ED DK2 Settings.

There is a lot of information to trawl through on here! Can some of you VR pro's post the best settings for the DK2 and Elite? I feel like after the latest patch I'm finding the text a little harder to read and the black smearing is worse and am keen to improve things as much as I can.

If we can get some good clear instructions in one place I think it would be a useful resource.


The best advice I've seen so far is this:

http://www.reddit.com/r/EliteDangerous/comments/2c4m6l/dk2_trouble_shooting/

The Rift refresh rate stuff here is particularly important for me as my monitor only supported 60hz.

http://www.reddit.com/r/oculus/comments/2cnas5/supersampling_the_dk2_2560x1440_in_elite_dangerous/

As mentioned below:

Turning up Gamma (to lessen black smearing).
Turning off blur.
Turning on anti aliasing.

All seemed to help.

There are a list of settings for the 980 here

https://forums.frontier.co.uk/showthread.php?t=69663
 
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Sounds great, im lost aswell and this might be helpful. Issue might be that vr support is changing with every ED update (not sure to what degree)
 
Thought I was going crazy at first, but I'm finding the text harder to read as well since these last few patches. I'm running everything on high, shadows low, AA off, Blur off, AO off. The game is running great, 75 fps pretty much all the time, except in asteroid belts with metal asteroids it tends to chug a bit. It's just the freaking text. It's not really blurry or anything.. just.. more pixelated than it was before or something. I'm playing on an i5 3570K @ 4,2Ghz and a gtx 970. Things I've tried:

- redoing my IPD. I've also checked the graphics options xml file and everything is fine there.
- downsampling from 2560x1440 in DSR mode and Custom Resolution mode. No change in legibility.

I'm kinda at a loss. I mean, it's not a huge change in text readability, just enough to notice that it's somehow a bit worse than before.
 
did you change ship? Maybe try the tutorial missions to see if it's different in the sidewainder. I also turned off GUI effects (diasable gui effects = on) which made the panels a bit easier to use I think
 
I'm running a i5 2500k @4.7Ghz and a 280x (have 2, but xfire does not work for me, and the 280x is basically a 7970), I have settings all high, except Oculus Quality at half, Blur and AA are off with Shadows on Low. Also still running CCC 14.4 on Windows 7.

I find with AO off I get some graphical glitches around the pilot body, as well as additional smear. Other than that, the image quality and brightness appear to be the same as previous versions. Playing 1.02 last night, I seemed to oddly have better FPS in the station, but when out in SC with a lot of other players (NPC or Real) I do get a lot more stuttering. My CPU is only showing about 50% load across all 4 cores, and my GPU NEVER maxes out, its always around 80% max, so not sure what is happening here, but my judder appears to be more linked to the CPU imo, although most a lot of the time, I do get 75fps.

Currently flying the Eagle ship, as imo its the best one to be in for VR, also the screens and GUI appear to be closer, so easier to read. I have only tested the Cobra, Viper, Sidey, Hauler (nice interior) for now, as I prefer the small, more maneuverable ships. I have seen others comment about the FPS performance being affected by which ship you are in. Sidewinder appears to be the best from what I have seen, but too many variables at play to say for sure.
 
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So I got a Catalyst driver update today for AMD, to 14.9. Apparently it's been out for a while so I'm not sure why my system didn't auto update it. With current Gamma things seem to be a lot better than they were before. The only issue I have now is probably physiological. My right eye seems to not quite focus in game. I might get my eyes tested. Haven't done that since I was at primary school (quite a long time ago)!
 
I still run 14.4 heard some bad reports on the new ones. I really do find if I'm tired the text etc is not that clear as the best technique for reading it is to scan over it and your brain figures it out (marvellous), but tired my brain don't work good!
 
Currently flying the Eagle ship, as imo its the best one to be in for VR, also the screens and GUI appear to be closer, so easier to read. I have only tested the Cobra, Viper, Sidey, Hauler (nice interior) for now, as I prefer the small, more maneuverable ships.

Save up your credits for a Type6, imagine flying in a cathedral, it's awesome. It's the best I have tried so far in VR.

