Disable your Monitors to Increase DK2 Performance

BIG YES! an obvious improvement by doing this, in-game text become totally readable, and i can see much more details in space station, feels like my dk2 just made a physical resolution upgrade. AWESOME!

The tweak wont improve graphical quality at all. It will improve fps and help reduce stuttering.
 
How have you set this up? Is it simple? Might pick up DisplayFusion for my three screen + Rift setup if it is...

It is, yes.

You just set up a profile for your normal 3-screen setup, save it, then turn on the Rift and do the same thing (disabling all the monitors you don't need and putting the Rift monitor to the left of whatever monitor you've left on). Save that too.

Then turn the Rift off, and it will automatically switch back to 3 screen.

Works really well - and at least until CV1 arrives is about as "plug and play" as you can get. :)
 
its the oddest thing.... if i disable my monitor and fire elite up, everything seems ok but then elite crashes when loading into the game (the menu works ok)

I have not had a crash when extended for ages.

on top of that, in my geforce drivers, when I bring up the 3D options tab to select for single monitor performance, the geforce software stops responding and i have to kill it.

I am overclocking my gpu fairly heavily (GTX980 memory 7800, core 1513) so it could be that, but these 2 crashes are consistent at exactly the same point, and aside from that my PC has been rock stable for ages now. I am loath to remove my settings for the (probably supersticious) fear that I wont get it running at this again afterwards.

the game is running on ultra now without issue anyway... Tho I have not tried supersampling yet.
 
I am overclocking my gpu fairly heavily (GTX980 memory 7800, core 1513)

Out of curiosity, what voltage and power settings do you use? I'm on +0V, 115% power, +235 core and +450 memory. I've read that increasing voltage can actually result in the clock throttling down so not played with that at all.

the game is running on ultra now without issue anyway... Tho I have not tried supersampling yet.

From another thread, these were my subjective findings -

Scenes - Inside Jameson Memorial hangar, on the launch pad of said station, outside in the middle of the station under the rotating bits looking back, further out from the station looking back at a 45 degree rear angle.

Settings - 3840x2160, quality slider set to minimum. 1920x1080, quality slider set to maximum. 2560x1440, quality slider set halfway. Blur and AA off, everything else set to max.

All the above gave me a "stable" 75 fps in all scenarios except the degree of stuttering (despite the card not being maxed out) was greater with the higher DSR resolutions.

So my personal views on the above is that the DSR settings gave less sparkle, particularly in the rear 45 degree view and inside the station... basically distant objects are "better" because they don't twinkle so much. The 1080p setting with max quality was sharper, but more sparkly... quite a lot more so in the scenes I just mentioned. The "compromise" setting was just that - something in between. Memory use on higher resolutions was much greater, perhaps contributing to the stutter where fps drops 1 - 3 for no apparent reason. Whatever sort of resolution reduction voodoo the quality slider uses it doesn't seem to be so memory intensive and results in less stutter (and less quality IMHO).

Although the sparkliness of 1080p/max quality is annoying I've settled on that for now as the stuttering is markedly less and it's way more irritating than anything else.

I also played with AA but couldn't really discern much difference although I left it on in the end so maybe my subconscious picked up on it! ;) It didn't impact frame rates.
 
I have to try this tonight. I thought it is only because of the 75hz issue.
If the enabled display causes GPU load or prevents the GPU to divert all power to the rift this might really boost performance.
It does make sense too since the second monitor does get rendered eventhough not much is happening on it.
 
Thanks Jabokai

+0V, 115% power, +235 core and +450

thats nice..... and higher than mine, certainly on the memory... Obviously the core depends on your card base speed (according to afterburner I am +0.2V (iirc its a bit of a guess) 115% power, +200 core (my default boost speed is 1317 anyway as its an overclocked card out of the box) and +400 memory. I was at +500 memory but had a couple of crashes.

still more tweaking to do I think but right now, aside from the above issues I already said my pc is rock stable and runs everything well so leaving be for now.
 
Btw, I'm running two AMD HD7870s in Crossfire mode.

I didn't know you could get decent rift performance with an HD7870. What are your quality settings? Do you manage to get 75 fps most of the time? I've got one 7870, could be interesting to know if I could play in the rift with just a second one.
 
thats nice..... and higher than mine, certainly on the memory... Obviously the core depends on your card base speed (according to afterburner I am +0.2V (iirc its a bit of a guess) 115% power, +200 core (my default boost speed is 1317 anyway as its an overclocked card out of the box) and +400 memory. I was at +500 memory but had a couple of crashes.

Ah, that's true... I'm using a reference card so my settings are all based on bog standard stock. :)
 
I am going to try this today, now playing with the DK2 as secondary and primary screen at 75Hz with lower resolution.

its the oddest thing.... if i disable my monitor and fire elite up, everything seems ok but then elite crashes when loading into the game (the menu works ok)
Could it be you haven't changed the display in the settings from secondary to primary? If it was secondary before now it has to be primary because there is only one.
 
