So many game balance problems - getting worried about Release in 2 weeks

The shame of it is, that this game is actually not too far off from being releasable. There are mechanics that need tweaking and yes they are having an impact not he pleasure of the game but we can all see the fundamentals are inplace.

for me it is Trading/economy Supply/demand issues -broken; Missions - need more inteligence -broken; bounty hunting - fined for defending yourself or shooting wanted - broken; mining- exploited.; Interdiction needs tuning - make it less often but harder to avoid IMO;

ships and flying and everything else working- the thing is the hard graft mechanics are in place. it just needs tuning, which may well be happening behind the scenes! Fingers crossed!
 
So many game balance problems - getting worried about Release in 2 weeks

Don't worry. Be happy. Here, have some Soma.

Everything will be just fine... well, perhaps not on first day. Servers are highly expected to explode on release day (most companies releasing online games fail hard on release day - EA, Ubisoft, etc) but after that, everything will be fine.
 
While your guide is sound in principle it is simply not the case. Bounties are gained even when following your rules. There seem to be many cases where I have gotten a bounty on my head when attacking a wanted ship and I had a completely clean record. Last night I wiped my progress for this very reason having 40,000cr on my head. I wiped, went straight to the nav beacon, attacked a wanted dropship just to prove this very point. Low and behold I had a bounty of 1,400cr on my head after escaping with 8% hull left. (and no I did not shoot police ships during the attack!)

This aspect is one of the many parts of the game that seem to have horrible glitches making both bounty hunting and piracy unplayable at the moment. Trying to discuss this problem on the forum has only resulted in being told 'maybe this game is not for you' or someone assuming you only bought the game yesterday and trying to explain how the game is played. There are big issues in this area of play and they need fixing.

I can verify this. Has happened to me many times, including in the latest update.

"Wait for release before complaining" or "everything will be fixed post release" are among the most laughable responses possible at this point.

This game is still unfinished and in testing (and practically will be so for considerable amount of time after its so called "launch"). How on earth will the devs know what to fix if people do not complain? We are supposed to criticize, thats the whole point of these over-priced testing phases.

And for the past few months we have been "assuming" that all the features from the design archives will be at 1.0 such as meaningful NPCs, wingmen and crew, meaningful missions, offline mode (LOL), a livelier galaxy with more variety, a sanely balanced economy that does not require 1000 hours of grinding to make progress, all the 25 odd ships and so on. Now two weeks ahead of release there is no sign of half of those things. with no ETAs or guarantees. So please excuse us if we are a little concerned about the game's future after seeing where blind faith has led us up until now.

This is supposed to be an indie game. Why one earth are they rushing to release this unfinished game as 1.0 (and then expect not to be criticized)? Their primary competitors Far Citizen and Far Man's Sky are still a hundred years away from completion. Frontier should call the next build delta or pi or something, then take a few more months to release the game as it was supposed to be at 1.0.

All that being said, as people have also pointed out that the foundations are solid. The flight and combat is still groundbreaking and above all past, present and future competitors. So I still love this game. Otherwise their is no point in complaining. If you really love this game, help push it to its full greatness instead of the pointless pandering.

I agree with this 100%. Frontier need the criticism to make the best possible product they can, we all want them to build on the already fantastic start they've made, our criticism is aimed at actually helping them do that. The fanboys however want to have everybody on here silenced, especially those of us who make balanced criticisms, i.e. we love the game but x is a major issue. If the fanboys had their way Frontier wouldn't be getting any feedback, they'd only hear the sychophantic droning of the countless 'yes-men' that populate these forums. The Consequence would be a far inferior product orders of magnitude more likely to receive bad reviews and ultimately fail. In short it is readily clear that the fanboys are:

1) Enemies of the game's development cycle.

2) Oblivious to the laws of logic.

and consequently,

3) Really, really, really irritating.
 
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I still can't believe that after so many threads, people still don't realize how critical a "release" is.

Sure, development isn't over, and the game can improve, but the initial reception will make or break the game, as a game rarely ever had a chance for a "rerelease". And thing is, the failure of this release might put further development at risk. People won't buy the game with the promise that it'll get better later on, that's what we were promised during the Kickstarter, and those that would think it to be a good idea already backed it for the most part. While there are now more things to showcase along with this promise, most of the remaining audience nonetheless expects a finished game.

This release is seriously worrying, and I myself wouldn't buy the current gamma if it was sold as a finished game.
 
I still can't believe that after so many threads, people still don't realize how critical a "release" is.

