Please stop mission timers when solo players log out

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Please stop mission timers when solo players log out, so the game doesn't end up controlling our lives in annoying ways:

If your girlfriend calls, must you really explain to her, that you'll suffer significant losses of standings, money, fines, bounties, unless you play for another half hour / hour, whatever time it takes to complete multiple missions you took on for efficiency?

There are any number of real life surprises more important than a game. Sometimes, you might start a bunch of missions, only to find you're getting sleepy faster than you expected. All this would be no problem at all in offline play - you'd save your game and shut it off when you had enough. Then come back whenever you actually feel like it.

This is likely the reason why I have never seen a any online game where consequence producing quests were on a timer. Sure there maybe some race against the clock quests, but if RL forces you to break off in the middle, it carries no consequence, other that you start the quest again next time you have time to play.

.

Obviously, most of the drawbacks of having to play online can't be remedied:

- No actual game, just temporary permission to log into someone else's server as long as it pleases them to run it.
- No save game.
- getting logged out after a period of inactivity.
- Various server connection problems occur already in Gamma, leading to disconnects or inability to play at times.
- Server connectivity adds lag and delays to certain things you do in game.
- After the fact changes by the game developer that you don't like.

Many things that can't be helped, but this one thing could improve life with your game a lot for offline players who are now forced into online play.
 
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1st world problems.. :)

I find a good response for the girlfriend is to explain that she knows where you are and what you are doing. Rather than boozing at a bar and being seduced by hot temptresses. :D
 
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Problem is there is no "solo mode" in game terms. It is just a matter of how you play the same online game. So making special rules for each type is not likely to be very practical.
 
Many things that can't be helped, but this one thing could improve life with your game a lot for offline players who are now forced into online play.

Yeah. I'm still wondering how they are going to deliver the DRM-free copy I was promised...
 
Please stop mission timers when solo players log out, so the game doesn't end up controlling our lives in annoying ways:

If your girlfriend calls, must you really explain to her, that you'll suffer significant losses of standings, money, fines, bounties, unless you play for another half hour / hour, whatever time it takes to complete multiple missions you took on for efficiency?

There are any number of real life surprises more important than a game. Sometimes, you might start a bunch of missions, only to find you're getting sleepy faster than you expected. All this would be no problem at all in offline play - you'd save your game and shut it off when you had enough. Then come back whenever you actually feel like it.

This is likely the reason why I have never seen a any online game where consequence producing quests were on a timer. Sure there maybe some race against the clock quests, but if RL forces you to break off in the middle, it carries no consequence, other that you start the quest again next time you have time to play.

.

Obviously, most of the drawbacks of having to play online can't be remedied:

- No actual game, just temporary permission to log into someone else's server as long as it pleases them to run it.
- No save game.
- getting logged out after a period of inactivity.
- Various server connection problems occur already in Gamma, leading to disconnects or inability to play at times.
- Server connectivity adds lag and delays to certain things you do in game.
- After the fact changes by the game developer that you don't like.

Many things that can't be helped, but this one thing could improve life with your game a lot for offline players who are now forced into online play.

First off, the devs are going to ignore this because you've been unnecessarily rude and provocative...

Secondly, it's been said before, don't take on a mission if you don't have the time to complete it...

Thirdly? You're a man... wear the trousers! ;) :p

PS : stopping the clock may be a workaround but it would depend on whether the mission is affected by other factors beyond your logging in and out... :)
 
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Dump the offline argument. That is played out.

You have a good point about mission timers though. You can easily end up with 10+ BB missions which will take you anywhere from 45 minutes to an hour to do because of having to fetch items and deliver stuff to multiple stations. I don't want to just have to dump missions and cargo (if I don't feel like hunting down a black market and sneaking my way into a station) any time I am interrupted by real life and can't stay in the game for 1-2 hours solid as I had originally planned.

There should be timed missions which pay better due to their timed nature and regular missions with no timer. If a mission allows you more than 1 hour it probably shouldn't have a timer anyway. Or make it a 24 hour timer so life can interrupt you but you will likely be able to get back to the game and finish before it runs out (if missions need to be refreshed on the server and someone holding onto a mission for more than 1 day would screw something up in the living galaxy).
 