Made an account just to reply... such was my relief when this fix solved all of my DK2 problems. I can't thank you enough, seriously.

Some notes:

Before this fix, I experienced a lot of that weird ghosting effect from blacks and other dark colours. Not good when you're in space. Anyway, I just accepted it as a DK2 thing that OVR would eventually work out in firmware or something. Now it's gone! No more (or very little) ghosting! If you have this problem, I definitely recommend trying this fix. Makes the universe much easier to look at. I feel a bit foolish for not realising sooner it was fixable.

Like some other users have reported, FPS in general is much improved, as well as text readability. I'm on a 780 and I'm getting hardly any judder at all.

tl;dr: this fixes everything, including ghosting. thank you.
 
I disabled my monitor (single HP 24" Panel) yesterday but found no real performance gain on my system. I have i7 920@4ghz and a GTX980 at stock speed and it´s usually pretty solid 75fps. (All High/Ultra except Blur/Bloom -> off) only struggles in Mining zones with lots of AI around (and the fancy Orbis starports with palm trees).

only difference I found was that I could select Smaa instead of MSAAx4 and see the same fluidity. So it gains a little on my system, couldn´t go Supersampling thou even with monitor off...

the inconvenience from having the desktop in the Rift isn´t worth the little improvement in FPS in my case.
 
I just tried this too. Had been running rift in extended as secondary to a 1440p monitor. Now disabled my main monitor and set rift as primary... woah, seems like a serious improvement. Kind of hard to believe. I had been trying to run downsampled 1440p in the rift with low settings, but got bad judder in the stations and basically had given up on that. Now I just tried again, flew around and landed at some stations and seems smooth!? 4670k @ 4.3ghz, GTX 770 over clocked. I'm sure my card can't really hack the downsampling in all situations, but still what I observed seems to show that this workaround generates a nice FPS improvement.
 
Last edited:
So I'm trying this out, but when I get into Elite, I get a double image in each eye. I can't seem to get it to act normally. If I turn off 3D completely in Elite, I still get two separate images for each eye, as if Elite kind of knows I'm using a Rift, but doesn't want to make it work properly.

This only happens when I use the Rift with all monitors turned off.
 

SlackR

Banned
So I'm trying this out, but when I get into Elite, I get a double image in each eye. I can't seem to get it to act normally. If I turn off 3D completely in Elite, I still get two separate images for each eye, as if Elite kind of knows I'm using a Rift, but doesn't want to make it work properly.

This only happens when I use the Rift with all monitors turned off.

That's a new one to me! Changing the settings in game doesn't make a difference? How are you disabling the monitor?
 
Does anyone know if this trick actually provides any extra performance over and above getting the OR to VSYNC at 75hz?

I know some people have issues getting the rift to sync at anything different to their primary monitor but I don't have this problem so i'm keen to know if this has benefitted anyone who was already getting 75hz (low persistence) BEFORE disabling the primary screen.
 
That's a new one to me! Changing the settings in game doesn't make a difference? How are you disabling the monitor?

I turned them off using this bit in the nvidia control panel.

http://puu.sh/dyw8j/3a8ecc4ef4.png

I tried playing around with settings, turning on and off 3D repeatedly. I also tried setting the game to normal, shut it down, then reopen it and set it to 3D. Still went back to the double eye view. I took a screenshot, which appears as so.

http://puu.sh/dywhd/6293785856.jpg

Just imagine getting that image in both eye views.

I tried turning off the OVR service, rebooting my PC, more or less everything. Seems like if Elite is running and I turn off the other monitors and set a new primary monitor, the game dies.


e: bonus image, what it looks like in the Rift (took lenses out)
http://i.imgur.com/0spoCAZ.jpg
 
Last edited:
Does anyone know if this trick actually provides any extra performance over and above getting the OR to VSYNC at 75hz?

I know some people have issues getting the rift to sync at anything different to their primary monitor but I don't have this problem so i'm keen to know if this has benefitted anyone who was already getting 75hz (low persistence) BEFORE disabling the primary screen.

On a purely anecdotal level - yes. It fixed all the juddering & stuttering for me.

It makes sense, as the card driving two monitors rather than 4 (even if the other two aren't doing very much, they're still there - consuming VRAM and so on) will naturally lead to better performance.

With the Rift, every frame counts... at least on low-to-mid range systems like mine. :)
 
I had low persistence before, 75 FPS.
Yesterday played with the monitor disabled. I do believe I had a better experience but there have been a lot of patches last days and can't say if it is due to what we are discussing here. In any case the improvements are only subtle in my case, it was already working really well before.
 
Last edited:
Back
Top Bottom