Friends rage quit today afer running out of fuel.

Or you all could just get into the habit of refuelling your ship every time you dock. If you make it the first thing you do on touchdown, it will surpise you how quickly it becomes second nature.
 
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When your tank is fully empty yoru ship loses power and you suffocate after your Life support timer expires.

That's interesting, because that wasn't my experience in gamma. Odd that they would remove it altogether. Still worth testing though. I'll give it a go this evening in a basic Sidey and let you know what happens?
 
It's really quite daft to remove the distress beacon. There needs to be some way of recovering from no fuel other than commiting sudoku, at least as long as you are near civilization.

I hear they planned to allow people to dock with you and transfer fuel that way. Well it's not in. So there needs to be something, not just nothing.

Even if your friend is one jump away they can't do anything to help you either, another way to kill any sense of teamplay.

If you worry about the beacon being too easy, take a page out of FTL. You can turn on the beacon and maybe someone arrives to help you, or maybe its pirates. Maybe if you are too far out in an unpopulated system it will be nobody. Maybe it's another player, maybe it's your friend, maybe it's someone just looking for a free kill.

But not having it is an awful oversight.
 
Or you all could just get into the habit of refuelling your ship every time you dock. If you make it the first thing you do on touchdown, it will surpise you how quickly it becomes second nature.

Yeah but that's lots of CR in a big ship. I believe you can fit more than one fuel scoop in the larger ships to halve the time for scooping.
 
It's not about 'complicated' it is about 'our vision is a universe that does not coddle, it coldly and dispassionately ends you when you make a mistake, teaching you a lesson through harsh, painful experience.'

Which I find is a refreshing change. Want to fly without enough insurance, sure thing it's not going to stop you but on your own head be it. Or using boosters with a hold full of cargo inside a station is a really bad idea, but go ahead knock yourself out.
 
Elite is DANGEROUS and you must prepare for anything.

Would it be a good idea to introduce a, "Fuel Module", so you can Radio your friend to come and find you and Jettison some gas for you to Scoop up?

If it was a stranger that called you for help you may wish to, "Suggest", that he trades some of his cargo for the fuel, sounds like fun :D

Exactly, this situation should open to more gameplay. Telling someone to self destruct because he is out of gas is not interesting, it doesn't have to be easy to get out of the situation but it would be interesting to have solutions (dangerous or not)
 
Which I find is a refreshing change. Want to fly without enough insurance, sure thing it's not going to stop you but on your own head be it. Or using boosters with a hold full of cargo inside a station is a really bad idea, but go ahead knock yourself out.

I totally agree.

I like that we are allowed to make mistakes that have disastrous consequences.
 
Which I find is a refreshing change. Want to fly without enough insurance, sure thing it's not going to stop you but on your own head be it. Or using boosters with a hold full of cargo inside a station is a really bad idea, but go ahead knock yourself out.

Yes! I love that this game makes us accountable and responsible for our own choices!

It is probably my single favorite thing about Elite: Dangerous on the whole.
 
I also like how harsh Elite can be.

I'd also be concerned that the whole fuel mechanic is made useless if there was such an easy way out of it.
 
Yeah there are some other traps like that. E.D. universe is not smooth sailing. I saw one player who managed to escape from a battle but his sensors were damaged. This meant that even though he got out alive, he got back to a station but could request docking. So had to self destruct as well.
There does need to be some sort of Space Side Assistance, even if it costs. It needs to cost something to avoid abuse
 
2 words 'Fuel scoop'

Its your own fault not to refuel or fix a 2k fuel scoop and never pay for fuel again...

If my car runs out of fuel there is only one person to blame...

RE distress beacon, would you want to alert the pirates that you out of fuel sitting there with a hold full of cargo?
 
Yeah there are some other traps like that. E.D. universe is not smooth sailing. I saw one player who managed to escape from a battle but his sensors were damaged. This meant that even though he got out alive, he got back to a station but could request docking. So had to self destruct as well.
There does need to be some sort of Space Side Assistance, even if it costs. It needs to cost something to avoid abuse

Yes Elite is harsh and that's great. Problem is self destruct is the "easy" solution and i do hope Frontier come up with more interesting stuff. As it's been said, those differents situation where you end up self destructing could be manage to open in much more interesting gameplay between players, and again it doesn't have to be safe and easy to solve the mess we put ourself in, but it should be more than a brainless "self destruct".
 
