Stuggling With For Purpose In ED

They should have simply copied Elite 2 - Frontier or Elite 3 Frontier: First Encounters those titles from 1993 and 1995 had more reason, more diversity, planet landing, even mining machines if I remember it correct...
Now we do have some barebones and it is not clear what will happen with it. The game was interesting up to the point when you buy Lakon Type 6, after that I prefer to do something else than play it.
 
A lot of the mechanics from earlier games WILL come in time. But I don't believe that is the reason for OP's complaint. Put those mechanics in and his complaint is still valid - for him. But not for me. I understood from the get-go what this game was going to be and it has kept its promise to me. I DON'T want some stupid storyline LEADING me through - until the end when it all finishes. There are plenty of other games that do that I am sure. ED as it stands is fine by me and I can see myself playing it essentially forever. I like the sim/sandbox nature. Once a stoyline is complete it is over. But not in ED. Stories happen around you but they are not "in your face". You have to make the effort to search them out. Read Galnet, watch it unfold, perhaps go where the action is, rise in rank in one of the factions and get more involved missions perhaps - it won't happen overnight. It is intended to be a game that will be around for a long time.
 
They should have simply copied Elite 2 - Frontier or Elite 3 Frontier: First Encounters those titles from 1993 and 1995 had more reason, more diversity, planet landing, even mining machines if I remember it correct...
Now we do have some barebones and it is not clear what will happen with it. The game was interesting up to the point when you buy Lakon Type 6, after that I prefer to do something else than play it.

this is my first Elite title that I've played, but from what I've read, previous versions of Elite grew over time. But I'm no expert on that. FD has made it clear over and over that the game will evolve over years; not a final product at launch.
 
this is my first Elite title that I've played, but from what I've read, previous versions of Elite grew over time. But I'm no expert on that. FD has made it clear over and over that the game will evolve over years; not a final product at launch.

I do really hope you are right. Because developers and testers put lot of effort into this game.
 
You are certainly not led through a story/campaign in this game but I don't think you have to entirely use your imagination and make up your own story either. My experience has been somewhere in between.

I started out as a (small i) independent miner and trucker, not really paying attention to what factions were around me. I didn't venture too far from my starting point and began to feel like that system, and my station in particular, were home. Since I was getting comfortable, I wanted things to stay like that and began to identify with the (large I) Independent systems. I heard stories of others fighting for Lugh's independence and was inspired but still not brave enough to wander far from home. I did some hauling missions when they coincided with my trade routes for extra cash and, by chance, reached a point where my home station considered me an ally. Seeing green around me in space was great, it made me feel like I belonged to something and there were others around who had my back. Being greeted as a friend when I returned home was icing on the cake.

I began paying attention to the news and heard about the Federation declaring onionhead to be contraband and heard the voices of the farmers trying to make a living and believing people should be free to make their own choices. I read about the slave uprising in Sorbago and the Empire's offer to give them a life as slightly better-treated slaves. The succession of Duvall seemed like quite an ordeal. His son is stark raving mad and an illegitimate daughter has shown up. How salacious! All events that seemed far distant and had nothing to do with me but I watched them unfold day by day on the news while I went about my business.

Somewhere along the line, I had picked up enough missions to ally with one of the local minor factions which was a member of the Federation. Then one day, the Federation Navy took notice of me and offered me a job. I was intrigued and it was a delivery on my route so I took it. It couldn't hurt to have a military as a friend. They'd give me jobs from time to time to carry some cargo or maybe some documents and eventually offered me a chance to enlist. I had never thought I wanted to join the military but, like anybody, I felt good that my work was recognized and appreciated. I took the offer. I continued doing some ferrying of goods when opportunities arose and climbed a couple of ranks until I saw a different type of mission. I had received an invitation to Sol, somebody there had a mission for me.

I had never seen Sol and didn't even know which way to go. I pulled out the map and discovered it was over 80Ly away, almost four times farther than I'd ever traveled from home before. This was just the motivation I needed, though, to make that pilgrimage to see my ancestral home. I took my Cobra to the outfitters and started making some changes for the long journey ahead. Some upgrades to the drives and a scanner to make sure I could find a place to stop in an unknown system and a fuel scoop was a must-have. The trip to Sol was great, filled with exploring unknown systems and seeing things I'd never encountered. I looked forward to the jump into the next system to see what kind of stars and strange layouts would greet me.

Arriving in Sol, I felt like a tourist. It was so busy compared to the little backwater system I had come from. I explored around and visited some of the local sights and stations, keeping an eye out for any contact from the Federation. There was no contact right away so I split my time between local law enforcement and visiting some of the places I'd always dreamed of seeing, like Enceladus and the majestic rings of Saturn. I even spotted a blip on my radar, tiny and so very, very distant at 2.3 million light-years. My curiosity drove me to check it out and I discovered the Voyager I probe and heard its transmission of greetings in many different languages of Earth. I shut down must of my systems and quietly floated there in the dark, admiring the probe and listening to the messages again and again for, what must have been, thirty minutes. It was an awe-inspiring and humbling experience thinking about all the people who had worked to create this so long ago to send a message into the dark emptiness. A message to anyone else who may be out there that they are not alone.

