Concern over the longevity of Elite Dangerous

Hi,

I bought this game on release and have been having an absolute blast playing it every moment I have available to me since. The sheer potency of immersion it offers is unparalleled in any game I've played before. Truly, I love it for what it is now.

My only concern as I've been going about my missions and exploration is that the game may not have enough to hold me for the long-term. There are an essentially limitless number of systems, but a fairly small pool of content. As far as I can tell, there aren't that many ships or mission types or things to do in general. Everything you can do is awesome, but I worry there really isn't enough. This feels like a medium size single player game, not an mmo. Does anyone else feel this way?

It's painful because this is precisely the kind of game I'd want to invest years or even decades into. For that, the players need to be the content, but that's lacking. There's so much space out there, but you can't do much with it besides explore it. How about allowing players to create their own bases and lay claim to systems? Build defenses? Also, there's tremendous potential for player crafting and trading. Also expanding how people can communicate within a system would bolster the social aspect that I feel is lacking so far in this mmo. An opt-in system wide chat would be quite pleasant. Though perhaps this would be limited to faction controlled systems, unavailable in more remote anarchy systems? I like that idea.

I would love it if Frontier would add extremely rare phenomenon/items/discoveries out in the vast expansive galaxy. Unique items that can only be obtained once. Things that would incentive exploring everything out there, you know? This is a gargantuan sandbox, but we need stuff beyond the sand for it to be appealing for a very long period of time which (I hope) is the goal of this game.

I know they plan to allow for planetary landing and possibly ship boarding and movement, and that is huge. I look forward to seeing how that works.
 
Civilization is meant to expand as the game progresses, stations appearing in previous uninhabited systems. Factions should have wars and control of systems should change. There are no plans for player bases nor player crafting that I have heard of to date. I am sure stories and content will keep the game alive, coupled with system expansion and faction changes, at least I sure hope so! Not to mention new ships, as we have about half of what is intended.
 

Sargon

Banned
There are about 120,000 stars visible in the night sky, so I don't think anyone need worry about lack of content or stuff to do or see, never mind the other 400bn stars...

Endless possibilities... they could literally publish a new DLC every day and do it for the rest of the foreseeable lifespan of human civilization. :D
 
Yes I did, and my point stands.

Not... really. The OP specifically acknowledges your pointed amount of "rooms" in the game, but there simply isn't anything IN these rooms. It isn't the amount of systems anyone is concerned about being lacking, it is what is inside these rooms. I'm confused as to whether you think that the mere existence of these rooms is plenty of content in itself, or that you think that there is actually content in the rooms that noone has discovered yet.

I mean, as it is now there is, besides the color of the star, planets etc, and the distance between them, and the amount of the what.. 8'ish different stations in them there is no difference beyond a few. One with a civil war, one with... well there is one with a civil war. Besides that the missions, insides of stations, USSs, npc's etc. are identical in all the rooms :) I'm sort of... don't you get how that is a lack of content or.. ? I'm sure we're misunderstanding each other somehow.
 
Well the content, AFAIK, is a blend of randomly generated, emergent behaviour from player-npc, player-player interactions/actions and continual development/refinement from FD.

Allright, I agree completely, but as it stands at this point in time, besides borking the market, we haven't really seen any of this emergent behavior. And the refinement / story stuff from FD amounts to 20 paragraphs of text and 5 conflict zones. So I think this is basically what the OP worries about, not the amount of systems in the universe.
 
I plan on dieing in my command chair...

That seems... really sad to me, but then I plan on dying behind my camera so that is probably equally sad to someone who doesn't share my love for that, so if it makes you happy I can only say more power to you, but it is besides the point :)
 
The amount of stars doesn't matter, neither does the amount of procedurally generated quests and conflict zones and x and y. In the end it is still all the same stuff, just with slightly different sizing and numbers plugged into the equation that writes it all. The OP (and I feel the same way) is more worried about the fact that in the end, this stuff will be boring. And it probably will happen pretty fast. Currently there's almost no incentive for grinding reputation, no special ships or ship variants, no unique faction weapons. The missions may be "randomly generated" but they are all the same missions. Kill x ships. Assassinate this big one. Get me those rebel transmissions. Deliver this cargo. It's like x3, where the randomly generated missions get boring fast because you know exactly what they are. Without the ability to create any content for the game, no player stations or in-game player factions, no ability to actually jump to your friends and help them take down a big ship, no real... rewards for the effort, and the fact that even when the "full amount" of ships is finally put into the game, it will still be pretty limited. In order for the game to stay viable in the long run it would need more player-generated content as a way to keep things interesting. Because once you get your Anaconda and have full reputation with the Federation, and are Elite in anything, then what? Nothing, that's what. You run out of things to do.

I love the game so far, I really do, but I can tell there is a clear vacuum of end-game content. I hope it gets filled, but more likely than not it's just going to be the same thing with every other game on the market right now. Once we accomplish whatever goal we set for ourselves, the only thing that can entice us back is new content, which will probably happen once every few months at best, and i'm certain most of this content will be paid expansions or paid DLC.
 
