If some of us think that multiplayer means a level playing field and 'mixing modes' within the same galaxy sounds unfair, that's a perfectly valid point of view and a valid answer to the question posed.
Nobody wants to take anything away from anyone. We just want the game to be fair.
More than fairness, I want a game that I can play and be entertained, without quitting in frustration.
PvE difficulty doesn't usually make me quit games - heck, I survived BattleToads
But unwanted PvP can quickly make me quit in frustration, whether I win or lose. So, I really want to be able to completely avoid PvP, in order to be able to actually enjoy the game.
I do agree that allowing players to completely opt out of PvP do create a balance issue. My own idea to handle that is to make the PvE encounters easier for players that are flagged for PvP without reducing the rewards, making up for the added risk of PvP.
In other words, PvP players would get PvP plus easier PvE, while PvE players would get just harder PvE, with the overall difficulty more or less balanced between PvP and PvE players.
What will we do with PvE griefers?
To be honest, I personally don't care about it at all, since - unless Frontier botches somehow when designing how PvE interaction will happen - the tools for a PvE griefer to make the game less enjoyable to other players are far more limited than for a PvP one, with chat often being their main "tool".
"In a perfect world", yes, all the balance and fairness issues will be resolved and we'll all be able to share the same universe. If not, I'd personally prefer a complete separation and have different back-end servers for each. The former is far more desirable, but only if those issues can be resolved.
I was not understanding correctly or you were not explaining it very well, either way this specific comment is crystal clear and I suspect we were actually in agreement all along
Segregation of the modes (my argument) but on different back end servers (your argument)
If this is the case then I 100% agree.
- Solution for the PvE crowd & PvP crowd
- Universes are fair and segregated
- Everyone wins
Segregation might be an acceptable compromise, but it's not ideal.
For one, it is bad for anyone that wants to PvP, but also wants to have control over when they can be engaged in PvP. With segregated universes such a player has to choose between the least of two evils between not having control over when they can be engaged, or else not having PvP as an available activity. It can also create situations where two or more players that want to play together prefer different rule sets, meaning at least one of them would be playing with a rule set he dislikes; this is how I was stuck playing in PvP servers in WoW for over half a decade, despite hating the PvP rule set.
Also, segregation is bad in itself. It means that there is a reasonable chance that someone that also plays the game won't be available for you to play together with. In any game with segregates servers, most of the time, whenever I find a friend that also plays, I'm prevented from playing together due to server segregation, which is one of the reasons I tend to consider MMOs as one of the worst kinds of games for actually playing with real life friends, with very few exceptions.
1. Other alternatives may bring the PvE players into the PvP group (e.g. optionally removing the PC/NPC identifer?)
Just want to mention that this specific one would instead drive me permanently into solo, or even offline, mode.
If there is one thing I hate more than being attacked by other players against my will, it's to feel like I'm causing harm to another player - which is what would happen if I make any unprovoked attack on another player. It doesn't matter if I think the other player deserves to be attacked or beaten a hundred times over, I won't attack first.
This basically means that, in a game where it's not obvious whether other characters are players or NPCs, I would only be able to come to grips with firing after making sure of the nature of the opposing character. It would completely prevent me from ever enjoying the game when playing any role that might have a reason to fire a weapon.