Elite: Easymode. NPCs stop shooting 'your' target...whatever next? (rambling rant)

I thought it was fair. Now it is unfair as players have special treatment.

I mean, neither is really fair. It doesn't seem fair that one person dues 99% of the work and then another person plinks a shot of and gets the glory. Neither is this system, why it is... a bad bandaid on a bad mechanic.
 
why do you suppose making the largest possible exaggeration of a point adds anything to making it valid?

I know that this is often the only method for some, but if you wish to actually convince people of something, do you really think that mocking them, their point and making gross exaggerations to exemplify yours, building a straw man argument, and so forth is actually going to convince anybody worth convincing?

There is very little point defending the status quo because a) we know it is going to change b) its already changed and c) the original implementation was not a very good one.

So making a rigid stance of "change nothing" is doomed... so why tie yourself to that and mock others who want a better system.. especially when we know that FD themselves want a better system...?

Seems a bit of an evolutionary dead end to me.

Oh... It was only a little joke, I was not insulting or mocking anyone. The only one that is putting anyone down is you for not letting me express my opinion on the OP. You on the otherhand want to discuss how I wish to write my post, So rather than insulting my post you should read between the lines. I posted this to get a reaction to my past posts and a reaction I got.

..........I Keyed his car, a nice scratch from front to back. Do I get a reward?..........

Reading between the lines, That bounties should be put on players heads and not on their vehicles. Rather than dumbing down the game for non hard core players. And making it very easy to make money, the game is already very easy for most players here.

But also for future expansions when we are able to walk around this would give other game play possibilities .

This is a long term online game for most of us here, what would be the point that in a years time that all players are billionaires. None, this needs to be hard core, but also this game needs to be fun whether you make any money or not.... So really there should be as much opportunity to loss money as there is to gain money.. So having an NPC take the kill shot should be part of the game as it always has till now...
 
Oh... It was only a little joke, I was not insulting or mocking anyone. The only one that is putting anyone down is you for not letting me express my opinion on the OP. You on the otherhand want to discuss how I wish to write my post, So rather than insulting my post you should read between the lines. I posted this to get a reaction to my past posts and a reaction I got.

..........I Keyed his car, a nice scratch from front to back. Do I get a reward?..........

Reading between the lines, That bounties should be put on players heads and not on their vehicles. Rather than dumbing down the game for non hard core players. And making it very easy to make money, the game is already very easy for most players here.

But also for future expansions when we are able to walk around this would give other game play possibilities .

This is a long term online game for most of us here, what would be the point that in a years time that all players are billionaires. None, this needs to be hard core, but also this game needs to be fun whether you make any money or not.... So really there should be as much opportunity to loss money as there is to gain money.. So having an NPC take the kill shot should be part of the game as it always has till now...

i think your post was supposed to be edgy and clever.... it failed.

Instead it proved my point and persuaded me to look up how to put people on ignore.
 
Watched your vid.

You're too slow to kill someone.
Not using lateral trust in the combat.
no shield cells.
And with the Eagle you should't expect to much.

If i encounter an NPC Eagle it lives for about 2-3 seconds So the AI is really nice to you.


Pal? Buddy? I dropped out at a USS where security ships were battering an Asp. Due to previous experience and forum "advice" I knew not to waste all my ammo and energy etc as I could let them do the work. I sat and waited then when I went to open fire some mental security ship rammed him. That's hilarious I thought. Are you actually talking to me here? I don't feel we're on the same page at all. Kill the ship before the cops turn up? Whit?

You want to see the full vid? Ooooh. This will make you so irritated with me mate. You'll hate this so much and I already know everything you're going to say to me... :)

[video=youtube;bU6C7dr10jg]https://www.youtube.com/watch?v=bU6C7dr10jg[/video]
 
Watched your vid.

You're too slow to kill someone.
Not using lateral trust in the combat.
no shield cells.
And with the Eagle you should't expect to much.

If i encounter an NPC Eagle it lives for about 2-3 seconds So the AI is really nice to you.


the point he was making is that is how he was told to game the system by testers...

(but dont mention shield cells aka Health Potions - they do nothing but make the game incredibly easy and detract from the importance and *skill* of using the power-management system in combat to ones advantage)
 
i think your post was supposed to be edgy and clever.... it failed.

Instead it proved my point and persuaded me to look up how to put people on ignore.

When you find out how to put people on ignore, Let me know how, because I thought we were supposed to be discussing the OPs OP.
 
The recent change to NPCs so that they no longer "steal" kills from people who couldn't learn to play well enough has made an easy game even easier.

Where is the difficulty? Where is the "Dangerous?" :-(

We have an influx of new players who can't figure out game mechanics, so whine and whine until a good game mechanic gets patched out.

We have toothless NPC interdictions, which are an exercise in whether you remember where your boost button is or not, we have Anarchy systems which are the safest places to be, and now NPCs who will doff their caps and let you take out "your" target.

Lame.
On one hand we have people who've never played a game since the original Elite, who think that this is the most amazing thing ever, because now Elite 1 has decent sound and graphics.
On the other hand we have others who have to be led by the hand, and then start crying if an NPC gets the last shot.

Up until now, FD would have posted a message telling the whiners to go and make their own game if that's the sort of game they want to play. But now we have pandering.
Please make it stop!

