Elite: Easymode. NPCs stop shooting 'your' target...whatever next? (rambling rant)

Some people just love being butt-hurt... The game is amazing, sure I would change a few things but this is not MY personal game. I just love those who think every game should be what THEY want it to be and if it isn't they rage and whine like a little girl who wants a unicorn for Christmas... Grow up!

I totally agree with this statement. Yes we are customers but when did we ever gain the right to tell anyone how to make/design their product? What happened to playing games as the developers intended? Instead the squeeky wheel gets the grease because it doesn't match their expectation. Who can say that the devs designed the game incorrectly except for them? Grow up, quit whining, make some suggestion and hope they listen. Sometimes they will and other times will not. Then get on with it and enjoy what you payed for. If that is too difficult then please play something else and wipe your tears.

All we can do is make suggestions on aspects we would like different. Throwing a tantrum because things aren't the way you would have them is ludicrous. You are welcome to start coding your own version. I might follow it's developement, I might not.

P.S. This is not directed at anyone person, but the squeeky wheel as a whole.
 
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Just turn off the option in your right hud that automatically calls the cops everytime you get in a fight.

Voila no more Feds "stealing" your kills because you asked them to turn up and help. =/
Because belts and nav beacons don't have feds around anyway.
 
same here: interdictions dropped way down as soon as i first upgraded my ship. it made a bit of sense to me, because now i'm a bit more 'tasty' then they'll think twice about interdicting me, but it made me feel too powerful too quickly.
now i either get zero interdictions, or a series of elite pythons with turreted weapons so i just run away (and running away is way too easy to do).

what i would like from an interdiction, is a single target of equal or slightly greater power to me, or multiple weaker targets; and i'd prefer the multiple targets option: a swarm of sidewinders would be a great challenge with lots of explosions, for instance.


a direct3d version of FFE exists, which is fantastic because the graphics update makes it look like it does in your head (you know how nostalgia makes old games that you remember have great graphics in your mind?) :)

I'm in a stock cobra. 40t of prog cells in the back and gold on the return trip.

So youre only chance of getting interdicted is the first 2 hours of a stock sidewinder?

But no, this is exactlty what we requested, the words I heard repeated over and over was I want to grind in peace, tedious this tedious that.

This is what we wanted.

Just like wasting 20 mins shooting at someone, and being unhappy cos you didnt get any credits for it, the credits is all that matters so much as people arent bothered whether they get the kill or not.

I dont even know how frontier are going to beable to add thargoids now, the players will fury at another potential grind hinderer. They will just have to be eye candy, and zero threat.
 
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Hey guys, cops getting the kill shot makes the game harder.

lol

Well having everyone shooting at your target back off and letting you get the kill in peace certainly doesn't achieve that does it. Even if it takes you 20 minutes.
If they cranked up the NPC skills you couldn't handle it.
 
Honestly, it was easier before the change. I think most (all) of the whiners are just using the excuse that it was the opposite so they don't sound like big whiny cry babies.

Hint: It's not working.

You don't expect them to actually... play.. do you? They're far too busy coming on here to tell everybody how pro they are and how the scrubs are ruining their game with lack of skillz.
 
If you take 20 mins to kill anything your doing it wrong. Taking that long to kill anything you should be greateful for the cops coming in and helping out.
But instead of learning to do it better, or get better gear to do it faster, let's change the entire freaking mechanic instead to make things easier.

2-3 mins on an Elite Anaconda max to kill it.

Maybe 30 seconds to 1 min on an Asp.

10 seconds if that on a Sidewinder or Eagle.

20 minutes?!?!

My friend... hello? I hadn't opened fire at all. I was following the advice from the forum "pros" and waiting until his hull was almost gone. I was letting the security ships do all the work. like a "pro".

edit: My brain has just processed your post and... that's an impressive level of misunderstanding and weirdness.
 
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Well having everyone shooting at your target back off and letting you get the kill in peace certainly doesn't achieve that does it. Even if it takes you 20 minutes.
If they cranked up the NPC skills you couldn't handle it.

