It would be better if the DDF mechanics were implemented.Disclaimer: I did not read the linked thread (want to avoid spoilers). However in general I agree with the statement that "Getting From A To B ≠ Exploring". It is my understanding that someone set off from populated systems and reached the center of the galaxy. Well, they've only reached a system. Galaxy center is not 1 system, it's thousands of systems.
To actually explore the center of the galaxy would take years with the current mechanic. So no, I do not agree that exploring is too easy. Getting from point A to B may be easy if you have a ship with fuel scoop and all you do is system hopping, but that's not what the game is all about![]()
While I get your desire for teamwork from the perspective of the great expedition, the last thing we need is for exploration into the far reaches to DEMAND, or require, it. The last thing we need killed off here is the solo explorer. Sure, make things easier maybe if you explore as a group, supporting each other with refuelling etc, but DON'T demand that teamwork is a neccessity for exploration thanks. The OP has shown that solo exploration can be very satisfying and rewarding and while I doubt I will venture so far in my exploration efforts, I for one don't want to feel it's not viable without the support of a team behind me.
It's what long-range exploration should be. It should require planning, organisation and teamwork to do successfully, while closer exploration (within say 3000LYs, still a vast, vast area) should be doable with less planning and risk. As the frontier expands due to closer exploration, the more distant regions would become available for the less intensive kind of exploration.
The problem is that even with ED's 400 billions star systems, unless more depth and challenge is brought to the exploration game very soon after launch, the exploration game will be dead within a year as everything worth discovering will have been discovered.
It would be better if the DDF mechanics were implemented.
Are there any plans to do that?
If not then what was the point of the DDF?
Disclaimer: I did not read the linked thread (want to avoid spoilers). However in general I agree with the statement that "Getting From A To B ≠ Exploring". It is my understanding that someone set off from populated systems and reached the center of the galaxy. Well, they've only reached a system. Galaxy center is not 1 system, it's thousands of systems.
To actually explore the center of the galaxy would take years with the current mechanic. So no, I do not agree that exploring is too easy. Getting from point A to B may be easy if you have a ship with fuel scoop and all you do is system hopping, but that's not what the game is all about![]()
You've hit a big nail on the head there!To me Exploring is just another type of space trucking like Trade. The whole Unlocking Mystery thing takes more crafted content that is obviously not there yet.
In continuation to my previous reply (above) - There surely needs to be a reward for exploration. If over every horizon there's simply another set of hills much like the ones we've just crossed, will it be rewarding?Exploration is all about the horizon. About the truly undiscovered, untamed challenges. It doesn't matter if it is the challenge of getting to a place of significance, such as Mt. Everest, the North Pole or the Galactic Core, or overcoming challenges of intercontinental sailing, space flight or FTL travel. The challenge is there.
You are missing the point.
Tell me, do you think Earth is explored?
Well, it is not. Not by a long shot. There are still a lot of places no one has even looked at with satellites, never mind actually been to.
And we all know that, as far as we are concerned, everything is explored. Sure, you could try and seek out those undiscovered places, but would you be hailed as Cook, Amundsen or Armstrong were? Of course not - because it is just details, it's not the *horizon*.
Exploration is all about the horizon. About the truly undiscovered, untamed challenges. It doesn't matter if it is the challenge of getting to a place of significance, such as Mt. Everest, the North Pole or the Galactic Core, or overcoming challenges of intercontinental sailing, space flight or FTL travel. The challenge is there.
In ED, it is not every star in the galaxy that matters, just like on Earth few care about every single square kilometer to be discovered by someone. What matters is the challenge and the visible goals that represent them that we all can look up to.
The Core. The Circumnavigation. The Poles. The Nebulae. Those are the places and deeds which call to our imagination. Those are the places which we feel drawn to. Not ten billion stars in between. Humans do not think that way.
And for that to feel epic, to impart a sense of achievement and the need to persevere in spite of terrible odds, those places need to be hard to reach. Not just by taking a lot of time to get there. The challenge should be complex and require actual skills and forethought, cooperation even.
That will keep exploration alive for a long, long time. Anything else, and the exploration will be the first to die.
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That will keep exploration alive for a long, long time. Anything else, and the exploration will be the first to die.
You are missing the point.
Tell me, do you think Earth is explored?
Well, it is not. Not by a long shot. There are still a lot of places no one has even looked at with satellites, never mind actually been to.
And we all know that, as far as we are concerned, everything is explored. Sure, you could try and seek out those undiscovered places, but would you be hailed as Cook, Amundsen or Armstrong were? Of course not - because it is just details, it's not the *horizon*.
Exploration is all about the horizon. About the truly undiscovered, untamed challenges. It doesn't matter if it is the challenge of getting to a place of significance, such as Mt. Everest, the North Pole or the Galactic Core, or overcoming challenges of intercontinental sailing, space flight or FTL travel. The challenge is there.