If there were going to be a distress beacon, it should be realistic. You activate it, and what shows up is based on the ships currently in system. Some NPC ship in supercruise diverts to your location. Even if they are friendly, they'll want payment for their trouble (though you might get lucky and get an Authority vessel who will help you for free if you don't have a bounty. You might, however, get a pirate who will take your cargo and only maybe give you fuel. Or you might get one of those NPC "pirates" who just interdicts and starts shooting... Guess what HE will do? Or, a nearby Commander might spot your beacon and respond first... Which might or might not be a good thing.

Or, worst of all, you might wait an hour and nobody shows up at all.

It shouldn't be a "get out of my mistakes free" card. That's against the nature of Elite. If it exists at all, it should be so risky that you would only use it in true desperation.

After all, the reason it was removed was because wealthy players were abusing it to begin with...
 
Ive died about 5x reset about the same amount of times for one reason or another.
spent 3 hours looking for pirates found one needed 3 ended up resetting again due to a 17,000 fine when I only had 1000.
been blown up by the sun about 3x as I try to use hyper.
I just cant get off the ground.
Im getting to the point of giving my account away
 
2 words 'Fuel scoop'

Its your own fault not to refuel or fix a 2k fuel scoop and never pay for fuel again...

If my car runs out of fuel there is only one person to blame...

RE distress beacon, would you want to alert the pirates that you out of fuel sitting there with a hold full of cargo?



Fuel scoop is to prevent the no fuel situation, but it's difficult for new players to know about it. Should the existence of fuel scoop prevent the orther solutions to exist ?

I wouldn't mind pirates to come, having no fuel to jump doesn't mean you are unable to fight as long as the game offer me a way to retrieve some fuel out of their ship if i win the battle. Also i prefer die fighting than self destructing really.
 
As was said already, they removed the distress call option at the same time that they added fuel scoops. The cheapest fuel scoop costs 300 credits and fits in a class 1 internal slot. There is literally no reason not to have one.


That depends on how many slots you have and what choices you have to make.
There are several very useful modules depending on what jobs you do. At the moment I am mostly bounty hunting and need my internal slots for tools of the trade.
I think a fuel scoop is no alternative anyway for a distress call.
And I can easily imagine that when the games mechanics get expanded that there will be all kinds of different situations in which the ability to sent out a distress call is very useful.
What if your engines are destroyed for example? It would be very cool if you could sent out a distress call in such a situation, instead of self destructing.

I wouldn't mind pirates to come, having no fuel to jump doesn't mean you are unable to fight as long as the game offer me a way to retrieve some fuel out of their ship if i win the battle.


That would be a very cool mechanism. Perhaps in some cases a reserve tank with some fuel in it might survive the battle and you could scoop it up and use it.

You should make a proposal out of it.
 
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If there were going to be a distress beacon, it should be realistic. You activate it, and what shows up is based on the ships currently in system. Some NPC ship in supercruise diverts to your location. Even if they are friendly, they'll want payment for their trouble (though you might get lucky and get an Authority vessel who will help you for free if you don't have a bounty. You might, however, get a pirate who will take your cargo and only maybe give you fuel. Or you might get one of those NPC "pirates" who just interdicts and starts shooting... Guess what HE will do? Or, a nearby Commander might spot your beacon and respond first... Which might or might not be a good thing.

Or, worst of all, you might wait an hour and nobody shows up at all.

It shouldn't be a "get out of my mistakes free" card. That's against the nature of Elite. If it exists at all, it should be so risky that you would only use it in true desperation.

After all, the reason it was removed was because wealthy players were abusing it to begin with...


Yes i agree with that, i don't want a "get out of my mistakes free card" as i don't think this being interesting either. And actually in my current situation the self destruct does feel like an easy way out.
 
Fuel scoop is to prevent the no fuel situation, but it's difficult for new players to know about it. Should the existence of fuel scoop prevent the orther solutions to exist ?

I wouldn't mind pirates to come, having no fuel to jump doesn't mean you are unable to fight as long as the game offer me a way to retrieve some fuel out of their ship if i win the battle. Also i prefer die fighting than self destructing really.

Sort of hard to retrieve hydrogen out of a blown-up ship. What couldn't find oxygen to burn probably dissipates into the vacuum of space very rapidly. Might be a small chance of retrieving an intact tank or canister.

If I were a pirate and I knew you were out of fuel, though, I'd just order you to dump cargo and threaten to blow up anyone else who came to help if you didn't give me what I wanted. After all, I don't need to help you. If I chase off everyone else, eventually you run dry and suffocate when your life support fails. Why fight when I can retreat to a safe distance and just wait you out?
 
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