I flew back to Galileo station afterwards and settled in for a rest. The following day, news broke of the Federations blockade of the Kappa Fornacis system enforcing the ban on onionhead. It was also the day I received the contact I had been waiting for. This time the request was a little different, this was a black-ops mission. A general was known to be an Imperial sympathizer and spy and they wanted him dead and they wanted me to do it. Outside of a little local police work, I was a miner and a hauler. With a promotion on the line I accepted the mission and went to figure out what I'd need.

I spent a day patrolling the system the general was known to be in. As I searched the system investigating USS's I would scan and go after the occasional pirate harrasing some poor hauler but only half-heatedly. I was merely playing the part of local law enforcement. In truth, I was hunting. When I came upon my target, I knew immediately I had found him. Several kilometres away and face to face and my scanner lit up wanted. Out of habit, I began to scan him but he didn't waste any time. He knew why I was there and he opened fire immediately. I knew the specs of a Federal Dropship but I'd never experienced one and I knew I had to get out of that line of fire. I fired off the shield cell booster I had thankfully added and rolled into a lateral movement to get out of the hail of projectiles and beams coming at me and try to position myself behind him. Slimming down the Cobra had paid off and I was able to get behind and above him and opened up four lasers on his back, out-turning him to keep my fire on target. His shields disappeared in seconds and my confidence soared but it quickly came back down as I saw how much slower his hull was coming down compared to anything I'd fought before. Even worse, he began to outmaneuver me and get some good hits of his own and there were only so many charges in that shield booster. It was an intense battle. When his shields went up I was able to take them out quickly enough but the hull was slow-going and he was giving as good as he was getting. I'm not sure who would have won that battle had the local security not turned up to provide a distraction. They were no match and no help in the fight but the extra targets my prey had to consider gave me the upper hand I needed and in short order, I had finished him off.

Half my hull full of holes and out of shield charges, I was battered and bruised but nothing was completely broken and I still felt fit to fly. Unfortunately, in my zeal to see his last 3% disappear, a stray laser beam had stuck one the local fuzz and their attention had turned to me. It was time to leave but not before stopping at a nearby outpost for repairs and to pay that fine. I had no beef with locals and certainly didn't need them shooting at me. Upon my return to Sol, I was awarded the promotion I had been after. I am now a Petty Officer in the Federal Navy and am on my way to Kappa Fornacis to do my part in enforcing the blockade.

My story is not the story I would have written for myself but I am loving it for that. The game has not led me along this story so much as given me nudges at certain times and places that has led me down this path. This style certainly won't be for everyone and it does take its time to unfold but for me, at least, it is so much more than just a handful of game mechanics in a beautiful environment. Hopefully this will give some people inspiration to find their story in this wonderful game.
 

darkcyd

Banned
I do really hope you are right. Because developers and testers put lot of effort into this game.

I agree with everybody here. I have played it a few weeks and although I had left all my other games with the intent of focusing on playing elite, I find myself after every setback reloading something else.

With no PvP or clear progression path, the accumulation of wealth is not enough of a motivator to keep me engaged.

Very sad, I had my brother drop his preorder once I realized in gamma this game would be released like this...Well, its back to League of Legends unless Star Conflict pans out to be a winner.

Maybe in a few months we will stop back in and see if they figured out how to make a fun game.
 
One of the things I don't like about games is the scripted stories. They rob a game of replay value.
Scripted storylines in MMORPG's amass people at the very same NPC's all taking the same missions, all doing the same thing, while not truly changing anything in the virtual world they're in.
Would this be what you expected ED to be?

No. I expected tools in the sandbox. Player crafting, player base building, territory control, meaningful PvP, and so on. That is how a game has longevity. Elite Dangerous is a shallow single player game with isolated multiplayer patches (and only if you want it). Damn shame, huge shame, because the little ED does it does so incredibly well.
 
Have to agree with the OP.

I've played once since launch for a couple of hours, I played a bit during gamma and somewhat less during beta. But every time I hover my mouse over the ED icon I just can't feel the motivation to click it. I've found myself going back to older games like Skyrim, Fallout 3 even FE2 to get my fix of gaming open world RP. ED just feels so cold and empty.. I know space probably is cold and empty but more could and should be done to fill it with interesting content.

There are underlying problems with ED, some easy to fix (like adding external views, which would help me tell my own story in a more interesting and visually engaging way) others are harder such as the issue someone mentioned above regarding 200ly journeys being essentially just jump in jump out repeated a couple of dozen times or the ridiculously large number of inhabited systems which are all more or less the same.

I do think in time FDev will be able to make this into and engaging game but it'll need them to rethink so of the underlying design choices and come up with some really cutting edge procedural content generation systems. The trouble is if I drift away before that happens, the whole online thing is a massive drag on what they can do and my own interest in the game. If they rethink offline mode and add modding support I think the game could take off in a big way. Otherwise, well they are going to have to be very fast and consistent with their content additions (free content additions mind!) if they want to keep me around.
 