Sure, development isn't over, and the game can improve, but the initial reception will make or break the game, as a game rarely ever had a chance for a "rerelease". And thing is, the failure of this release might put further development at risk. People won't buy the game with the promise that it'll get better later on, that's what we were promised during the Kickstarter, and those that would think it to be a good idea already backed it for the most part. While there are now more things to showcase along with this promise, most of the remaining audience nonetheless expects a finished game.

This release is seriously worrying, and I myself wouldn't buy the current gamma if it was sold as a finished game.

I'm sorry but i do not agree that "initial reception will make or break the game".

If that were the case then why have many games that have reviewed badly gone on to be massive successes. Eve for example was utterly trashed by reviewers on release.

ofc a good review would be nice but its really not that important at all.

Even a few years ago "reviews" had started to be discounted by many gamers, now with the overall unscrupulous practices in gaming journalism mostly everyone i know does not have any confidence in any particular reviews.

Any review that is not a review over time type affair will have to be discounted straight away as to attempt to review E;D withing a few hours or even days of playing is a nonsense.

Having said that i do hope that the game is well recieved as I'm sure FD do and I'm sure they are currently in crunch mode attempting to achieve that.
 

Ramireza

Banned
"Wait for release before complaining" or "everything will be fixed post release" are among the most laughable responses possible at this point.

This game is still unfinished and in testing (and practically will be so for considerable amount of time after its so called "launch"). How on earth will the devs know what to fix if people do not complain? We are supposed to criticize, thats the whole point of these over-priced testing phases.

And for the past few months we have been "assuming" that all the features from the design archives will be at 1.0 such as meaningful NPCs, wingmen and crew, meaningful missions, offline mode (LOL), a livelier galaxy with more variety, a sanely balanced economy that does not require 1000 hours of grinding to make progress, all the 25 odd ships and so on. Now two weeks ahead of release there is no sign of half of those things. with no ETAs or guarantees. So please excuse us if we are a little concerned about the game's future after seeing where blind faith has led us up until now.

This is supposed to be an indie game. Why one earth are they rushing to release this unfinished game as 1.0 (and then expect not to be criticized)? Their primary competitors Far Citizen and Far Man's Sky are still a hundred years away from completion. Frontier should call the next build delta or pi or something, then take a few more months to release the game as it was supposed to be at 1.0.

All that being said, as people have also pointed out that the foundations are solid. The flight and combat is still groundbreaking and above all past, present and future competitors. So I still love this game. Otherwise their is no point in complaining. If you really love this game, help push it to its full greatness instead of the pointless pandering.

+1, Kudos!

Exact this are my worries too.

They risk to destroy this game by releasing it too early. I still hope that FD will postpone the release by 6 - 9 month.
 
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Carmack talked about how Rage took six years to make. I thought the landscapes looked fantastic but the gameplay? ID make tech demos, Valve tell stories. The latter is far more engaging than the former for sure. Do you think anyone would back a kickstarter that promised release in 6 years time? How much does it cost to run a studio for that long anyway? The up-front investment required is huge and so is the uncertainty such a long development time implies. It's not easy being a game dev you know.

Then there's Eve. There were no agents or missions on release. There weren't that many ship or module types either. Rat AI was terrible - they changed it after release to make it smarter and more balanced. The game was just a very raw sandbox with some basic mechanics, a market (only accessible from station btw), etc. Not that many people playing it at peak times either.

I would suggest patience. Personally I'll continue to support it because I know it'll get better. Whatever happens there will always be the newbie "wow" moment when he first undocks and heads into space, especially if he's wearing one of those consumer Rifts we've been led to believe are going to materialise in 2015.

I know what you're saying as I was relatively new joining the EvE Universe and when I went back 2 yeas ago it just felt like a completely different game. However one thing of notice is that EvE was a pure subscription model (which included free expansions). This helps with operational costs and does bring added revenue with less pressure. I was shelling out $140 a year for EvE for years, for FD to do that how many expansions do they need to release a year? And what will be the quality of such expansions if they have to be rushed? EvE could take its time as the money kept coming in and expansions could be planned properly without the rush to release.
 
* Trading is now pretty hard (seemingly due to them fixing an NPC trading bug)... game not so fun. And no sign they even consider this a bug.

Did quite some trading yesterday. Made 1.400 Cr. / ton in one direction and 400 Cr. / ton back. So 1.800 Cr. / ton on the roundtrip. Not spectacular, but not broken. Came across many routes that were 800 to and 500 back.

