Getting real tired of this buggy bounty hunting.

How do you find the targets in anarchy space?
It's always empty for me when I go to them.

Find a relatively high pop Anarchy system & just hang out around the beacon for a while. Sometimes they're empty when you first get there, but if you circle for a while ships do turn up. I'd say up to 75% of ships in those systems have a bounty somewhere when scanned with a warrant scanner. It's also worth scooping the cargo they drop for the extra credits (take it to an outpost in the same system to avoid scans).
 
I started to pull wanted ships out of FSD. But it`s borked, too. Most sucessful interdictions ends up in an empty place. My ship get some minor damage and no target is there.
 
Hmm, interestingly, I haven't had a problem with security vessels aggroing on me for some time. I also turned off reporting crimes against me. May not be a direct connection, but I have been spending quite a bit of time bounty hunting at nav beacons the past few days and I can't remember if the last time I had security attack me was before or after I turned off crime reporting.
 
It's not intermittent, it's after taking out 2 to 4 wanted ships even with a friendly faction and is a real pain in the ***



It's never happened to me so far, so I would say that qualifies it as intermittent, wouldn't you?
 
Heck it sux just as bad when the Sec troops swoop in and take your bounty by jumping in the fight late, after you did all the work, it happened several times now.
 
Hello Commanders!

We're aware that something is occasionally going awry with system security forces. The result is that you can sometimes aggro authority ships even when attacking a wanted vessel.

We're looking into this - annoyingly it's an intermittant issue, making it harder to track down - and as soon as we get a fix we'll let everyone know.

In the mean time, if you find yourself under attack from the police after legitimately attacking a felon: jump to super cruise or make a hyperspace jump - do not fight back, as this would constitute committing a crime.

Sandro, here's the behaviour I've observed, as I've specifically been bounty hunting at Nav Beacons, and last night I had an awesome couple of hours at a resource extraction site in AO SHUN. Here's my Extraction Site experience from last night...

I SC in to the extraction site. I'm 20-odd km away so fly in and eventually start spotting ships on my scanner, which I then target and look at the basic scan result. If they're clean I leave alone. If they're wanted, I then use my KWS to see if the bounty is worth my time going after.

So. I find a wanted target, and pop them. All is well and a bounty is assigned to me. Great.

I do this again. And a few more times. I'm still clean myself.

Then I notice that a few ships on my scanner have now turned red - but they aren't actively attacking me, and they're clean according to the basic scan result, so I ignore them.

I continue searching for new target ships with bounties, find them, and do battle. I start noticing that the number of spawned NPC's has increased dramatically in the area - this is kind of awesome as it's a great adrenaline rush and I get to have more targets to choose from ;)

I'm still managing not to accidentally shoot security vessels or other clean ships. But there comes a point where a system auth vessel is now shooting at me even though I'm clean. I even had on one occasion last night a system authority Anaconda deliberately fly into me whilst shooting at me, leaving me with 8% hull and barely managing to limp back to a station for repairs. That last one was actually a particularly great adrenaline rush to be honest - BUT, I'd rather that have been caused for a legitimate reason - like being bested by an opponent - rather than an odd reason of being attacked by a system auth vessel without having a Wanted status.

I also had a moment where despite not having Wanted status, a clean but 'red' ship started attacking me out of the blue. (Wondering if I was starting to 'annoy' a faction at that point or what?)

I hope that description helps.
 
However, there is a system near LHS 331 (I forget which one, another star catalogue name) where system security were flying horribly beweaponed anacondas. That was truly terrifying. You had to bet my fire discipline while trying to take out the wanted ship that time was absolutely impeccable...

Bad neighborhood?
 
Yep, its bugged. Happens to me everytime I go bountyhunting at a nav beacon. Can get maybe 2-3 wanted ships down before a couple of Anacondas turn on me. I am not wanted, no bounties/fines.
 
So sick and tired of hunting wanted targets at the nav beacon only to have the goddamn system security turn and blast me to hell and back for no reason. This marks the fourth time now I've been killed due to this, and it needs to be fixed asap. The targets are wanted, period. I see no signs of them being friendly to the current system, and even if they are they are WANTED. I should not be wasting time, credits and patience trying to avoid getting blown up by the system security.

And you know, cause I love floating in space for five minutes because the buggy system security blew out my cockpit as well as my engines so I'm forced to sit and wait watching the oxygen counter count down. At least put a damn self-destruct in, or some way to get them working.

Haven't had this in ages! Are you in an independent system by any chance as back in the betas i often had this problem there.
 
Haven't had this in ages! Are you in an independent system by any chance as back in the betas i often had this problem there.

I currently hunt in the V774 Herculis system, and the systems around it. It was where I was put, way off the main lanes it seems. It may SEEM to me like the backend of the universe, but it says it's Federation controlled... so not independent.
 
Hello Commanders!

We're aware that something is occasionally going awry with system security forces. The result is that you can sometimes aggro authority ships even when attacking a wanted vessel.

We're looking into this - annoyingly it's an intermittant issue, making it harder to track down - and as soon as we get a fix we'll let everyone know.

In the mean time, if you find yourself under attack from the police after legitimately attacking a felon: jump to super cruise or make a hyperspace jump - do not fight back, as this would constitute committing a crime.
Happens all the time with me. All the time.
One sure way to replicate it I have found is to get the authority ships to friendly fire you. Once the wanted target is dead their AI decides to continue attacking you.
 
