So many game balance problems - getting worried about Release in 2 weeks
While your guide is sound in principle it is simply not the case. Bounties are gained even when following your rules. There seem to be many cases where I have gotten a bounty on my head when attacking a wanted ship and I had a completely clean record. Last night I wiped my progress for this very reason having 40,000cr on my head. I wiped, went straight to the nav beacon, attacked a wanted dropship just to prove this very point. Low and behold I had a bounty of 1,400cr on my head after escaping with 8% hull left. (and no I did not shoot police ships during the attack!)
This aspect is one of the many parts of the game that seem to have horrible glitches making both bounty hunting and piracy unplayable at the moment. Trying to discuss this problem on the forum has only resulted in being told 'maybe this game is not for you' or someone assuming you only bought the game yesterday and trying to explain how the game is played. There are big issues in this area of play and they need fixing.
"Wait for release before complaining" or "everything will be fixed post release" are among the most laughable responses possible at this point.
This game is still unfinished and in testing (and practically will be so for considerable amount of time after its so called "launch"). How on earth will the devs know what to fix if people do not complain? We are supposed to criticize, thats the whole point of these over-priced testing phases.
And for the past few months we have been "assuming" that all the features from the design archives will be at 1.0 such as meaningful NPCs, wingmen and crew, meaningful missions, offline mode (LOL), a livelier galaxy with more variety, a sanely balanced economy that does not require 1000 hours of grinding to make progress, all the 25 odd ships and so on. Now two weeks ahead of release there is no sign of half of those things. with no ETAs or guarantees. So please excuse us if we are a little concerned about the game's future after seeing where blind faith has led us up until now.
This is supposed to be an indie game. Why one earth are they rushing to release this unfinished game as 1.0 (and then expect not to be criticized)? Their primary competitors Far Citizen and Far Man's Sky are still a hundred years away from completion. Frontier should call the next build delta or pi or something, then take a few more months to release the game as it was supposed to be at 1.0.
All that being said, as people have also pointed out that the foundations are solid. The flight and combat is still groundbreaking and above all past, present and future competitors. So I still love this game. Otherwise their is no point in complaining. If you really love this game, help push it to its full greatness instead of the pointless pandering.
I still can't believe that after so many threads, people still don't realize how critical a "release" is.
Sure, development isn't over, and the game can improve, but the initial reception will make or break the game, as a game rarely ever had a chance for a "rerelease". And thing is, the failure of this release might put further development at risk. People won't buy the game with the promise that it'll get better later on, that's what we were promised during the Kickstarter, and those that would think it to be a good idea already backed it for the most part. While there are now more things to showcase along with this promise, most of the remaining audience nonetheless expects a finished game.
This release is seriously worrying, and I myself wouldn't buy the current gamma if it was sold as a finished game.
"Wait for release before complaining" or "everything will be fixed post release" are among the most laughable responses possible at this point.
This game is still unfinished and in testing (and practically will be so for considerable amount of time after its so called "launch"). How on earth will the devs know what to fix if people do not complain? We are supposed to criticize, thats the whole point of these over-priced testing phases.
And for the past few months we have been "assuming" that all the features from the design archives will be at 1.0 such as meaningful NPCs, wingmen and crew, meaningful missions, offline mode (LOL), a livelier galaxy with more variety, a sanely balanced economy that does not require 1000 hours of grinding to make progress, all the 25 odd ships and so on. Now two weeks ahead of release there is no sign of half of those things. with no ETAs or guarantees. So please excuse us if we are a little concerned about the game's future after seeing where blind faith has led us up until now.
This is supposed to be an indie game. Why one earth are they rushing to release this unfinished game as 1.0 (and then expect not to be criticized)? Their primary competitors Far Citizen and Far Man's Sky are still a hundred years away from completion. Frontier should call the next build delta or pi or something, then take a few more months to release the game as it was supposed to be at 1.0.
All that being said, as people have also pointed out that the foundations are solid. The flight and combat is still groundbreaking and above all past, present and future competitors. So I still love this game. Otherwise their is no point in complaining. If you really love this game, help push it to its full greatness instead of the pointless pandering.