* Almost impossible to find many outfitting parts... game not fun. And little sign they even consider this a bug (a few small improvements but they feel very grudging).

Yes, this is a stinker. Currently I actually hope that they put outfitting on the head on purpose, to break the rapid advancement before actual release. Needs urgently to be fixed!

* Mining is very tedious & barely worth it, unless you can find a diamond-in-a-haystack Pristine or Major reserve of Metallic ores. And no sign they'll be releasing the Mining Scanner any time soon, which would make it less tedious (but probably still hardly worth it without Pristine reserves).

I really don't know what you consider "worth it". I find it fun to jump after little fragments for an hour. O.k., not longer. But that hour brought me 150k Credits. Which is about as good as trading and better than exploration.
And I actually was in a "Common Reserves" Metallic Cluster.

* You can't be a Mercenary, as Combat Zones seem to have been removed from the game. We can only hope they'll be re-introduced for the Story on 16th December, since they show-cased one at the Premier, particularly with them selling a "Mercenary Edition".

Afaik there are warzones in the game. Just search the forum to find them. I hope that the galaxy background system will actually fire more events after release. It doesn't seem finished yet and lacking quite a few features.
 
+1, Kudos!

Exact this are my worries too.

They risk to destroy this game by releasing it too early. I still hope that FD will postpone the release by 6 - 9 month.

You have a valid point from a player perspective. The thing is though, developing for 6-9 months with a full team is rather expensive. To be completely honest ED looks to me like it is in fact slightly underfunded and therefore releasing a tad early. Especially the way they fix the bugs is a warning sign. Take the "Travel" tutorial for example: Yeah they fixed that it crashed at jumping. But after jumping it still does not tell you what to do, let alone how to do it. The "Destination" system is still not selectable over the galaxy map. This is not the work of someone assigned to adress the issues of the "Travel" tutorial. This is the work of someone assigned to remove the crash from the "Travel" tutorial as quickly and cheaply as humanly possible while disregarding everything else.

I would assume that they would love to release a way more polished product but simply can not afford to, because they need the money from release sales now, and not in spring next year. And while "it's only a gamma" is cerainly a factically correct statement until the 16th, I wouldn't buy into the underlying reasoning for two simple reasons:
a) in the world of software development you simply can not do all that much in the grand total of 2 weeks
b) The idea of FD purposefully botching certain areas of the game in order to railroad players into other areas that need to be tested more, while intending to fix everything with a couple of easy switches at the 16th: Guess when professional software reviewers play the game in order to write the reviews in their magazines and websites? Now, that's when. The idea of FD presenting a subpar experience to reviewers while having a better experience perfectly available in a desk drawer is basically insane.
 
You know what sucks? The real life is not balanced either. Why can't I start with a million bucks on my bank account like everybody else? Try to complain about that to anybody and they will give you lots of negative rep in return. ;)
 
I still can't believe that after so many threads, people still don't realize how critical a "release" is.

Sure, development isn't over, and the game can improve, but the initial reception will make or break the game, as a game rarely ever had a chance for a "rerelease". And thing is, the failure of this release might put further development at risk. People won't buy the game with the promise that it'll get better later on, that's what we were promised during the Kickstarter, and those that would think it to be a good idea already backed it for the most part. While there are now more things to showcase along with this promise, most of the remaining audience nonetheless expects a finished game.

This release is seriously worrying, and I myself wouldn't buy the current gamma if it was sold as a finished game.

See, a friend of mine just updated his computer and is eager to play some more beefy games. He told me he would probably buy Elite soon. What did I say?

Well, I stopped him and told him to wait until release. It's not the first time I've burnt a friend recommending them a pre-release. I'm too impatient, but they generally don't put up with the kind of **** some developers pull off. Normally I prefer to believe in the grand vision of a game and hand out money as needed as long as I believe they are being faithful to it. My friends, however (and most adult gamers in my experience), pay for finished games, not for promises.

Now, before getting to the meat of the argument here, let me say I'm prepared to hand out as much money as Frontier ask me from this point on as long as they keep being honest to me. I believe in this game.

However, this game will get very little sales and very bad reviews if it comes out as it is. At best it will get the kind of reviews that praise some aspects but tell you to wait a year or two.
Frontier are honest and hard-working, and it shows. For that reason I don't think reviewers will bash them or their game. They will probably assume they had to release earlier than planned for some reason. However, the game itself is what it is: very shallow. Yes, this game right now is shallow in terms of gameplay. I'm sorry if this rustles your jimmies, but if you look, for example, at Evochron Mercenary, any X game, Freelancer or Independence War 2: Edge of Chaos, while being inferior in terms of art design, they offer more gameplay possibilities. Elite surpasses them only in the combat department (and art, but I'm talking gameplay here).