Well remember that space is really big, emergence takes time to get established in that environ, and the refinement/dev that FD are doing isn't story stuff were talking about but ongoing game dev.

We're, what...less than three days out of the traps and folk are panicking? It will take several weeks if not two months or so for its shakedown cruise...

Give it a chance.

Welcome to the sandbox concept :D

But... gamma should have been a shakedown run, release shouldn't. And while I'm sure we both have high hopes for the future of the game, "it might happen" is not an argument for it being more or less likely, it is just an expression of what you hope :)

Regarding sandbox, right now this is possibly the singularly least reactive sandbox with the least amount of emergence on the entire market, well of the ones I've tried anyways. most single-person-developer-team early access crap piles on steam have more reactivity and emergent play than this several years in development team effort, so that is where our concern stems from :) not from a lack of understanding of the terms "sandbox" or "emergent gameplay"
 
But... gamma should have been a shakedown run, release shouldn't. And while I'm sure we both have high hopes for the future of the game, "it might happen" is not an argument for it being more or less likely, it is just an expression of what you hope :)

Regarding sandbox, right now this is possibly the singularly least reactive sandbox with the least amount of emergence on the entire market, well of the ones I've tried anyways. most single-person-developer-team early access crap piles on steam have more reactivity and emergent play than this several years in development team effort, so that is where our concern stems from :) not from a lack of understanding of the terms "sandbox" or "emergent gameplay"

This 100%.

"Sandbox" doesn't mean anything. It's a buzzword.
 
I'm not worried.

The reason is that I expect it to have a limited life span. My favourite ever game Skyrim, only kept me entertained for 300 ish hours. That had some 'grind in it too. I never play it now.

I would be happy if I was still obsessed with Elite in 6 months but I will probably be playing something new

I do know that some people stick with the same game for years but not me (up till now)
 
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I'm not worried.

The reason is that I expect it to have a limited life span. My favourite ever game Skyrim, only kept me entertained for 300 ish hours. That had some 'grind in it too. I never play it now.

I would be happy if I was still obsessed with Elite in 6 months but I will probably be playing something new

I do know that some people stick with the same game for years but not me (up till now)

Only in skyrim it doesn't take 600 hours of grinding to get the best armor set :)
 
Currently there's almost no incentive for grinding reputation, no special ships or ship variants, no unique faction weapons.

Um, yes there are. I think part of the problem some people are having amounts to "I haven't seen anything new in the last 5 minutes so therefore there isn't anything new to be seen".

A lot of the stuff that's been mentioned (e.g. wings, extremely rare phenomenon/items/discoveries) is coming.

The game hasn't been out a week yet. I don't understand why so many people are assuming that what it is now is all it ever will be.
 
There are about 120,000 stars visible in the night sky, so I don't think anyone need worry about lack of content or stuff to do or see, never mind the other 400bn stars...

Well, even if there are that many stars, if there is only 10 hours of original content between them all, then well...
 
Um, yes there are. I think part of the problem some people are having amounts to "I haven't seen anything new in the last 5 minutes so therefore there isn't anything new to be seen".

A lot of the stuff that's been mentioned (e.g. wings, extremely rare phenomenon/items/discoveries) is coming.

The game hasn't been out a week yet. I don't understand why so many people are assuming that what it is now is all it ever will be.

I think you're wrong, certainly no one in this thread has mentioned the lack of "new stuff every 5 minutes" as a reason for our concern, so are you just pulling stuff out of your hiney or reading minds? :)

And we're concerned about the game in the state that it is in NOW, not what some DDA that anyone that has read can patently see is not being followed in any way says :) this is not alpha beta or gamma, this is release. Nobody has said it is now all it will ever be, but that it is less than it SHOULD be atm.

hyperbole won't help, nor will straw men and assuming mind reading capabilities.

edit: and please do explain these incentives :)
 
I think we've been fed a bunch of with this procedurally generated galaxy based on NASA data.... I call .

But no way to verify. Nobody will be able to verify.

That being said, if they said it was 500 systems, that would be plenty big for the time it will take all of us to be bored and move onto something else. Human nature.
 
Really? So The Braben is wrong then? I've got a feeling ED resists grinding, levelling, rushing, speedruns, and all the other things that bedevil mmo-ish games.

We're Doooomedd!

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The test versions were to test features and squish (most) bugs with a small playtest audience.

Gamma was feature complete, as much was stated several times, it was basically a shakedown run. Gamma wasn't a vertical slice, nor a whole stack of new features :) besides nothing has basically changed since gamma besides a few bugfixes and balancing tweaks, so... your point is?
 
Is the OP kidding?

I intend to still be playing Elite Dangerous (or whatever it is called as major updates are released) in 15-20 years time.

There is so much more to come and no end of things FD can add over time.
 
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