I am hoping the asp will be a similar effect so I can fight in it as well as haul.

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I still run 14.4 heard some bad reports on the new ones. I really do find if I'm tired the text etc is not that clear as the best technique for reading it is to scan over it and your brain figures it out (marvellous), but tired my brain don't work good!

This is true, it's like reading for impressionists.
 
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Thought I was going crazy at first, but I'm finding the text harder to read as well since these last few patches. I'm running everything on high, shadows low, AA off, Blur off, AO off. The game is running great, 75 fps pretty much all the time, except in asteroid belts with metal asteroids it tends to chug a bit. It's just the freaking text. It's not really blurry or anything.. just.. more pixelated than it was before or something. I'm playing on an i5 3570K @ 4,2Ghz and a gtx 970. Things I've tried:

- redoing my IPD. I've also checked the graphics options xml file and everything is fine there.
- downsampling from 2560x1440 in DSR mode and Custom Resolution mode. No change in legibility.

I'm kinda at a loss. I mean, it's not a huge change in text readability, just enough to notice that it's somehow a bit worse than before.


It may be nice to have an option to change the text colour, I know in the default oculus demo "sitting @ desk" the text is easy to read, from memory white on dark blue background, I think the orange on orange has a bit to do with it
 
Running an AMD FX-8350 with a 7970 on Windows 8.1, CCC 14.9 . Playing the game in direct mode, no judder except very very minor in stations. I have everything set to high except no shadows or blur. Using SMAA.

I am really really impressed with everything except the text can be difficult. Ususaly not that bad but I for the life of me can't tell between a "6" and an "8" in most situations.

For those having trouble with judder and aberrations, I strongly suggest going to 8.1. The guys I've seen having trouble with the DK2 in iRacing as well all seem to have one thing in common, Windows 7. Direct mode seems to work better in direct for that game as well except for those not on 8.1. I have no reason to state why, but it just does. Might have something to do with the way it handles directX more efficiently.
 
I've tried asseto corssa and that game graphically doesnt have the issues ED does so I'm hoping FD smooth all those nasty jaggies out.
 
I am hoping the asp will be a similar effect so I can fight in it as well as haul.

The Asp is awesome in VR - only caught a short glimpse of it on video in beta 2, but it offers the best experience for me in VR so far. Can't wait to see the Imperial Clipper though, but I'll wait uintil there are no wipes anymore to get one.



It may be nice to have an option to change the text colour, I know in the default oculus demo "sitting @ desk" the text is easy to read, from memory white on dark blue background, I think the orange on orange has a bit to do with it

Yeah - I have no issues reading the text, but we really need hue, brightness and contrast sliders.
 
Save up your credits for a Type6, imagine flying in a cathedral, it's awesome. It's the best I have tried so far in VR.

I am hoping the asp will be a similar effect so I can fight in it as well as haul.

I'll be looking at testing one of the big ships some point soon, just to see what its like.

As for reading, since I have the Oculus Quality about midway, it does make it harder to read, but moving your head around allows more pixels to be used to display the text, so appears to be easier to read.

If we were able to change the GUI to green, it would help alot with the text, as the DK2 uses a 1080p pentile display, but not every "pixel" has 1 RGB LED each, so Red and Blue are shared between pixels, but they do have a full amount of Green LEDs, so using those would allow the screen to use more "pixels" to display the text. It would be like upping the text resolution, but without any negative performance effect.
 
For those having trouble with judder and aberrations, I strongly suggest going to 8.1. The guys I've seen having trouble with the DK2 in iRacing as well all seem to have one thing in common, Windows 7. Direct mode seems to work better in direct for that game as well except for those not on 8.1. I have no reason to state why, but it just does. Might have something to do with the way it handles directX more efficiently.

It's a good suggestion but I have Win 8.1, 4770k and nvidia 780GTX here and I'm getting judder in stations, horrible framerate when mining and micro-pauses in SC so I don't think 8.1 is a fix-all. If it cost nothing to upgrade then I'd reccomend it :)

In gamma 1.0 Elite autodetected High settings but Mid settings worked great in the rift with no other tinkering required. Disabling hyperthreading in my BIOS seems to have helped a small bit but I am not sure. Perhaps there is something to the rumour that all the telemetry logging causes perfromance problems?


