to effectively travel together (though I consider the latter to be less of an issue).