Carmack talked about how Rage took six years to make. I thought the landscapes looked fantastic but the gameplay? ID make tech demos, Valve tell stories. The latter is far more engaging than the former for sure. Do you think anyone would back a kickstarter that promised release in 6 years time? How much does it cost to run a studio for that long anyway? The up-front investment required is huge and so is the uncertainty such a long development time implies. It's not easy being a game dev you know.
Then there's Eve. There were no agents or missions on release. There weren't that many ship or module types either. Rat AI was terrible - they changed it after release to make it smarter and more balanced. The game was just a very raw sandbox with some basic mechanics, a market (only accessible from station btw), etc. Not that many people playing it at peak times either.
I would suggest patience. Personally I'll continue to support it because I know it'll get better. Whatever happens there will always be the newbie "wow" moment when he first undocks and heads into space, especially if he's wearing one of those consumer Rifts we've been led to believe are going to materialise in 2015.
On the bright side... no more wipes \yay/
* Trading is now pretty hard (seemingly due to them fixing an NPC trading bug)... game not so fun. And no sign they even consider this a bug.
* Almost impossible to find many outfitting parts... game not fun. And little sign they even consider this a bug (a few small improvements but they feel very grudging).
* Mining is very tedious & barely worth it, unless you can find a diamond-in-a-haystack Pristine or Major reserve of Metallic ores. And no sign they'll be releasing the Mining Scanner any time soon, which would make it less tedious (but probably still hardly worth it without Pristine reserves).
* You can't be a Mercenary, as Combat Zones seem to have been removed from the game. We can only hope they'll be re-introduced for the Story on 16th December, since they show-cased one at the Premier, particularly with them selling a "Mercenary Edition".
+1, Kudos!
Exact this are my worries too.
They risk to destroy this game by releasing it too early. I still hope that FD will postpone the release by 6 - 9 month.
I still can't believe that after so many threads, people still don't realize how critical a "release" is.
Sure, development isn't over, and the game can improve, but the initial reception will make or break the game, as a game rarely ever had a chance for a "rerelease". And thing is, the failure of this release might put further development at risk. People won't buy the game with the promise that it'll get better later on, that's what we were promised during the Kickstarter, and those that would think it to be a good idea already backed it for the most part. While there are now more things to showcase along with this promise, most of the remaining audience nonetheless expects a finished game.
This release is seriously worrying, and I myself wouldn't buy the current gamma if it was sold as a finished game.
I would assume that they would love to release a way more polished product but simply can not afford to, because they need the money
EVE is one of those rare games that stood the test of time and evolved well enough to attract new players, an go from a poorly reviewed game to a grand success. And when I say "rare", I mean it, I'd have a hard time mentioning a dozen, and it's far too soon that ED will be another one of those exceptions, nor do I think it'll be one of those.I'm sorry but i do not agree that "initial reception will make or break the game".
If that were the case then why have many games that have reviewed badly gone on to be massive successes. Eve for example was utterly trashed by reviewers on release.
ofc a good review would be nice but its really not that important at all.
Even a few years ago "reviews" had started to be discounted by many gamers, now with the overall unscrupulous practices in gaming journalism mostly everyone i know does not have any confidence in any particular reviews.
Any review that is not a review over time type affair will have to be discounted straight away as to attempt to review E;D withing a few hours or even days of playing is a nonsense.
Having said that i do hope that the game is well recieved as I'm sure FD do and I'm sure they are currently in crunch mode attempting to achieve that.
The majority of people still relies on reviews. Despite some gamers realizing it's one giant scam, it's only a minority of them. Console sales alone testify of that, because if people were that smart, they wouldn't be buying consoles anymore.
When I think I will like a game, which means I plan to play it several years (Falcon 4.0 has been on my HDs for the past 15 years with all the mods adding on), I usually wait at least 3 months after release to jump in as usually the main bugs are adressed and for some of them good mods start to be available. This way I usually avoid the first days frustration and start with a playable game.
But I have been waiting 30 years for Elite, so I guess I will shorten and jump in probably in January following comments on the state of the game and servers access.
You know what sucks? The real life is not balanced either. Why can't I start with a million bucks on my bank account like everybody else? Try to complain about that to anybody and they will give you lots of negative rep in return.![]()