I agree with everybody here. I have played it a few weeks and although I had left all my other games with the intent of focusing on playing elite, I find myself after every setback reloading something else.

With no PvP or clear progression path, the accumulation of wealth is not enough of a motivator to keep me engaged.

Very sad, I had my brother drop his preorder once I realized in gamma this game would be released like this...Well, its back to League of Legends unless Star Conflict pans out to be a winner.

It's funny that you say there's nothing to do in Elite, and yet mention you're going "...back to League of Legends...", where you're just constantly doing the same thing over and over again....
 
It's funny that you say there's nothing to do in Elite, and yet mention you're going "...back to League of Legends...", where you're just constantly doing the same thing over and over again....

No, moba style games are online competitive titles. The mechanics stay the same, but who you fight, and which gods you play with, are not. The players are the content as every game is different because of them. That's how good MMOs persist, by making the players be the content.

Sure you can add in storyline content too if you want, nothing against fleshing that out, but as it stands ED doesn't have either... it's just a very, very well made space exploration simulator.
 

darkcyd

Banned
It's funny that you say there's nothing to do in Elite, and yet mention you're going "...back to League of Legends...", where you're just constantly doing the same thing over and over again....

Most games can be trivialized in one manner or another. League is PvP so every game is different and challenging. It also has player interactions with people I know as friends and friends I've yet to make. Even with its sloppy 2D cartoony graphics, it is

a fun game. Something I wish could be said of elite but that is very opinionated. Many people obviously love elite as is.
 
best advice i can think of at the moment is to not log in for a few days, instead go and read some of the fiction, check out the lore section and maybe even buy one of the novels.
i think maybe this could unlock the inspiration you need to later go and make your own story.
it use to work for me anyways, whenever i watch a good sci-fi movie or read a good sci-fi novel i use to get that urge to go and blaze my own trail in that world that was just painted before me.
 
Last edited:
Just had another awesome session. Worked out the new route planner and fuel scooped my way over to pick up some rare goods. Did some exploration on the way, one good system with some metal rich planets, a couple of red dwarf systems with icy planets which i ignored, a brilliant system with 4 stars one of which was a brown dwarf, the others too far away to bother with. Then back to home base to catch up on missions, then off the other way to max the profit on the rare goods. Found a promising system which might be suitable to set up trading base as it has a high tech and an agricultural. Logged off now but not quite far enough to cash in rare goods yet and still thinking about that asp for my deep space exploration. Might fire up my T6 for some local trading and work on the systems for which i am a respected ally. Nothing to do??
 
Just had another awesome session. Worked out the new route planner and fuel scooped my way over to pick up some rare goods. Did some exploration on the way, one good system with some metal rich planets, a couple of red dwarf systems with icy planets which i ignored, a brilliant system with 4 stars one of which was a brown dwarf, the others too far away to bother with. Then back to home base to catch up on missions, then off the other way to max the profit on the rare goods. Found a promising system which might be suitable to set up trading base as it has a high tech and an agricultural. Logged off now but not quite far enough to cash in rare goods yet and still thinking about that asp for my deep space exploration. Might fire up my T6 for some local trading and work on the systems for which i am a respected ally. Nothing to do??

I'm with you on that Mikey. A couple of days ago I decided to pack up shop from Federation territory and head into Empire space. I found a system that has one station only in it - a pirate base. I kept that in mind and set up shop in an Empire system. I started doing some misisons and small trading in my hauler, and two "pick up slaves" missions showed up on the bulletin board. I couldn't say no to 100,000 credits, so I took the two missions and headed to - that's right, the pirate base I found.

I bought the slaves, headed back to my system, and boosted as much as I could to get into the station slot just after I got the message that my ship was getting scanned. I landed safely and am now 100,000 credits richer for about 10 minutes of work.

There's more scenarios like this to be found out there, and I'm still having a great time playing.
 
Brilliant... Its such as shame that a lot of folks dont stick with it before the its boring and there is nothing to do and its broken and i havent won the game and ive been playing for five minutes and i havent got the best ship yet and i cant make a million credits a minute and im going to go back to shooting zombies mindset kicks in...
 
It's just like real life... why are we here? What's the meaning of life?! Well... we all know that the answer to that is 42, but my point being.. It's a choose your own adventure story, hop in, the water's fine :)
Need inspiration, watch Firefly and then come back with a big glass of mothers milk and get stuck into it!
 

darkcyd

Banned
Brilliant... Its such as shame that a lot of folks dont stick with it before the its boring and there is nothing to do and its broken and i havent won the game and ive been playing for five minutes and i havent got the best ship yet and i cant make a million credits a minute and im going to go back to shooting zombies mindset kicks in...

I do that. Its called work. But I get paid for that. And it isn't broken. It is exactly how it was intended. I don't think demeaning other peoples ideas of fun and distorting them is in anyway helpful to this conversation.
 
Last edited:
Back
Top Bottom