*rustling intensifies*

400 million trillion hundred googol thousands of stars are meaningless in terms of gameplay if they are not supported by strong mechanics. Take a look at the Escape Velocity series by Ambrosia. Any of those games offer orders of magnitude more experiences than Elite does right now. Elite will offer an amazing experience (that's why I'm here), but it just hasn't reached the point were it can deliver yet.

So no, I would tell my friend not to buy it yet unless you want to support an Early Access game, which I am, as I already said. I'm also worried about release, because I care. But we can't do anything at this point but trust Frontier know what they're doing and keep on rustling.
 

Ramireza

Banned
I would assume that they would love to release a way more polished product but simply can not afford to, because they need the money

If this is true the the future of ED lies in the hands of the folowing reviews and if we take the current state + 2 more weeks balancing and poloshing it didnt realy looks good IMO. While the game is surely liked by a few space games hardcore fans and nostalgic elite players from the 80´s it surely will get reviewed bad by the "normal" press.
 
I'm sorry but i do not agree that "initial reception will make or break the game".

If that were the case then why have many games that have reviewed badly gone on to be massive successes. Eve for example was utterly trashed by reviewers on release.

ofc a good review would be nice but its really not that important at all.

Even a few years ago "reviews" had started to be discounted by many gamers, now with the overall unscrupulous practices in gaming journalism mostly everyone i know does not have any confidence in any particular reviews.

Any review that is not a review over time type affair will have to be discounted straight away as to attempt to review E;D withing a few hours or even days of playing is a nonsense.

Having said that i do hope that the game is well recieved as I'm sure FD do and I'm sure they are currently in crunch mode attempting to achieve that.
EVE is one of those rare games that stood the test of time and evolved well enough to attract new players, an go from a poorly reviewed game to a grand success. And when I say "rare", I mean it, I'd have a hard time mentioning a dozen, and it's far too soon that ED will be another one of those exceptions, nor do I think it'll be one of those.

The majority of people still relies on reviews. Despite some gamers realizing it's one giant scam, it's only a minority of them. Console sales alone testify of that, because if people were that smart, they wouldn't be buying consoles anymore.
 
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Yea, this is holdover until Star Citizen anyway. But who knows, maybe they'll pull off an enjoyable game just for you.

Look, I wouldn't expect anything crazy but there definitely are some things that could use some polish. They're also going to add features and content over time. Is the game release ready? Heck no. As a professional software developer I'm telling you no 100% no. They're going to anyway though because of corporate politics and such. But many folks find the game enjoyable and if you just hang in there, I'm confident the game will get to the place it needs to be. Go take a 3 month break and come back or something, I don't know =)

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The majority of people still relies on reviews. Despite some gamers realizing it's one giant scam, it's only a minority of them. Console sales alone testify of that, because if people were that smart, they wouldn't be buying consoles anymore.

It's about demographics actually. We unfortunately are in the minority here. Just have to face the facts =) Console games and mobile games is where the market is right now.
 
When I think I will like a game, which means I plan to play it several years (Falcon 4.0 has been on my HDs for the past 15 years with all the mods adding on), I usually wait at least 3 months after release to jump in as usually the main bugs are adressed and for some of them good mods start to be available. This way I usually avoid the first days frustration and start with a playable game.
But I have been waiting 30 years for Elite, so I guess I will shorten and jump in probably in January following comments on the state of the game and servers access.
 
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When I think I will like a game, which means I plan to play it several years (Falcon 4.0 has been on my HDs for the past 15 years with all the mods adding on), I usually wait at least 3 months after release to jump in as usually the main bugs are adressed and for some of them good mods start to be available. This way I usually avoid the first days frustration and start with a playable game.
But I have been waiting 30 years for Elite, so I guess I will shorten and jump in probably in January following comments on the state of the game and servers access.

How is modding going to work? With everything being online all the time is it going to be possible?
 
You know what sucks? The real life is not balanced either. Why can't I start with a million bucks on my bank account like everybody else? Try to complain about that to anybody and they will give you lots of negative rep in return. ;)

Yeahh.... but that is why we play video games. ED is a video game, not real life. We PAID to ENJOY ourselves, not to have a second boring hard life away from the original boring hard life.
 
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