I'd certainly greatly appreciate this. I know the standard advice is "just don't accept missions you're not sure you'll have time to complete" but that's impractical when you're in the situation where every play time could be interrupted at any moment by family stuff (young kids...).

With the negative consequences for mission failure in place, it's unlikely players in this situation will be able to make much use of missions, which is a shame.
 
Why have you made another thread discussing this same topic?!

Just use one of the other threads to discuss this matter and what is with this title? Really you addressing DBOBE himself as though he has shafted you?...

Sorry but to me the thread title is idiotic and offensive :(
 
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"There are any number of real life surprises more important than a game. "

You're quite correct...... yet here you are arguing that this same game's timers be stopped so you don't lose out in the game, the same game so less important than those real life surprises.

Contradictory methinks
 
If I'm not sure about how much time I have left I tend to take missions with 8+ hours so I can safely have dinner, get the kids to bed etc and still have time to complete them.
 
"There are any number of real life surprises more important than a game. "

You're quite correct...... yet here you are arguing that this same game's timers be stopped so you don't lose out in the game, the same game so less important than those real life surprises.

Contradictory methinks

Not really. But when the game puts you in a lesser position for responding to real life by actively punishing you, then it IS a problem. It leads to people saying "eff this" and having such issues already prior to launch isn't really good for the longevity of the game. And if the servers go down because the game can't catch on to the masses, your own personal 'hardcore universe' will be affected as well.
 
If I'm not sure about how much time I have left I tend to take missions with 8+ hours so I can safely have dinner, get the kids to bed etc and still have time to complete them.

Doesn't help when those "kids in bed" wake up and demand attention randomly throughout the evening! It's not a case of "how much time I have left", as that's completely unpredictable. I might have 2 hours, I might have 5 minutes, with no way of telling, ever, even if it's way past the theoretical time of no further interruptions. With timers in place I can never take a mission safe in the knowledge I can get it done as I will always have a good chance of interruptions causing failure.

Please, stop timers when not logged in. Who does it harm? (assuming it's technically possible - and that's for FD to decide, not forum bystanders)
 
First off, the devs are going to ignore this because you've been unnecessarily rude and provocative...

Secondly, it's been said before, don't take on a mission if you don't have the time to complete it...

Thirdly? You're a man... wear the trousers! ;) :p

PS : stopping the clock may be a workaround but it would depend on whether the mission is affected by other factors beyond your logging in and out... :)

So bringing up an issue that needs to be pointed out is 'unnecesarily rude and provocative'?

Boy, I wonder how you handle if people get actual rude and provocative...
 
As has been said before (on the other threads to do with this topic as well), you could only stop the timer if the mission was not effected by anything else or was part of an event, if you took a mission as part of an event and then logged of only to log back in after the event the mission would be lost anyway.
Also as has been said it is just a game not really that important in the grand scheme of things, so yes if I get interrupted in the middle of a mission/fire fight I just step away from the computer go and deal with whatever and if I have time I come back after and yes maybe I have died/lost a mission...no biggie, but then I do have a life......:)
 
And here the thread rolls out the red carpet of excuses...

Just.... lol.

Shok.

P.S don't take a mission you may not be able to complete. It also saves when you exit the game, so don't bother telling the gf, just turn it off. :)
 
Not really. But when the game puts you in a lesser position for responding to real life by actively punishing you, then it IS a problem. It leads to people saying "eff this" and having such issues already prior to launch isn't really good for the longevity of the game. And if the servers go down because the game can't catch on to the masses, your own personal 'hardcore universe' will be affected as well.
How does the game put you in a lesser position??? It fines you or you lose some rep?? Big deal, actually it's just one deal in a game where you will succeed hundreds if not thousands if such deals

Buddy, the negativity is strong in you and methinks no response on this thread to the contrary will snap you out of your stupor

Happy Christmas
 
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Whilst I agree this is just a game, and shouldn't be taken too seriously...

It surely woudln't be that hard for the devs to include un-timed missions, for those with kids/partners/pets/thargons etc requiring attention?
 
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