I believe I narrowed down to what the issue is, and I hope it helps Sandro narrow down the problem.

I just hit Friendly with the Federation, and I'm noticing that some wanted ships are now green. The security forces don't attack them unless they attack other ships (which they hardly ever do unless they are neutral/wanted), and the security forces will turn red to you if you shoot a green wanted target. The issue with this is, you need to be FRIENDLY with the system faction in order to even see if wanted targets are friendly with system security... nonwithstanding the fact if they are wanted they SHOULD be kos no matter if they are friendly or not.

Finding this out, I avoided shooting green wanted targets (unless security was already shooting them) and just shot neutral ones and have yet to be shot at by system security since doing so. The main issue that needs fixed is 1) Having some way to see which wanted targets are friendly to the system faction WITHOUT first grinding rep with that faction to get to friendly and 2) Wanted targets should be KOS no matter if they are friendly or not, with system security not intervening if you are shooting a friendly wanted target.
 
Sandro, here's the behaviour I've observed, as I've specifically been bounty hunting at Nav Beacons, and last night I had an awesome couple of hours at a resource extraction site in AO SHUN. Here's my Extraction Site experience from last night...

I SC in to the extraction site. I'm 20-odd km away so fly in and eventually start spotting ships on my scanner, which I then target and look at the basic scan result. If they're clean I leave alone. If they're wanted, I then use my KWS to see if the bounty is worth my time going after.

So. I find a wanted target, and pop them. All is well and a bounty is assigned to me. Great.

I do this again. And a few more times. I'm still clean myself.

Then I notice that a few ships on my scanner have now turned red - but they aren't actively attacking me, and they're clean according to the basic scan result, so I ignore them.

I continue searching for new target ships with bounties, find them, and do battle. I start noticing that the number of spawned NPC's has increased dramatically in the area - this is kind of awesome as it's a great adrenaline rush and I get to have more targets to choose from ;)

I'm still managing not to accidentally shoot security vessels or other clean ships. But there comes a point where a system auth vessel is now shooting at me even though I'm clean. I even had on one occasion last night a system authority Anaconda deliberately fly into me whilst shooting at me, leaving me with 8% hull and barely managing to limp back to a station for repairs. That last one was actually a particularly great adrenaline rush to be honest - BUT, I'd rather that have been caused for a legitimate reason - like being bested by an opponent - rather than an odd reason of being attacked by a system auth vessel without having a Wanted status.

I also had a moment where despite not having Wanted status, a clean but 'red' ship started attacking me out of the blue. (Wondering if I was starting to 'annoy' a faction at that point or what?)

I hope that description helps.

This describes to a tee my experiences at the resource extraction sites.
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

An update on this issue. Team Awesome Game Code has found something that could be (at least partially) the culprit for psychotic cops, involving the way that police look at bounties for major factions in jurisdictions (the bounty can be valid, whilst not issued by the current controlling faction, and this could confuse the cops).

I'm not exactly sure when this fix will roll into the live build, soon(tm) is my best guess - but it's definitely coming!
 
Hello Commanders!

An update on this issue. Team Awesome Game Code has found something that could be (at least partially) the culprit for psychotic cops, involving the way that police look at bounties for major factions in jurisdictions (the bounty can be valid, whilst not issued by the current controlling faction, and this could confuse the cops).

I'm not exactly sure when this fix will roll into the live build, soon(tm) is my best guess - but it's definitely coming!
Team Awesome...Who?
...and Excellent. great news.
 
Hello Commanders!

An update on this issue. Team Awesome Game Code has found something that could be (at least partially) the culprit for psychotic cops, involving the way that police look at bounties for major factions in jurisdictions (the bounty can be valid, whilst not issued by the current controlling faction, and this could confuse the cops).

I'm not exactly sure when this fix will roll into the live build, soon(tm) is my best guess - but it's definitely coming!

Thanks Sandro, we appreciate the efforts! It seems like the cops ignore the fact that the ship in question is wanted if they are of the same faction, if that is any help.
 
Hello Commanders!

An update on this issue. Team Awesome Game Code has found something that could be (at least partially) the culprit for psychotic cops, involving the way that police look at bounties for major factions in jurisdictions (the bounty can be valid, whilst not issued by the current controlling faction, and this could confuse the cops).

I'm not exactly sure when this fix will roll into the live build, soon(tm) is my best guess - but it's definitely coming!

These guyz r on the ball..as usual :)
 
Team Awesome...Who?
...and Excellent. great news.

They are right next to Team Monocle.

(Actually, don't really know their actual placement in the building. ;))

Really really hope "Team Awesome Game Code" is their real in-house name! Can we see their logo! :D
 
Hello Commanders!

We're aware that something is occasionally going awry with system security forces. The result is that you can sometimes aggro authority ships even when attacking a wanted vessel.

We're looking into this - annoyingly it's an intermittant issue, making it harder to track down - and as soon as we get a fix we'll let everyone know.

In the mean time, if you find yourself under attack from the police after legitimately attacking a felon: jump to super cruise or make a hyperspace jump - do not fight back, as this would constitute committing a crime.
What about NPC ships that vanish when you interdict them? Thats so damn annoying, too!
(According to some other players its because they are NPC ships of other players in the instance. If so: great system! Just great!)
 
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