Hi,
I bought this game on release and have been having an absolute blast playing it every moment I have available to me since. The sheer potency of immersion it offers is unparalleled in any game I've played before. Truly, I love it for what it is now.
My only concern as I've been going about my missions and exploration is that the game may not have enough to hold me for the long-term. There are an essentially limitless number of systems, but a fairly small pool of content. As far as I can tell, there aren't that many ships or mission types or things to do in general. Everything you can do is awesome, but I worry there really isn't enough. This feels like a medium size single player game, not an mmo. Does anyone else feel this way?
It's painful because this is precisely the kind of game I'd want to invest years or even decades into. For that, the players need to be the content, but that's lacking. There's so much space out there, but you can't do much with it besides explore it. How about allowing players to create their own bases and lay claim to systems? Build defenses? Also, there's tremendous potential for player crafting and trading. Also expanding how people can communicate within a system would bolster the social aspect that I feel is lacking so far in this mmo. An opt-in system wide chat would be quite pleasant. Though perhaps this would be limited to faction controlled systems, unavailable in more remote anarchy systems? I like that idea.
I would love it if Frontier would add extremely rare phenomenon/items/discoveries out in the vast expansive galaxy. Unique items that can only be obtained once. Things that would incentive exploring everything out there, you know? This is a gargantuan sandbox, but we need stuff beyond the sand for it to be appealing for a very long period of time which (I hope) is the goal of this game.
I know they plan to allow for planetary landing and possibly ship boarding and movement, and that is huge. I look forward to seeing how that works.
I bought this game on release and have been having an absolute blast playing it every moment I have available to me since. The sheer potency of immersion it offers is unparalleled in any game I've played before. Truly, I love it for what it is now.
My only concern as I've been going about my missions and exploration is that the game may not have enough to hold me for the long-term. There are an essentially limitless number of systems, but a fairly small pool of content. As far as I can tell, there aren't that many ships or mission types or things to do in general. Everything you can do is awesome, but I worry there really isn't enough. This feels like a medium size single player game, not an mmo. Does anyone else feel this way?
It's painful because this is precisely the kind of game I'd want to invest years or even decades into. For that, the players need to be the content, but that's lacking. There's so much space out there, but you can't do much with it besides explore it. How about allowing players to create their own bases and lay claim to systems? Build defenses? Also, there's tremendous potential for player crafting and trading. Also expanding how people can communicate within a system would bolster the social aspect that I feel is lacking so far in this mmo. An opt-in system wide chat would be quite pleasant. Though perhaps this would be limited to faction controlled systems, unavailable in more remote anarchy systems? I like that idea.
I would love it if Frontier would add extremely rare phenomenon/items/discoveries out in the vast expansive galaxy. Unique items that can only be obtained once. Things that would incentive exploring everything out there, you know? This is a gargantuan sandbox, but we need stuff beyond the sand for it to be appealing for a very long period of time which (I hope) is the goal of this game.
I know they plan to allow for planetary landing and possibly ship boarding and movement, and that is huge. I look forward to seeing how that works.