In ED, it is not every star in the galaxy that matters, just like on Earth few care about every single square kilometer to be discovered by someone. What matters is the challenge and the visible goals that represent them that we all can look up to.
The Core. The Circumnavigation. The Poles. The Nebulae. Those are the places and deeds which call to our imagination. Those are the places which we feel drawn to. Not ten billion stars in between. Humans do not think that way.
And for that to feel epic, to impart a sense of achievement and the need to persevere in spite of terrible odds, those places need to be hard to reach. Not just by taking a lot of time to get there. The challenge should be complex and require actual skills and forethought, cooperation even.
That will keep exploration alive for a long, long time. Anything else, and the exploration will be the first to die.
OK, imagine the following new article appearing on Galnet. ('Scuse my creative writing skills.)
"And in other news, Faulcon DeLacey announced today that their next generation FSD will be shipped within the 1st quarter of this year. Early tests indicate that jump ranges will increase increase by 3ly while fuel consumption and maintenance costs will be be reduced by 1.8% and 0.3% respectively. Archibold DeLacey, CEO of DeLacey Enterprises, has recently stated that 'Faulcon DeLacey is committed to producing the type of cutting edge technologies necessary for making humanity's expansion throughout the galaxy possible'. This will come as welcome news following the recent revelation that the Federation's Deep Space Relay has detected 'highly ordered but as of yet unidentified signals' emanating from within the Scorpion Nebula."
Frontier get to control the rate of exploration/ expansion within the game while also having time to create some fascinating surprises. Imagine the race to the source of the signal! Maybe there is a big financial reward for the first person to get there. Or maybe the first human arrival could inadvertently determine the next chapter of the story - e.g. if aliens are waiting perhaps we now at war / best space buds because of this one CMR's actions. It would be a great way of merging in-game lore with real life decisions.
This is the type of thing that is possible if Frontier do it right. The problem is that I'm not so sure that they are doing it right WRT exploration.
DDF was never meant to be release day feature list. From what I understood by reading various developers' posts, Frontier will keep working on the game after the release, gradually adding DDF features as applicable (and changing them if need be).
Note I don't have any insider knowledge, the above is based on what I read on the forums.
I don't think Earth is explored. It's partially explored, but not fully explored.
I understand your point of view, but that's that - your personal definition of exploration. For many people (myself included) exploration is about something more that just that. And to many people all the stars in between WILL matter, so with all due respect, you cannot speak for all the humans and say "humans do not think this way", as some do
Don't get me wrong, I fully appreciate the romantic aspect of The Horizon, The Mystery Of The Unknown and all that kind of stuff. It makes me tick too and I love the idea that the horizon is out there, still to be reached. But simply reaching the horizon DOES NOT mean exploration to me. It means reaching places where no one has been before. And reaching places in Elite is easy indeed, I agree.
Exploration is not.
I don't think Earth is explored. It's partially explored, but not fully explored.
I understand your point of view, but that's that - your personal definition of exploration. For many people (myself included) exploration is about something more that just that. And to many people all the stars in between WILL matter, so with all due respect, you cannot speak for all the humans and say "humans do not think this way", as some do
Don't get me wrong, I fully appreciate the romantic aspect of The Horizon, The Mystery Of The Unknown and all that kind of stuff. It makes me tick too and I love the idea that the horizon is out there, still to be reached. But simply reaching the horizon DOES NOT mean exploration to me. It means reaching places where no one has been before. And reaching places in Elite is easy indeed, I agree.
Exploration is not.
(As a side note: the fact that someone has already reached it, does not mean I cannot do it myself. I won't be the first, but I don't care - I still want to do it! The mystery is still there, my own horizon is still out there, waiting for me to reach it.)
I guess the point is that exploration is many things. It might be exploring the extreme valleys of Antarctica or the glens of Scotland or just a walk around the local woods, but each of these kinds of explorations require different levels of planning and vastly different equipment. And the stakes are radically different between them too.
ED's weakness when it comes to exploring is that if you've got a pair of wellies and enough spare time, you're all set to be the next Amundsen or Edmund Hillary.
well, I have seen the youtube and I no longer wonder what is there which is a little bit of a bummer.The mystery is still there, my own horizon is still out there, waiting for me to reach it.)
It is going to be very difficult to fix this post releaseit is easy and i add it is too fast and neither interstellar nor stellar exploration incorporate inspiring mechanics.
when i just think about the advanced scanner, i mean what kind of lazy mechanic is that. it seems like the easiest thing you could implement.
For example are passenger missions even in game yet? There is another DDA that looks really fascinating - intricate, involved, and I was planing to specialize in passenger service for awhile. How much of that will get scrapped?