Please make the game harder

I have to agree with the op I no longer look at what rank the AI is anymore when in dogfights I use the same tactics no matter what rank. At nav beacons you can set your watch to the response that the AI do after they scan you and dont find any cargo that bank to the left or bank to the right while they mumble about not finding any cargo.. I am by no means an expert at combat but I am yet to die from fighting with AI.. I think there should be an obvious difference from novice, elite and master rank AI....
 
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I agree that it's too easy, it was at least an easy start for my bounty hunting career. But I want it to still be balanced, so I can build my exploring ship for fast getaways, like I have done now. Also it makes sense as it'll be lighter and faster.

If that balance is kept I'd be fine with systems being more evidently dangerous. That said, shouldn't people like you that are armed to the teeth just meet up in some systems and battle it out? :)
 
I agree, there needs to be more challenge/danger when facing enemy AI's with a higher rank they're usually alone which makes the dynamic very static.

What would be cool if enemies usually come in small to large groups so you can't easily single one out as easily without being punished for it. It's much harder to deal with 3 sidewinders attacking you at the same time than say a python. And I think the 'easyness' of combat is coming from the one on one situations.

Feds have been toned down a lot since gamma as well. I remember if you aggroed a fed at an extraction point, you gotta get out of there IMMEDIATELY. Now you can continue bounty hunting while the feds warn you about their impeding attack run on the comms while firing a bunch of warning shots. (or are they actually trying to hit you?) regardless you can just ignore them.

While I think the difficulty is good for beginner to intermediate, perhaps the further out you go the higher the bounty, and bigger the fleets (due to more danger) This allows the more experienced pilots/bounty hunters/pirates to take on more risk for more reward and gives a reason to use more powerful ships and guns. Because right now, it seems the most economical to use a freagle to bounty hunt. Small repair bills, fuel and ammo cost, you can still take down an Anaconda. With a small wing of escorts I doubt soloing anacondas would be nearly as possible. And it shouldn't be.
 
If I come across an elite AI I should be weighing up the situation trying to gauge if I should engage the target or not, checking out his weapon layout. Checking to see if he has friends with him that will back him up etc but none of this is needed I find. As the game stands I dont feel the need to work up to a bigger ship to fight the AI. My cobra is more than a match for what I have came across so far.
 
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+1 for increasing the difficulty.

You should be able to fly around shield less

The original you would get slaughtered if you went into an Anarchy system without a upgraded ship.

This is currently Elite with training wheels.
 
What ED really needs is boss NPCs. Such as Thargoids could be final bosses who drop epic loot.

Elite Anaconda's aren't difficult to take out in an Eagle or Viper.
 
Its probably more likely the ones moaning about the bonus, advantage, are the same ones that moaned about interdictions and the same ones that moaned about getting paid for assist and that its too much of a grind, no wipe, and that the game will flop.

It wasn't that interdictions were hard, it was that in some systems npcs would spawn behind you over and over and interdict. It was pretty annoying honestly.
 
I wish it was harder too. I think if they made interdictions easier to evade it wouldn't upset that many people. And by easier to evade, maybe a warning you have been targeted so you can start taking evasive maneuvers, before the interdiction starts. It's really easy to avoid combat in this game so making it harder would add a more pick your battles feel, and the people that don't play that way should have the tools to avoid fights.

Making it easier to avoid interdictions? Really? It's already ridiculously easy to escape once the interdiction starts, I haven't been pulled out of SC once when I didn't want to. If anything, I'd say make it way harder to escape/evade interdictions!
 
Making it easier to avoid interdictions? Really? It's already ridiculously easy to escape once the interdiction starts, I haven't been pulled out of SC once when I didn't want to. If anything, I'd say make it way harder to escape/evade interdictions!

I don't think it's hard either but if the up the ai difficulty your gonna have to make concessions. The have it harder crowd has already lost, if the challenge is optional, ie you can pick your fights, then there wouldn't be much push back. If you just want the game to be hardcore, I mean that ship has sailed.