Those same npc's will turn and blast you to pieces as well, so still dangerous.
 
Good morning chaps! Some great responses here, which I'm reading through properly now...

And for the record, expressing your opinion of a change of game mechanics without hurling insults and generally throwing a tantrum would be a far more effective way to make your case.

I would love to agree with you, but the results speak for themselves. Look at some of my previous posts. They're like the kiss of death for a thread.

So I tried something different here, and look: it worked really well! It's not really giving me the right message :)

Yes it's a shame, but it seems that in order to get noticed and get a discussion going, you have to post something at least mildly inflammatory :-/

(and that's why I tried to go with 'mildly' rather than 'insultingly' - I wanted to get people talking rather than throwing insults - and I'm impressed by the majority of replies here - thanks all!)
 
There is another aspect to take into consideration. With my sidey I taked down a python just stol...ehm coff coff..playin in coordination with the local police. I made a lot o Cr in this way. I think that we are facing the same problem of war thunder and the "assist system". It's hard to tell. A part for some frustrating moments, I disagree with the "percentage bounty" or "stop npc fire to your target" . Sounds not natural and "fluid". Just play more attention and if you dont get awarded amen, just try to use the system AT YOUR advantage!
 
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Dude, why would a sidewinder npc that deals 1% of the damage to the target earn 100% of the bounty? Please, explain that simple concept to me. Hilariously, I had a 30k bounty stolen from me by an npc just 5 minutes ago.


For the same reason a human player would get 100% of the bounty for dealing the last 1%... works both ways, just got make sure you're in position and time your shot... part of the fun and I agree with the OP, although can be frustrating it adds to the excitment and risk of committing to a fight.
 
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Well I've just waited without shooting for a python to get to 10% and gone in guns blazing to steal the kill from an NPC. It works both ways, you know?

Edit: Sorry Mr Bridger, I replied before seeing your post!
 
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What was the point of us being Alpha, Premium Beta and Beta backers to have our input, If they are going to change things after release? It was fine beforehand. If the game was hard but still a good game it would not matter. They could spend the time making the mining more interesting and sort out all the other placeholders they have put into the game.
 
Well I've just waited without shooting for a python to get to 10% and gone in guns blazing to steal the kill from an NPC. It works both ways, you know?

Edit: Sorry Mr Bridger, I replied before seeing your post!

No worries, glad you are of the same mind :D
 
What was the point of us being Alpha, Premium Beta and Beta backers to have our input, If they are going to change things after release? It was fine beforehand. If the game was hard but still a good game it would not matter. They could spend the time making the mining more interesting and sort out all the other placeholders they have put into the game.
Development doesn't stop when the game launches, you gave important feedback early on, but when it came out, the majority apparently wanted a change and a small change happened.
 
Genuinely curious. To those who say it takes only a couple of minutes to kill a full shield Elite Anaconda with no help from anyone else, how? Advice? :)

What ship?
What weapons?
What upgrades?

My pulse lasers barely make a dent in an Anaconda's shields. Of course skill makes a world of difference, but your tools do go a long way to helping you win the cake.
 
Genuinely curious. To those who say it takes only a couple of minutes to kill a full shield Elite Anaconda with no help from anyone else, how? Advice? :)

What ship?
What weapons?
What upgrades?

My pulse lasers barely make a dent in an Anaconda's shields. Of course skill makes a world of difference, but your tools do go a long way to helping you win the cake.

Generally, target the power plant.
Try to stay under the ship, to keep hitting the belly where it's located, and you'll have it down in no time.

Minimum ship I'd say is a Viper.
Recommended is a cobra.

Make sure you have shield cell banks, and kinetic weapons to do hull damage.

Swap out those pulse lasers for beam lasers.
 
"The recent change to NPCs so that they no longer "steal" kills from people who couldn't learn to play well enough has made an easy game even easier."

If that's a new 'fix' I agree with the above statement from the op. It's also totally unrealistic.

This game needs to man up as they say.
 
Well I've just waited without shooting for a python to get to 10% and gone in guns blazing to steal the kill from an NPC. It works both ways, you know?

Edit: Sorry Mr Bridger, I replied before seeing your post!

Well then, you're a dishonourable player. Can you live with that?

The NPCs have no problem acting like complete <insert your favourite insult here> and that's been toned down a bit. If they get a kill, it means nothing. If we do, it advances our rank. So... if you've taken a crim down to 2% and an NPC - who gets nothing from their actions - steals it, that's pretty annoying. If it isn't for you... I have an SM website you may be interested in.
 
"The recent change to NPCs so that they no longer "steal" kills from people who couldn't learn to play well enough has made an easy game even easier."

If that's a new 'fix' I agree with the above statement from the op. It's also totally unrealistic.

This game needs to man up as they say.
We don't need another this


When early game is kept accessible, more people come in.
More people come in, more money is made.
More money is made, the larger the game gets.
The larger the game gets, the more endgame content there is.
The more endgame content there is, the more HC players profit.

This is of course, only if FD decides to choose this development direction.

This is a large change to new players, which might become who knows what when they move up from the easy bounties.
This change is nearly non-existing to the HC players that hunt bounties that ride Anacondas in anarchy systems or fleet fights.
 
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