It's like, not even a thing. When I read the patch notes I knew people would be here whining about it being a thing, but it's not. This makes Elite an MMO more than anything else.

heh
 
Was surprised by the amount of complaining over kill stealing, I'm sure there were ways to work the system to your advantage. Expect the solution to be a stopgap measure, and possibility a system in place in the future where percentage of damage = percentage of total bounty of the target. Would allow ships of different classes, ammo costs etc to participate against big targets, and get pay-outs proportional to their risks / contributions to the kill.
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Games are easier nowadays, that's the price of gaming being a much more mainstream hobby than 20 years ago. Still, rogue likes seems to be coming back into fashion, which is a good thing imo.

i hope you're right. a system which paid out fairly proportional to damage would be great to have, and instantly silence both sides of the debate.

and yes, it's true that mainstream games are easier, and that it's a necessity of popularity. i like the mainstream games too. different genres for different moods. there's room for all types.
but not when it's an established brand that's synonymous with "difficult"! :)

A lot of my Elite misery has revolved around... putting in a lot of work and getting nothing back even though the intense dogfighting for 20 minutes is wonderful and thrilling and reward in itself etc... nothing is making me rage MORE than epic battles for ages then... *poof* he suddenly jumps at 2% hull or... *ping* a fed lands a shot or just *huh?* no bounty awarded... mystery...

Here's me trying to follow the advice of the forum "pros" and letting the security vessels do all the work. I'm about to open fire as this 30k bounty Asp reaches 6% hull and it's shields drop *rubbing hands*

Bah bah and thrice bah!

lol so true! my biggest issue isn't with kill stealing, but that they jump out before i can kill them. two fat bounties got away from me yesterday due to that!
i'm now investing "high alpha" weapons... :)

If it's not an issue after a few hours play anyway, then does it matter if it has been changed?

for me, it's just because it makes the game world a little less believable. it makes me feel more like a player in a game than a pilot in space.
there's no logical reason for the NPCs to leave the ship for you to finish off, they're not your mates, they're supposed to be just like you: trying to earn some credits in space.
now they're less like other people trying to make a living in space, but some NPCs in a computer game.
 
I imagine this was the easier fix rather than rewarding the kill based on whoever did the largest amount of hull damage. Maybe they'll change it to something more realistic down the road.
 
We have an influx of new players

That right there is completely uncalled for, invalidates anything your saying, and is one of the major problems with the current player base.

"Rambling rant" yourself out of the forums until you can have a discussion without false, damaging name-calling.

You ARE a part of the problem.
 
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My friend... hello? I hadn't opened fire at all. I was following the advice from the forum "pros" and waiting until his hull was almost gone. I was letting the security ships do all the work. like a "pro".

edit: My brain has just processed your post and... that's an impressive level of misunderstanding and weirdness.
Apart from being one of the dumbest bits of advice I have ever seen, why in gods name would you wait for cops to kill something for you and then effectively try and do to an NPC what your so enraged about happening to you.

Ridiculous.

Kill the freaking ship before cops show up or switch off the crime reporting option if it really does take you that long.

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A Sidewinder with no guns against a Capital ship? You better rethink that post pronto as I'm raging at you here.

Well I'm glad your raging if all your coming back with is inane drivel like this.
 
I dont even know how frontier are going to beable to add thargoids now, the players will fury at another potential grind hinderer. They will just have to be eye candy, and zero threat.

so true! i can see the threads now: "OMG hyperspace is bugged!" "I lost my ship and demand a refund FD!" etc :-(

If they cranked up the NPC skills you couldn't handle it.

this is true too: ED has great combat AI when you're up against an elite NPC. i've been caught off-guard a few times and started a fight at a severe disadvantage, which of course makes victory taste much sweeter, or the fact you manage to limp away with a few percent left on your hull so much more exciting :)
 
So, sit back and wait till the guys with bounty are away from the cops?

Yeah, that's how you make profit, killing every 10th or so wanted pilot.

Well no that's not what I mean't, here's my line of thinking.

Generally speaking (and this applies to real life too)....

If you have to do something, and doing that thing in front of the Police will cause you a problem then it's better not to do that thing in front of the Police, it's better to go do it somewhere else where the Police aren't watching.

Or to be more specific, if Cops are at nav beacons then don't fight at nav beacons.

Make sense?

It's possible because nav beacons aren't the sole source of wanted criminals.
 
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Agreed. This game has no challenge for anyone that's been playing for a few weeks, things like this don't help at all. I was aiming to get Elite rank as a bounty hunter without dying, so far I've hardly had the paint scratched. The game needs to get harder, not easier and dumbed down.
 
Agreed, the current mechanic where the AI stops shooting once another AI ship is on low health is extremely open to abuse.

As others have already mentioned, you can kill a Anaconda with a Sidewinder this way.

I really hope this gets fixed soon.
 
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