EDIT: Turns out my main SSD started failing around the time that gamma 1.02 appeared. I saw lots of disk errors in Windows event Viewer so I replaced the drive and now I'm back to Gamma 1.0 performance which is great
 
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Same here, I got windows 8.1, MSI Z87-G45 GAMING, Intel Core i5-4670K, SSD disk, Kingston 8GB KIT DDR3 1600MHz CL9 HyperX X2, GIGABYTE R929OC-4GD which should be sufficient. I get high settings from autodetect, but then it really struggles to keep 75fps. It helps to turn off the vsync (in catalyst I have option to have vsync off defaultly unless application specifies otherwise), then go to lowest settings (fps goes to 75) and then flick back to high settings (fps stays on 75). Which is kinda weird. Then I jump into sc, colours are different (gamma i guess) and it goes back to 37.5. When i jump out of hyperspace, it goes back to 75 in most occassions. Sometimes even SC gets 75, dont know whats the reason why. If I understand it correctly, switch to 37.5 fps happen when system determines it can't maintain constant 75fps and goes to half the number. But I strongly feel it shouldn't be a problem to maintain 75fps on my setup. What do you think? Is there a weak part that could cause this? CPU? Drivers? Settings? Or the game is just not optimized yet for my kind of setup? Or bugs? Planets were mentioned really dragging fps down, but strange thing is when Im out of SC and close to planet, it seems allright.
 
FWIW I just had a really good session with the DK2, tweaking settings. My system is reasonable, but not outrageous - an i5 and an AMD R9 270 (fairly moderate GPU by current standards)

I found running it as a secondary display allowed me to choose 75Hz as the refresh, whereas direct didnt.

Turning OFF vsync helps smear out any juddering. I set everything else to high

I found that turning ON FXAA anti-aliasing massively improved the visuals of distant objects, especially stations. I didn't notice a performance hit on my card with this on.

I turned shadows to medium but this seems to be buggy wit the Rift, as the light source seems to follow your head ! Turned back to high !

I also set up my IPD - I don't know if it was this, or resetting the Rift centering, but I found text much more readable and found I was sat 'closer' in the cockpit then before.

The 3D separation control seems to do nothing for me. I do find that everything feels a tad too small. For instance, the pilot body looks about ¾ scale. I was hoping to be able to change this sensation of size, but can't see how. I can only imagine how huge the stations would look then !

Best of all, I turn ON bloom and cranked the gamma right up to the right. Sacrilege I know, but it really improves the visuals for me - I hardly see any black smearing. I set it at about the level where smearing around the canopy frame just vanished, which was about 9/10 of the way up the slider. This combination of settings really makes the light on stations look realistic - it's bright and the reflections really blow out. Looks great IMO

I kept the Occulus quality slider almost at the top - again, about 9/10 of the way.

These settings let me play a very smooth game on the rift with readable text and fantastic visuals, on a relatively modest GPU. Incidentally, I noticed that the GPU is not getting above about 75% usage, but these are the maximum settings I can get without seeing juddering. I feel there's definoe some optimisation gains to be had in the DK2 drivers or something.

Hope these settings are useful for someone
 
I found running it as a secondary display allowed me to choose 75Hz as the refresh, whereas direct didnt.

I also set up my IPD - I don't know if it was this, or resetting the Rift centering, but I found text much more readable and found I was sat 'closer' in the cockpit then before.


In direct mode you don't need to set up refresh rate, it is running on 75Hz.
How did you set up your IPD? I found out that moving the 3d separtion slider changes the IPD value in Elite's config file, but no idea if this is being used, I typed in my IPD size there manually and do not touch the slider :)

On single GTX 970 I'm getting judder in space stations with direct mode, so for the time being I run on extend mode, setting on roughly medium with AA off. Text as always hard to read but I've learned to live with it :)
 
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