You can already "fly down" to the "surface" by slowboating in the current builds. The textures even generate more and more detail as you get closer. I've done it many times already.
All that needs to be done is to apply that texture to a displacement map instead of the normal map and have some dynamic subdivision going on. This is trivial in the grand scheme of things...plenty of examples of tech demos with this on Youtube.
As FD/David has said...making seamless planetary landings with a heightmap and some nice atmospheric effects is not the issue. There are plenty of examples of where this has been done (SpaceEngine, Infinity, Outterra, Rodina and many many other smaller projects/tech demos).
Making these enviroments interesting and alive with meaningful gameplay IS the issue and THAT will require a lot of work. That's why they'll focus on it later.
It will
not be "instanced".
Heightmap = easy
PG clouds with weather, varied vegetation, wildlife, cities/settlements/outposts etc etc = hard
- - - - - Additional Content Posted / Auto Merge - - - - -
There is none...