Edit: and I wasn't saying Make the mechanic easier just more situational awareness as the hud is a bit rubbish at showing If someone is actually maneuvering behind you. Frankly I don't care if they leave it how it is, but I doubt they are gonna just up the challenge the forums would explode.
 
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Making it easier to avoid interdictions? Really? It's already ridiculously easy to escape once the interdiction starts, I haven't been pulled out of SC once when I didn't want to. If anything, I'd say make it way harder to escape/evade interdictions!

It is all relative imho, thing is should they up the difficulty even by a small amount people will complain (hence IronMan mode). I have had a harder time when dealing with expert pilots in Cobra's, vs mostly harmless in Sidewinders. Experts in Sidewinders certainly make it a harder time, but not really that hard.
 
Making it easier to avoid interdictions? Really? It's already ridiculously easy to escape once the interdiction starts, I haven't been pulled out of SC once when I didn't want to. If anything, I'd say make it way harder to escape/evade interdictions!

I think you shouldnt be able to avoid them at all, but instead we got an easy pretty awful mechanic to avoid, and that still wasnt enough to quell the complaints so they pretty much removed interdictions altogether, and even thats still not enough.
 
The problem with the difficulty I think is that early on it's too hard for complete beginners - but once you get that "Eureka" moment it becomes a bit too easy.

Just some tweaking to the AI's performance at each level will help. Deadly and onwards pilots can still give me fits.
 
The problem with the difficulty I think is that early on it's too hard for complete beginners - but once you get that "Eureka" moment it becomes a bit too easy.

Just some tweaking to the AI's performance at each level will help. Deadly and onwards pilots can still give me fits.

This is why people complain about devs making all there games these days pick up and play with zero learning curve because they know most players have no patience and zero tolerance for learning. You either make a game thats pick up and play or you dont, you cant do both.

It used to be what separated console from PC but now PCs are just gloried consoles with graphics bragging rights.

And the worst thing is the game isnt even difficult. Running parallel with the too hard complaints, lower the threshold, is a thread bragging about how many weeks you can go without dieing, players selling there weapons and shields for extra cargo and jump distance.

Its pathetic what us gamers have turned in to.

Braben bragged that PC owners were a little more sophisticated and didnt need tutorials, maybe 10 years ago. It kind of shows how out of date his opinions are now. Now we need our hand held every single step of the way and threats of giving up if the dont make it more friendly.
 
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Yeah adaptive AI based on your combat ranking would be ace.

If you are a Master in a pimped ride then the AI gets proper nasty, if you are Harmless then its dialled back a bit to give you a chance and take into consideration the fact that your ship is not very pimp.
 
Yeah adaptive AI based on your combat ranking would be ace.

If you are a Master in a pimped ride then the AI gets proper nasty, if you are Harmless then its dialled back a bit to give you a chance and take into consideration the fact that your ship is not very pimp.

I don't know so much about this but I do think that systems should have vastly differing difficulties, so newbies or safers can stay in the harmless sectors but veterans and gamblers can chance the dangerous ones.

Also some pro missions might require you to go in to a dangerous Anarchy system and take out some pirates, maybe we'll even need to recruit a few extra commanders to help us as solo it is impossible.

This is what I want to see, otherwise what is the point of this game having multiplayer? Currently the only viable play style is solo PvE.
 
Thinking on it more if there were actual safe systems then people probably wouldn't complain because they would have got themselves into a dangerous situation, and it would be far more realistic. It kinda seems like that's happening now but it's hard to tell.
 
Thinking on it more if there were actual safe systems then people probably wouldn't complain because they would have got themselves into a dangerous situation, and it would be far more realistic. It kinda seems like that's happening now but it's hard to tell.

But the rewards should be better for chancing the dangerous systems. Currently I can earn more money floating around a sector interdicting the elite cobras/pythons at 25-50k bounty a pop (takes like 2 mins to kill a ship in my viper). Sometimes I have ventured out to get kills in anarchy systems or taken those assassination missions for 150k but they take so long to track down the target I would have made twice that by the time I get it done.
 
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